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TheNahash

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Everything posted by TheNahash

  1. if we're being honest here, there is something offensive about those names: the op's complete and utter lack of creativity like, seriously...
  2. Dear Bioware, As a founder and someone who has been paying their sub on and off for 10+ years (more on than off), I am extremely dissatisfied with what you delivered with 7.0. I'm not using the fact that I'm a founder as "proof" that I'm right, it's just my way of saying that I've been here through all the questionable choices, the content droughts and the countless missteps. I extremely rarely post in the forum, but this time I feel you 100% deserve the hatred you are receiving. I usually don't care about most of the changes you guys decide on. New Content? Unlike most people here, I get that you have neither the means nor the population to justify consistently producing new content for a 10 year old game. In fact, if we're being honest, "big chunks" of content kind of ended after the Rise of the Hutt Cartel. But OK, it never really felt like a game on "maintenance" mode, we were always waiting/hoping for something so it was fine. Gearing? I kinda understand that you have to gate gear progression behind dumb RNG systems (like the Renown system) or nonsensical and complex for the sake of complexity systems like the current one. I don't like it. But I get it. Combat Styles? I don't really see what the point of having two "combat styles" on the same character (other than for RP reasons, I guess? ) considering 10 years in we all have a gazillion alts, but fine. It's whatever. New UI? OK, I understand you wanted to spice things up. It might even seem "cool" to you. It's not, it's a bad UI, and everybody told you on PTS but you still went on with it. You didn't even try to make the currently chosen abilities on the ability tree a bit easier to see (seriously, who created this mess? ). BUT STILL. It's a step forward. Maybe not the best one, but I'm willing to accept you tried to modernize a 10-year-old UI. What I won't accept is that you sold us on an "expansion" that is literally shorter than most simple "story updates". Quite literally the Twitch event when you initially announced the December release was longer! that you guys kept saying how there are so many things to look forward to with the new story etc and it's honestly as long as the prologue of any ESO expansion that the story is extremely boring (which I get is subjective) and the missions are ONCE again "go down a long corridor, shoot the 3-4 mobs that ambush you and press a button" (which I feel is quite objective) that the beautifully produced trailer is probably 3 times the budget of the entire actual expansion that you felt like what you offered was enough to "justify" it as an expansion, that you thought it was clever to keep us waiting for the new daily area and the new Operation... This is a disgrace and probably one of your worst moments. And it's not a bad choice, that would've been something you could justify. No. This shows a complete and utter disrespect to your player base. I understand the fiscal challenges of a 10 year old game, but why oh why not focus then on what you can deliver instead of half-baked UI updates and a badly written story that could literally fit on a napkin? It doesn't even make sense why you'd bring back so many characters (and pay for so many voice actors!!) for something that felt like a new daily area - only smaller! FYI: I bought the digital collector's edition. Not for the cosmetic stuff, not for the cartel coins, but because I thoughtthat was my way of supporting you a bit more. But then the expansion came out and I felt like you completely disrespected me and everyone else still holding out for a good expansion from you. Completely shameful for a game that's supposed to be celebrating a decade long run...
  3. I came back to the game after like a year and was excited to get my Assassin to max level and see the new abilities/ changes to the class. So my question is, what the hell were they thinking with that ability? Like what was the thought process behind the design? In which cases is it more useful than Lacerate? It's a cone AoE that mildly inconveniences both trash mobs and people in PVP plus it's on a 10 sec CD, presumably to not overuse the nothingness it provides (?) Honestly, it does nothing that Lacerate doesn't do better. Like seriously, I'm not QQ that Assassins are in a bad state or anything, but what is the point of giving us an ability that has literally no actual use?
  4. Could be. The issue I had was that my login e-mail reverted back to one I no longer had access to without me knowing. I would still get e-mails about promotions etc because my old e-mail was set to forward them to the new one, so I didn't even notice the change. Then when I changed my phone without thinking to remove my security key first, I couldn't login. So yeah, my issue was a little bit of everyting - e-mail, security key, login issues
  5. Actually, they do. I had pretty much the exact same problem as the OP - though, for the life of me I still can't understand how the e-mail I use for the game suddenly changed to an older e-mail I hadn't used since like 2011. And yes, OP, I can confirm that there is no other way to regain access to your account. You have to call customer support. I don't know about other people's experience with phone support, but the 2-3 times I've had to call they were extremely polite and helpful. If you don't live in a supported country, use Skype call or something. And to get back to my original point, yes, they do ask you to answer one of your secret questions.
