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Elbmuh

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Everything posted by Elbmuh

  1. Spraynpray, we'll actually be starting 8:30 PM server time (EDT). I'll add you to my friends list and make sure you get invited to the ops group so you can see what grouping with us is like. Looking forward to healing with you!
  2. Hey N'bake, thank you for replying. I went ahead and forwarded your message to both the guild leader and the raid team leader. They will be in contact with you (make sure to be checking your SWTOR forum private messages in case they contact you that way).
  3. Great video, and nice to highlight what operatives and scoundrels can do even with the 2.7 nerf.
  4. Hey guys, I'm a scoundrel healer for Team Honeybee of <eXile>, a republic guild. Our guild is a small but dedicated premier operations guild, and we are always trying to be the best we can be. Our first team, #poundsign, is tackling Nightmare Mode content and currently fill in for the missing spots in Team Honeybee. Team Honeybee is just a few weeks old but is progressing quickly. We are currently 5/5 on Hard Mode Dread Fortress and 3/5 on Hard Mode Dread Palace. If the group composition is locked in and consistent I'm sure we will be working on Nightmare Mode content in no time at all. We are currently looking for a healer and tank to fill open positions in our team! We raid on Friday from 8:30 to 11:00 pm server time and Saturday 8:00 to 11:00 pm server time as well. If you are ready to do DF and DP HM, are a tank or healer, and can run those times please get in contact with me (Bayani), the guild leader (Tindatank), or Team Honeybee's leader (Xarkm). You can also reply to this post with your character name and alts or apply at our website at http://www.exile-guild.net/ and we will get in contact with you!
  5. Do you realize how ridiculous that sounds? People still need to farm HM DP and now they have to worry about a NiM mechanic to clear it? AND story mode too? AND you aren't fixing it until 2 and a half weeks from now? What a fail. Horrible customer service.
  6. My thread over here is updated. http://www.swtor.com/community/showthread.php?t=507204
  7. Added some information where I used Inovisible's spreadsheet model to prove that 462 critical rating is ideal if you have 470 surge.
  8. What is a good server for Republic PVP?
  9. Made a few changes to the guide including changing the wording on some things and adding notes from learning more as I go along. I also removed a lot of references to parsing because I have decided that parsing is a poor way of measuring healing ability.
  10. I decided to update the guide. Surprise!
  11. Personally, I use Kolto Cloud enough to make good use of the 2 piece set bonus. The 4 piece set bonus, while useful, is definitely up to your healing style and personal preference. If you can maintain your energy to not need that extra 5, then you might get more mileage out of upgrading those 69's to 78 armorings if you lose the set bonus.
  12. Classicks's guide is not outdated. It's a pretty well done guide. I can think of a couple of reasons off the top of my head of why you need a minimum of 450 alacrity. 1. Surge has huge diminishing returns past 247. So anything above 247 is giving you less and less critical bonus, whereas alacrity's diminishing returns don't happen until much later past 1300. 2. The Accomplished Sawbones talent gives you 30% more critical bonus to some of your main heals anyway. 2. Somewhere between 400 and 500 alacrity, the cast time of Kolto Pack will match the global cooldown, effectively making it have no cast time at all. 3. Around 450 alacrity lets you cast 11 global cooldowns of spells before refreshing your first slow release medpac, while having less than 450 alacrity lets you only cast 10. I think it highly depends on your healing style and your healing partner to decide how much alacrity you want. Some people think of achieving a minimum alacrity then putting the rest in Surge. That's a simple way of putting it.
