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Daiyukie

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Everything posted by Daiyukie

  1. They probably have their relics procced when you look at them. There's no way to get that high with current stat budgets, but the relic boosting by 700 stat points gets me around 2000 bonus damage on my stat screen, so it seems likely.
  2. "If the Taunt debuff is applied to another player, their damage is reduced by 30% if they are attacking another target but you." That is why you hit the tank. Pure and simple. Doing 80% less damage to the healer is not going to allow you to kill them anytime soon.
  3. Daiyukie

    Lowbie bolster

    You get max benefit if you have the best purples for your level. If you are level 25 wearing level 20 purples, you won't get as much bolster as you would when wearing level 25 purples. You will get slightly more benefit from purples than from blues and from blues than from greens, but generally having the proper leveled gear is more important than the quality.
  4. Almost like how adrenals were the real problem when the game launched but when they fixed adrenals, they also nerfed Operatives consecutively and a meme was born?
  5. And then I kill you. Then what? You come back and I kill you again? Then what happens?
  6. My god this thread. Lol. The most ridiculous crap gets the longest threads.
  7. That's literally all I do on Novare. Even 1 on 2, sap whoever you don't want to open up on, try to blast the first guy down and then gee tee eff oh if you didn't get lucky crits. It's great when it's 1 on 1 and the same guy just keeps running over, apparently assuming the *** whooping he got was a fluke every time.
  8. I believe you clear the original and the reapplication gets resisted by the active Shroud, but I could be wrong, I haven't played my Shadow in quite some time. I always found it more reliable than Dodge though.
  9. Nerf intelligently using cooldowns! Nerf playing your class properly! Nerf using teamwork to win! Nerf everything!
  10. Of course it doesn't tack on an extra 5k crit, he means 5k damage over 6 seconds.. Also, I've two-shotted two separate people in my entire time playing Scrapper and they were both recent, since I never got to play Scrapper before the famous first over-nerf. I assume PvE gear because even recruit gear lasts longer than that, as you said.
  11. I don't actually see the point of the linked thread, but I added my post to it.
  12. No one cares on Youtube either o.0
  13. Go into a Warzone, take off your equipment, look at your stats. Put on your level 20 PvP gear, look at your stats. Put on your level 48 blues/purples and look at your stats. Matters quite a bit if you actually pay attention.
  14. I just wanted to join the recent rash of necromancy... Amidoinitrite?
  15. Just stealth right before it blows and you will stay cloaked. There's a grace period for a second or two after stealthing where nothing pulls you back out except a stealth scan.
  16. Playing Merc DPS is incredibly simple. It's just not effective in the slightest because they're so vulnerable to interrupts and have no way to maintain a gap.
  17. Vanguard has better stunlock with Carbonize and Zappy Dart, whatever the real stun is called. 4 seconds + 2.5 seconds > 4 seconds + 1.5 seconds Vanguard also does easier/higher burst spread over a bit longer due to needing predictable/reliable procs. /argument
  18. Except now it's a hard stun instead of a mez and yet gives 400 Resolve. Get it?
  19. You're... complaining about ~150 HP healing ticks every 3 seconds? Really? Man you must cry vs Shadows and Marauders, or an actual healer Operative o.0
  20. To, I dunno, prove your point? If you go "they're fine, you just suck" but you won't say why and how theyre fine... Well that's not really worth much, is it? Also, quoting someone isn't putting words into their mouths, but I'm pretty sure it was Kaos after thinking about it, so fair enough, you never said that. What you DID say is "I can't beat the ones who know how to play the class." If you reverse that, it's "The ones who know how to play the class beat me," which is where I got the "always" from. If you can't beat someone, you don't win, so it wasn't much of a stretch. Main point, though, is that backing up your statements with something is kind of important. I mean, I can point to Colie and be like "Commando DPS seems fine, this guy does well, L2P guys." But I know Commandos aren't fine, so I don't argue that. Everything should be balanced around the top-end of skill, but it's not like there's anything complex about SWTOR in any class or tree, so it's not hard to see what classes struggle overall. There's no opportunity to point to some videos/guides and go "See, at the highest level of play it works, so L2P" because the skill ceiling is so low.
  21. Daiyukie

    scoundrel cover

    Hehehehehehehehehe. Well said, made me chuckle.
  22. You have to eat a KD, then break a stun you mean. Also, KD is delicious, so I don't know why that's a bad thing.
  23. Snipers are 5 with no gap. They're the perfect middle between the overpowered top of the list and the underpowered bottom of the list. They actually have clear strengths and weaknesses and can choose between viable trees. Putting them at the bottom is baffling. Edit - To be quite honest, Shadow and Vanguard aren't exactly OP either, because their high-burst builds are actually fragile; they just both have decent hybrid builds as well, which were both nerfed. It's the simplistic way they both deal damage that gets to people, but ALL classes were designed with a hard-hitter, several smaller hitters and then filler. That's just how the DD's are designed. Tracer Missile, Backblast, Project, Smash, Ravage, Railshot etc. Every tree has a core ability, some are just better than others in practice, if not mathematically.
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