  6. It truly is. And I still remember the neverending topics on this forum about how Wildstar is going to be the next huge MMO and how SWTOR is going to die and WoW is going to bleed subs like crazy. Then I remember the horrible launch it had and its slow, painful death and I feel happy that I chose to stick around here. Not that this game is perfect, but at least it's populated enough to still be enjoyable I never really played MMOs before SWTOR, and I feel SWTOR has kind of ruined other MMOs for me. In these past few months I've been going through SWTOR burnout, so I tried Secret World Legends, Elder Scrolls Online, Rift, Tera, Riders of Icarus, Black Desert Online, and Neverwinter. With the exception of Secret Worlds Legends (to a certain ppoint), none of the others had that special something that SWTOR has to keep me around for more than a week. And even SWL isn't really an MMO - I think it's advertised as a shared-world action RPG, which I think is actually quite true. None of the other games had the open-world, fully voiced, immersive feeling that SWTOR has. ESO is a cool game and my not liking it has probably more to do with the fact I don't have friends playing it (and for a new player it's really, really, REALLY overwhelming with all the available areas, crafting, classes, weapons etc. that it has). So, I guess what I'm trying to say is that it's also funny how you grow accustomed to certain things being a certain way and then you end up disappointed when it turns out the next game you try in the same genre doesn't quite live up to that.
  7. Yep. I mean that year that over 3/4 of the subscribers left. And the game was then shut down. Oh wait...
  8. Considering the lack of actual new content over those past few years, I'd probably call it a badge of patience
  9. Everyone is allowed to have their personal opinion about the game. In fact, I liked the game much better before the last two expansions. This whole chapters thing is annoying and the focus on story (something that the community literally kept BEGGING Bioware for, btw) is not my cup of tea. However, I don't get your comment about people who have "been here since beta". If anyone knows how prone this forum is to drama, isn't it the people who have been hearing the same "dying game" after every patch -literally, every damn patch - for five years now?
  10. Of course I'm serious. Go back to posts from the first year of the game. No, scratch that. Go back to posts from the first MONTH of the game. They're all about how the game is dying and won't make it for more than a year, then when that didn't happen, how the game will definitely not live to see a second anniversary. And so on until today. Also, OF COURSE it's been declining over the past 5 years. The era of decade-long MMOs is long gone. Yet, the fact it's still around and therefore making money for EA, is what makes me assume it's doing fine. And even if it isn't, it's been a fun 5-year run and the fact that it's going to die eventually is something no game has escaped. You want to see a dead MMO? Go see how Wildstar is doing.
  11. In all fairness, the game has been doing just fine 5 years now. If someone was only visiting the forum, they would've thought the game already died on year 1.
  12. Fine. Say it's a bug. I still don't see what the big deal is. Even if the scaled down version of it at level 5 or 10 leaves you with 0 credits...you haven't really lost anything. Kill 2 mobs, you've made more than what you've lost. My point is that a. Your title is extremely misleading - you're not paying credits to be in 5.0. b. If they wanted to make us spend our credits for inflation reasons, they would've found a better way to remove way more than 2400 credits from a 65 lvl toon (which, let's face it, it's nothing) - similar to what they've done with the companion gifts.
  13. The "EA Money Sink"? Unless you're referring to the Cartel Market (which is a completely different subject), I honestly don't see where that money sink is in this game. Since DvL I've leveled to 65 like 7 toons. ALL of them have more than 2-3 million credits just by doing quests/heroics/FPs/PVP etc. I've also not bought any packs to resell or sold any high-price CM items to get there. And yes, that is my approach. Now, unless the OP means 240000 or 2400000 credits, no it's not them trying to "steal your money". Hell, 2400 credits is not even "skimming off the top". 2400 is literally, 2mins of gaming time. That's like being 20 miles away from "the top".
