ML_DoubleTap Posted July 22, 2012 Share Posted July 22, 2012 To maximize cunning from armoring I would only use the campaign chest piece. For the others, use 2 rakata shells filled with black hole armoring and 2 battlemaster(or centurion if you're cool ) with black hole. The only field medic piece in the campaign set that uses skill armoring is the chest I believe. This way you'll get skill armoring instead of any patron. Link to comment Share on other sites More sharing options...
Daiyukie Posted July 22, 2012 Share Posted July 22, 2012 Can anyone comment on if it's possible to RE Black Hole armorings and if not, why not? Link to comment Share on other sites More sharing options...
Elbmuh Posted July 22, 2012 Author Share Posted July 22, 2012 To maximize cunning from armoring I would only use the campaign chest piece. For the others, use 2 rakata shells filled with black hole armoring and 2 battlemaster(or centurion if you're cool ) with black hole. The only field medic piece in the campaign set that uses skill armoring is the chest I believe. This way you'll get skill armoring instead of any patron.It's the headgear that uses skill armoring. Link to comment Share on other sites More sharing options...
numore Posted July 23, 2012 Share Posted July 23, 2012 Yes, is the chest that is the one the carries the skill armoring 26. Another thing, thats what i was thinking, that its only worth taking the head, and the next step is start grabbing black hole items, unles you have the chance to get the campaign. Im taking 1 campaign (head) and 1 rakata (chest), 2 battlemaster filled with black hole (legs and gloves) and black hole boots. That works fine, the only thing is that you have to change the mods in order to have the stats correctly. Link to comment Share on other sites More sharing options...
numore Posted July 24, 2012 Share Posted July 24, 2012 Does anyone know the BiS for PvP Scoundrel Healer? Link to comment Share on other sites More sharing options...
Elbmuh Posted July 26, 2012 Author Share Posted July 26, 2012 Just added a new build with overkill augments and updated the enhancements. Link to comment Share on other sites More sharing options...
LagunaD Posted July 27, 2012 Share Posted July 27, 2012 (edited) Your suggested spec includes 2/2 Med Screen; the PvE utility seems pretty negligible to me. Defense Screen absorbs a relatively tiny amount of damage (2.5K or so with fairly good gear at Level 50; 70-80% of an untalented Force Armor with comparable stats) before falling off. Against anything life-threatening, it buys you at most a second or two. While it's theoretically possible that a 15% incoming healing bonus during that second or two might keep you alive once in a blue moon, that seems like a poor investment of 2 skill points. Black Market Mods helps every Underworld Medicine, Kolto Pack and Diagnostic Scan you cast, and seems like a much better investment. Edited July 27, 2012 by LagunaD Link to comment Share on other sites More sharing options...
Elbmuh Posted July 28, 2012 Author Share Posted July 28, 2012 (edited) Thanks LagunaD. I think someone earlier in the thread also suggested picking up Black Market Mods. I kept Med Screen but removed the dodge movement speed. I've updated the guide with a better skill tree. Edited July 28, 2012 by Elbmuh Link to comment Share on other sites More sharing options...
Elbmuh Posted July 31, 2012 Author Share Posted July 31, 2012 I'd like to get more opinions on this guide and how it can be improved. Does anyone know how to get a guide stickied on these forums? Link to comment Share on other sites More sharing options...
LilTsar Posted August 1, 2012 Share Posted August 1, 2012 at some point in pretty much every endgame fp or ops boss, im gonna get hit by some stray damage, and med screen is a great way to quickly recover. plus it makes for some pretty satisfying heal crits. i appreciate the little kolto pack shout-out, love that spell. perfectly balacned between emp and uwm, and last time i checked (which granted was before 1.2) was our best hpe (discounting emp and ds) and hps ability. highly situational, in the longest fights ill only use it a few times, but its such a quick and effective talent i get a warm fuzzy feeling every time i do. dont forget the rate limit on srm's proc, and more importantly the reduction in this limit based on uh stack count. effect is that no, one uh is not just as good as 3, and if you can keep just 3 people hotted at any given time you can practically guarantee a proc every 6 gcds if you stay at 2-3 stacks of uh. be sure, if you decide to use cool head, to truly bottom out first so you dont over-regenerate, easy to do with the instand 16 it gives. also dont be afraid to pop it early. sooner its used, sooner it can be used again. just be sure to stagger major cooldowns, essentially cool head, clicky relic and an adrenal if necessary, so you'll always have access to something, even if its just a little more oomph to some diagnostic spam and/or active srms. Most importantly, under no circumstances should you use tionese, columi or rakata field medic boots. they are so disgusting that if anyone in your group happens to catch a glimpse of them without properly steeling themselves during a fight they will seize up for a moment, losing precious time and probably stand in a circle. Link to comment Share on other sites More sharing options...
Elbmuh Posted August 11, 2012 Author Share Posted August 11, 2012 Is anyone finding this guide useful? Link to comment Share on other sites More sharing options...
