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LeonBraun

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Everything posted by LeonBraun

  1. All my Enhancements and Armoring schematics are gone. Not moved, not archived... Gone. I have toons maxed of every crafting profession and none of my Enhancement or Armoring recipes were moved to those toons.
  2. Here's the thing... No where does it say, that I can find, schematics already learned by crafters would be lost on the users account. It simply says, those crafting skills can no longer craft those items. So why were my learned schematics lost, and not moved to other toons across my account? They have not been moved, they are just gone. My Artificer lost enhancements, those recipes have not been moved to my Cybertech toon. My Cybertech lost armoring, those schematics have not been moved to my Synthweaving and Armormech toons. What's the deal with this? These crafting skills took much time and credits, and now all that is wasted. This needs to be fixed.
  3. I've been reading all I can find. I've been a subscriber since early access, but have been away for a little while. I've come back to see all my enhancement and armoring recipes gone. Not moved, gone. Not given to other toons, just gone. This is not good game design. How do I get all my purple schematics back?
  4. Why have these not been moved to my toons that have these skills? My Cybertech lost all their armoring schematics, these have not been moved to my Synthweaving and Armormech toons. My Cybertech never got the Enhancement recipes that my Artificer lost. What's going on?
  5. I've been playing since early access and subscribed the entire time. I've been away for a bit, but came back to see all my armoring and all my enhancement schematics gone. completely gone. They haven't been moved to another one of my toons; all these purple recipes I've made over the years here, just gone. What is happening with this?
  6. I've been away from the game for a bit, but have kept my subscription active the entire time (from early access, in fact) and I've come back to 4.0 to see all my armoring and enhancement schematics gone on all my toons, and they're no where to be found on any of them. I had all purple recipes on all my crafting skills, and now I come back to see all of that gone. What happened to crafting, and do I have to retrain all these on other toons now?
  7. I'm wondering if the class XP boost will be mandatory for subscribers upon pre-ordering the new expansion. I play this game with my brother who is not a subscriber, and I already buy XP boosts for him to stay at a level roughly equal to me when we play. (As subs get rested XP and non-subs don't) Not sure if I should not pre-order this, or if I simply won't be able to play with my brother for a month so our toon levels don't get all out of whack...
  8. Um, no. Color crystals are my main source of credit income for my toons. If stats were taken away, artifice would be virtually useless.
  9. On Harbinger the chat is constantly full with pug ops chatter. It's the best from what I've personally seen. The server is always busy, and there are always multiple instance of each planet on the go.
  10. No reason to rig the population data... ESO is not a good game and anyone who has tried one of the betas knows that.
  11. I missed it and I'm really disappointed about that... Was out getting lots done today... Probably should have been less productive, and at home playing games
  12. There is nothing wrong with crafting in this game. In fact it better than any other MMO I've played, and I've played most of them.
  13. Voss and Belsavis are two of my favorite planets also. One area though that makes them vastly better though is the taxi travel. The instanced taxi travel of Makeb breaks up the planet so much, it most certainly looks smaller in scope than it really is. Belsavis is massive and it plays that way. The next planet I would like see, I would hope isn't broken up the way Makeb is, and instead is a more complete map in which to travel and explore. Personally I think Naboo would be the perfect mix of city architecture and planetary outdoor setting. There is a lot one could do with a planet and a setting like Naboo.
  14. The trouble isn't with this skimpy gear, it really that there is so much garbage with other sets that no one would want to wear. Maybe make some good armour/robe set and people will wear more of those. On a side note, most don't have issue with skimpy armour, and there's no reason to get rid of it or stop making more of it just to appease the entitled vocal minority on grounds of political correctness. That just ridiculous.
  15. There has been a lot that has been good about this game, but the mismanagement of this game at the highest level has been epic in proportion. This game has more potential than any game on the market, and still has more potential than all newcomers I've seen since its launch and still the devs at the highest level have no clue how to move this game forward. It's really sad.
  16. Okay, here's the thing... Currently each quest hub on any given planet currently averages about 4 quests per hub (per faction) plus one more for each class. That makes roughly 8 quests per hub per faction. Adding class quests to a new planet would mean essentially adding 4 more instanced rooms and 4 more cut scenes per hub, essentially doubling the amount of quests and cuts scenes per hub (per faction)... Not adding eight times the amount of work some are suggesting. They would be doubling the amount of quests and cuts scenes per hub at the very max. Now the only thing I can say is too bad Darth Vader isn't over seeing the project, because motivating doubling one's efforts would not be very hard in that case.
  17. How about bringing one to Edmonton, Alberta where BioWare has an office. Canada is a good chunk of your domestic market and it would be nice to show some support for that portion of your player base.
  18. Have to say, I really love these songs. They kind of have a nostalgic Sega 16bit sound to them, from some of the great 80's and 90's console games.
  19. I'd like a dev answer on this as well. Now that the full expansion is out, people are wondering where this design is.
  20. Yes you have done this, in fact, in this very post. Go back and read all 27 pages of this thread and then try to write the same uninformed type of post again. You won't be able to. Educate yourself first and then proceed to hop into some constructive discussion.
  21. ^^ You typed a lot in this last post but backed it up with absolutely nothing. 1. Suggesting people who have differing opinions are Scout pilots is mere conjecture. 2. Good pilots are good with whatever fighter they pilot. 3. Scouts are not OP, they have a role just like each other fighter does. Scouts are great at moving around and capping objectives; if one considers that OP, then that is their perspective. But in terms of getting kills, Strikers are face roll easy to get kills in, and one could argue the same is true with gunships. Scouts can get kills, but it takes much more skill to do consistently, and honestly is not their primary role anyway. Conclusion: This thread is baseless and just plain dumb. /thread
  22. Some key words here are quick and and "too long"... Because a Scout has better burst than a Striker, it needs to attack fast, finish fast, and get out fast, because any more than a few seconds fighting and it's toast. The Scout is good for burst and quick attacks, but not in sustained fights against a Striker and that's how they need to be played. While Scouts can do quick burst damage, they can't hold up for any length of time if a dogfight persists more than a few seconds. And when devs say the Striker is more durable head to head, they would mean this in a statistical sense and not a literal sense, as Scouts (more so Flashfires) have greater burst, but only for a few seconds. Because this is the case, Strikers need to come in on Scouts as odd angles, not head on, not leading directly in front, and not flying in straight lines, as this allows the Scout to get good damage in quick. Scouts need to be engaged at angles that force them not to shoot in straight lines, thus wasting a good portion of their inaccurate weaponry. If they waste their CDs this way, they become easy prey for a substantial period before their CDs come off cool down. Each ship can be taken out easy, if one plays to those weakness, but if people play to the other fighters strengths and then proceed to come to the forum with issues, it's not really productive and doesn't help the game, or the players get better.
  23. Just gonna quote this so I don't have to retype the whole thing again...
  24. ^ And this. If you want to actually have a nice fleet, you really just end up burning money for no reason anyway.
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