  14. Seriously now? Let's say you're losing them because of a bug. Is that actually important? I literally cannot remember anything I've ever done in the game, above level 10, that rewarded me with less than double what you're just complaining you lost.
  15. It will add subs. They might not stay for long - which probably was the whole point of releasing the previous expac's chapters every couple of months. Some, however, will find guilds and stay for PVP, old OPs and Uprisings. Others will return and hang around until they eventually get all their toons to max level and get bored with the game again. And of course a large chunk will not return. Which is probably the same chuck of people who has fundamental issues with the game and would never return no matter what they did. Considering they have limited resources and the game is already 5 years old, it's past its prime and no one expects a huge number of people to return. And at this point, they don't even care about that because their main income source is the cartel market. And I for one, despite my personal grievances with the game, am really happy that no matter what some people might think the game has not turned into a P2W nightmare.
  16. Not necessarily. I mean look at Wildstar. That was a brand new IP and, boy, was that a huge flop. Yet, here it is, 2 years later. Having a well-established and loved IP might mean that you'll have more chances of "surviving" just because of the IP's appeal, but it doesn't guarantee it. Look at Matrix Online. Look at Warhammer Online.
  17. Then no one would buy them. And overpricing them (even if they don't go to the 150,000 extreme you mention) could get them the exact opposite result: community and gaming industry backlash. And, quite honestly, there is always a sweet spot that companies aim for when pricing a product, somewhere between too low and too high. But there is also a price that is just dumb and pointless, for a virtual item that has no real use.
  18. And that, right there, is the problem. It has been discussed again and again in here. For a lot of people, part of the appeal of those Gold-Platinum drops is that they are rare. People have always - both in MMOs and in real life - been attracted to things other people can't easily have. By making them available for direct purchase, regardless of how pricey they might be, you are making them (even slightly) less rare. Take that away and you take away half the fun for them. Also, why would they give you something for 4000 Coins when a lot of people might be spending 3 or 4 times that much looking for it in packs? And why would they risk making people hate the Cartel Market even more than they already do by pricing even the simplest things so highly, when they can have you believe that for just a fraction of that you have a chance of finding it in a crate?
  19. As someone's who been playing the game since early access, I think I have a pretty good idea about how the community in this game has fluctuated throughout these 5 years - early days, mass exodus a couple of months after release, change to F2P, the massive changes that came with Eternal Empire. And I can definitely agree with you - the game feels more like a single-player game now than it used to. However, I have a question for you: How's that Bioware's fault? The focus on story instead of MMO content - like PVP maps, OPs, FPs - was the outcome of people literally begging for it here on the forum and during Cantina Events and the slow but steady decline in population - because when your population is shrinking and people come and go with no commitment, why would you create content that would require lots of active players, like new FPs and PVP maps? MMOs in general are not what they used to be. That's not necessarily a bad thing, but it's definitely a thing. People don't stay subbed forever the way they used to when MMOs were the new shiny toy. People have no patience - they wanted new story and they wanted it now (you can look through older posts, you will find all answers were some variation of "I don't care about OPs/PVP/FPs, I'm here for the story, give me more story now". And when they finally gave it to them, they realised that it wasn't enough after all and they wanted something else. The funniest part of all this is that it's usually the people that make jokes about the size or the efficiency of the SWTOR dev team that can't seem to get that a small team won't be able to give them everything they want a week from when they ask for it. If you take all that into account, it's no wonder why Bioware opts for smaller and smaller chunks of content. For instance, Uprisings are basically FPs without any real story or trash mobs. And why they'd rather give you content you can solo through (or, if you want, team up with your friends to complete) instead of giving you content that requires a minimum of 8 players.
