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numore

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  1. numore

    scoundrel healer

    i appreciate that but that wasnt my question! Please more opinions
  2. numore

    scoundrel healer

    Thanks for your help! i was think the same. Somebody has a different idea? I would appreciate your help regarding this issue
  3. numore

    scoundrel healer

    Hey guys! I am a scoundrel healer of the fatman. I was wondering about the expertise and the healing done. I want to know if its necesary for a healer to get as much expertise as possible, meaning 1322, or we can sacrifice some expertise like 60 or 100, that reduces only in 1% the healing and damage reduction. I dont know how much this 1% will be affect my survivality and the healing output, because we also have a increase of cunning and endurance, that also increases the output and survivality. I would appreciate all the help you can give me regarding this issue. Choucita
  4. How many expertise are you guys going BTW? I have been thinking to sit around 1200 in order to get more power. I dont know give me your opinions
  5. First i thought the same as you. But once i checked up my combat log and i realized that i was using that skill more than i thought. So you think you are not using that skill because you use it automatically when you are running out of energy. Check your combat logs and you will realize that you cant heal without that
  6. Hi there What I am doing atm is to get 3 Field Medic and 2 Field Tech parts. Why? Well the +5 energy will not really help us much, and the +3sec we have on the AOE could help a lot, because that AOE does a lot of damage. Well other thing that i have been thinking is that replace the Crit/Surge enhancements we have there, for the Battle one's that gives us less endurance but more crit (so we can reach the critical rate cap easily) and then we can start adding more power. I do this because as a scoundrels we have lots of ways to escape and if we are guarded we dont need to be 20k buffed. But talking about going for PvE armorings, well, WE as healers we need Expertise, maybe more than other classes, because it gives us more healing and in some way more "endurance". What I do also is getting and empty shell for the wrist and waist and put a PVE armoring and a PVP mod. Talking about augments, personally, I prefer Cunning over Power
  7. Hey: Very good guide. I have 2 issus though 1.- Not true about 162 Cunning = 1%Critical. That should be when you are over 2100 cunning. Otherwise do the mats, I've done it and with 1800 cunning, 155 cunning its = 1%. At about 1550, 148 cunning its = 1%. 2.- Talking about that 1 cunning gives you 0.14 power that is true without counting the 9% buff that all the scoundrels have. This buff gives us 9% of the TOTAL cunning, means that it gives us 9% after the 5% buff of the consulars. Consequently I think that the Cunning augments are a little bit on top that the Power augment
  8. Hello guys.... I have a question: Is it worth sacrificing 31 endurance for 41 power? scoundrel healer in PVP?
  9. Hello xinika The crit cap is 350 critical rating, that is the one that has Diminishing Return. You have only 198 CR what it means that you are far from the critical Cap. You have reached 30% because of the Willpower that gives you some critical rating, but that Critical Rating has no Diminishing Return. So I think that you should go for the 350 Critical Rating first, regardeless if you go over 30%
  10. i would love to see as well a Sawbones guide
  11. Does anyone know the BiS for PvP Scoundrel Healer?
  12. Hello guys: I was wondering about the End-Game gear and i come out with 2 questions: 1) Do we take 2 PvE pieces in order to get the bonus? Or we stick to full WH in order to get more Expertise. 2) Talking about wrists and waist. Do you prefer going for a empty shell and fill it with a pve armoring and a pvp mod? Or do you prefer to stick to WH wrists and waist to maximize the Expertise? Also, if we stack lots of expertise...is there no soft capt for expertise? I would appreciate your personal opinions regarding this issue. Thank you very much
  13. i use akaavi, for more AOE damage while leveling. I just keep her healed and she kills everything
  14. Yes, is the chest that is the one the carries the skill armoring 26. Another thing, thats what i was thinking, that its only worth taking the head, and the next step is start grabbing black hole items, unles you have the chance to get the campaign. Im taking 1 campaign (head) and 1 rakata (chest), 2 battlemaster filled with black hole (legs and gloves) and black hole boots. That works fine, the only thing is that you have to change the mods in order to have the stats correctly.
  15. do u have any idea how much costs a Advanced skill armorin 25 aprox?
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