Huggsnotdruggs Posted August 11, 2012 Share Posted August 11, 2012 Is anyone finding this guide useful? Fish much? Link to comment Share on other sites More sharing options...
Elbmuh Posted August 17, 2012 Author Share Posted August 17, 2012 I updated the guide a little bit, refined some of the gear choices, and added some little notes mentioned in replies. Thanks for the feedback! Link to comment Share on other sites More sharing options...
MOKSound Posted September 20, 2012 Share Posted September 20, 2012 Bumping this, as it's a better guide than other stickies regarding PvE. This should be stickied. Link to comment Share on other sites More sharing options...
Elbmuh Posted December 25, 2012 Author Share Posted December 25, 2012 I updated the guide for the new patches that came out over Fall. When I find the time, I'll try to get the mod locations for all the gear. Hope this is still helpful! Link to comment Share on other sites More sharing options...
Malaka_Blue Posted December 25, 2012 Share Posted December 25, 2012 More people have become better healers on JC thanks to you. Keep up the good work! Link to comment Share on other sites More sharing options...
Resolute Posted December 28, 2012 Share Posted December 28, 2012 (edited) I started a Scoundrel a few weeks ago and am pushing through my 30s at the moment. This guide has given me something to shoot for. Great work. The discussions throughout the thread are very infomrative. Devs, sticky this thing. P.S. I try to knock out a flash point every time I am log on to my character. I find moments even on boss fights when healing is really not needed and I want to contribute to the DPS. What should my primary attacks be when I want to sneak in two or three shots before I refresh my DoT heals? Edited December 28, 2012 by Resolute Link to comment Share on other sites More sharing options...
IcyBergals Posted December 28, 2012 Share Posted December 28, 2012 P.S. I try to knock out a flash point every time I am log on to my character. I find moments even on boss fights when healing is really not needed and I want to contribute to the DPS. What should my primary attacks be when I want to sneak in two or three shots before I refresh my DoT heals? Here's my thought process regarding dealing damage between heals: 1: How's my energy? If it's low just use Flurry of Bolts as it costs 0 energy. It's a tossup whether one should be casting that or diagnostic scan to try to regen energy faster. 2: Time for just one big attack? Sabotage charge hits quick and hard. 3: How many stacks of upper hand do I have? If it's 2 or my stacks are just about to expire I'll use Blaster Whip to refresh the cool down. 4: Am I fighting a stealther (pvp) or want to deal damage over time? Vital shot is the answer here. 5: Is there a mob? Orbital strike uses a lot of energy but works wonders for taking out a large group of enemies, especially weak ones since they are stunned by it. The others attacks can be useful in certain situations, such as Cheap Shot on a strong, incapacitated enemy, but the ones I listed above should suffice 95% of the time. Link to comment Share on other sites More sharing options...
Elbmuh Posted April 5, 2013 Author Share Posted April 5, 2013 This guide will receive a massive update for 2.0, once it's out. In the meantime, much of this information is out of date and the abilities section will be reworked tremendously. I'll reply again once this is updated! Link to comment Share on other sites More sharing options...
Elbmuh Posted April 20, 2013 Author Share Posted April 20, 2013 Updated for 2.0. Link to comment Share on other sites More sharing options...
Voxx_Voltaare Posted April 21, 2013 Share Posted April 21, 2013 Thank you for the update. Definitely learned a few things. Think I might make a macro for the triage>DA>dodge maneuver. I'm glad that you got some numbers on the power vs. crit debate. Link to comment Share on other sites More sharing options...
Darksplat Posted April 22, 2013 Share Posted April 22, 2013 Hi does anyone know of any abilities that go well with a Sage healer in a raid team like the Combat medic(CM) do? The reason I ask is that a CM now has an excellent AOE heal with Kalto Bomb and if you enable your supercharge cells you have a shield (5% less damage) for 15 secs, on the raid team, does the scoundrel have something like this? with the kalto cloud? or another ability? Link to comment Share on other sites More sharing options...
Elbmuh Posted April 24, 2013 Author Share Posted April 24, 2013 Got some new numbers on the spreadsheet and found 349 to be the ideal Critical Rating. Link to comment Share on other sites More sharing options...
Cidanel Posted April 24, 2013 Share Posted April 24, 2013 Question for you all, given the 2.0 changes I no longer run with set bonuses as mine were transferred away from the shell, and I chose to have better mods instead of the set bonuses. What is a decent gear setup/optimal set bonsus post-2.0 given the changes from shell to armoring? Link to comment Share on other sites More sharing options...
Elbmuh Posted April 24, 2013 Author Share Posted April 24, 2013 The new PVE set bonuses for Underworld and Arkanian armor don't stack with the old PVP set bonus and the new 2-piece PVP set bonus is no longer ideal. Given the new changes in 2.0, grabbing the 2- and 4-piece PVE (Underworld and Arkanian) set bonus is the ideal. I'll clarify this in my guide. Link to comment Share on other sites More sharing options...
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