  13. <eXile> is a brand new, Republic, endgame focused guild with skilled players and a casual, close knit environment. Our first team, #poundsign, formed in 2/15/2014 and currently has the following operations down: 5/5 HM DF 5/5 HM DP 4/5 NiM TFB 3/7 NiM S&V We've recently started forming a 2nd team to raid on Friday and Saturday evenings, including myself as a healer. We are currently seeking 2 DPS to fill out permanent spots in our team, while alts from #poundsign fill in until the permanents spots are filled. Think you have what it takes to be an <eXile>? Website: http://www.exile-guild.net Voice: Teamspeak 3 If you would like to talk to us about joining, we're starting this weekend! Just contact me (characters in the sig) or any of the people below and they'll be happy to talk to you about joining the team. You can also reply to this thread and I'll try to answer any questions you have. Bluè, Saddlez'n'catz, or Katzesattelz
  14. WARNING: This guide is very outdated and I've learned a lot about healing since it was written. There have also been several changes with the inclusion of new relics and new boss mechanics. I suggest you read another guide, while some of this information is still useful, Classicks's guide is very good and some of the other guides in this forum.
  15. There are so many different ways to mod gear that putting up a "guide" on Ask Mr. Robot would lead to a lot of headaches for some people trying to get the "exact" mods I put up there. I had some examples before, but took them down. Instead, just try to mess around with your mods to reach the suggested numbers in the attributes section. I updated the attribute section and hopefully it's able to answer your question better. Basically, alacrity depends on style (whether you revolve around Slow-Release Medpac or not). I'd say, in general, if you aren't following a similar rotation that revolves around Slow-Release Medpac then you're using scoundrel incorrectly. In that case though, the alacrity speeds up Kolto Pack and gives you more casts in between refreshing Slow-Release Medpac. Just a thought. I don't do PVP though, so the play style in PVP might be radically different. If emergency healing with big crits is important in PVP, then more crit and surge would be good, but I don't see any reason that PVP healing should differ greatly from PVE healing. Believe it or not, the extra 5 energy gives me enough wiggle room where I noticed I was using Diagnostic Scan less to recover energy after I received the 4-piece bonus. I think this is substantial because I'm able to pull off a Kolto Pack now where I would normally throw another Diagnostic Scan.
  16. I like to use XS Freighter Flyby, Vital Shot, Sabotage Charge, Backblast, and Blaster Whip.
  17. When considering whether to bring your crit down for more power, you consider whether the benefit of more crit outweighs more power. Power will always give you a healing bonus at a flat rate of 17% (I might be wrong about this number) but the healing bonus you get from crit is dependent on your surge and crit chance. The only way to figure out which is better at a certain point is to use models or parses that emulate it. Ino's models (the poster above) are showing that the ideal in BIS gear is 285 crit with the rest in power, assuming your surge is 316. At higher surge, crit is more valuable and at lower surge crit is less valuable. Any more crit over 285 adds less to your HPS than more power would. I hope that makes sense.
  18. I think we might have a different healing style, but really there is no argument for me... I am even willing to go as far as saying 440 alacrity minimum is necessary to be an effective scoundrel healer. The alacrity helps slow release medpac casts go quicker and give you enough time to use 3 heals between refreshing srmp on the last person and the first person again over 2 with below 440 alacrity. The alacrity also becomes extremely noticeable when a target is taking HIGH damage and below 30% and you need to quickly cast emergency medpac to sustain their health, or even a kolto pack to be able to save them. My friend's spreadsheet models also agree about the difference in alacrity. Besides, when you go beyond a certain point in Surge (it's somewhere in the 300's) the diminishing returns get so bad that it is no question to stack alacrity at that point.
  19. Use pugnacity for burst if you're planning to cast Kolto Pack and Underworld Medicine if a target is taking heavy damage and looks like they will be dropping health faster than Emergency Medpac can keep up with. Pair your relic with Kolto Cloud for the biggest gain in HPS. Otherwise, it'll work well with any of your abilities as it increases your bonus healing.
  20. Just updated the guide with locations of specific mods and enhancements!
  21. http://www.swtor.com/community/showthread.php?t=507204 Please add my Sawbones guide as a sticky thread. Thanks!
  22. The new PVE set bonuses for Underworld and Arkanian armor don't stack with the old PVP set bonus and the new 2-piece PVP set bonus is no longer ideal. Given the new changes in 2.0, grabbing the 2- and 4-piece PVE (Underworld and Arkanian) set bonus is the ideal. I'll clarify this in my guide.
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