  20. TheNahash

    PvP food for though

    Real issues, sure. But I feel like you're beating a dead horse and not just because Bioware doesn't care (that's been going on for a loooong time). The PVP community in this game has largely devolved into a few good players who either run premades or just do ranked and a lot - A LOT - of idiots running around with no understanding of tactics or when it's time to defend or to attack. 4 out of 5 games I play, I run into the same so-called PVPers who let pylons get lost to get a kill, who leave turrets unguarded to fight God knows where, throw the huttball nowhere so they can continue fighting... PVP in Tomb of Freedonn Nadd used to be fun, now it's just PVErs and bad PVPers who just want to do deathmatches but are too scared to go do Ranked Arenas (which is basically the only Warzones that you are supposed to deathmatch). And the funniest part is that when you ask them "why do you queue if you don't want to play with objectives?" their reply is "because I want to PVP and I don't do objectives" which is basically like having someone in a FP or an OP "sightseeing" when you're fighting the boss and when you ask them why they're not helping you get a reply like "because I like watching the game design". Bioware has shown time and time again that they don't really care about the PVP community and maybe after all this time and all the indifference Bioware has shown they're actually right to not care: who cares about a part of the game that they consciously allowed to die ? Personally, I'm done with SWTOR. And this time for good. I've had a lot of fun PVPing but I'm not going to continue paying Bioware to basically do nothing about PVP for 2 years except attract the worst kind of players.
  21. The game might not be centered around 1v1 but for a stealther class that can pick and choose who and when to engage in battle, is excellent at guarding and staying alive, the fact remains that DPS Scoundrel/Operatives are OP in their current form. And yes, as someone else mentioned, they were OP at launch then they got nerfed and remained non-OP for a loooong time, but that's not an excuse for Bioware to just make them OP and leave them like that until they nerf them to the ground again. They should be aiming for balance, not making classes OP for a certain amount of time so that everyone feels Fotm for a while.
  22. Maybe the fact that you are not a novice when it comes to Sage is playing a larger part in making you a better Seer than you might think. Because unlike other specs (for instance, DPS vs Medicine Operative/Scoundrels), the basic concept (like not allowing melee to get near you, staying in the back and casting, LoSing, kiting etc.) remains the same both for DPS and Healing Sorcs/Sages. Obbviously there are differences, but if you know the strengths and weaknesses of a class, it's easier than you think to learn a different role. As for the stupid things you mentioned DPS doing, I didn't comment on them because you are 100% right. It's dumb when a DPS at 10% health is LoSing you trying to kill an enemy at 80%. It's dumb when they are wasting you by leaving you to guard (and even dumber when you are the ONLY healer of the group and they are near but fighting away from the node) And there are MANY different things that can make your life as a healer even harder, like not getting any peels from DPS, no guarding from a Tank, leaving you to try and survive on your own by LoSing and kiting while they fight away from the nodes and then complain about getting no heals, I haven't PVPed in a group in more than 2 years. What I've learned during this time is that you should go in a warzone expecting NO help at all. And it's always a pleasant surprise when you do. I honestly /whisper them and say thanks, because it's so rare! And that is great. Not many people are willing to accept advice. For instance, 2-3 days ago in a Civil War match, I kept asking for someone to come change me. No one did. And we had 3 stealthers on the team and they all preferred to keep dying pointlessly at mid instead of guarding. The only time they did come was after asking for help against 3 DPS and they left the second the last one was at like 20%...
  23. Let's make a few things clear: Healers are NOT op. Personally (and I think I speak for a lot of other players) the main reason I play a support spec and not a DPS spec (which is, admittedly more carefree and therefore much easier and more fun) is because I want to feel like I'm doing something that has a real impact on the outcome of the warzone. Not that a DPS or a Tank don't affect the outcome, but without a healer, a team going against a group of players that have an IQ above 10 and some basic skill stands no chance. If they make healers less important, the "reward" for having to worry about keeping an entire group of people up while trying to survive getting constantly focused, gets taken away and with it the fun of playing a healer. As for survival, maybe you've been lucky enough to go against bad or really mediocre players. On my DPS, I have no problem going up against healers, provided of course they are not guarded and I have some help DPSing them down (which is exactly what should be happening; one DPS going 1v1 against an equally skilled healer or a guarded healer shouldn't be able to defeat him easily ) If anything, Mercs/Troopers should get something like the Sorc/Sage Bubble and the OP/Scoundrel Cloak.
  24. I don't get the OP's issue with those specific restrictions. I was Preferred for a while and let me tell you something: Unify Colors and Hide Helm Slot were most definitely NOT my main issues with it. If anything I would propose that they add more restrictions that have to do with how your character looks and less restrictions on what you can actually do. Who cares if I can hide my helmet if I want to PVP and can't do more than 5 WZs per week?
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