Nijraw Posted June 10, 2012 Share Posted June 10, 2012 (edited) Fire & smoke Aoe seems to drop my frames per second to 10FPS, I run Swtor above 80FPS at any given time but as soon as the ground is covered in smoke & fire the game breaks for me, unplayable, remove all smoke effects from WZ or have a option to turn it off. Now days with all the FOTM pyrotechs WZ are covered with smoke & fire, it wasnt so bad when people played other specs & classes but that's not the case now. Edited June 11, 2012 by Nijraw Link to comment Share on other sites More sharing options...
WaveRun Posted June 10, 2012 Share Posted June 10, 2012 (edited) It's your computer. I hope you know that your eyes don't register anything above 29.9 fps... Edited June 10, 2012 by WaveRun Link to comment Share on other sites More sharing options...
criminalheretic Posted June 10, 2012 Share Posted June 10, 2012 Yeah, I am not a computer expert by any means, and I do not have some 2k beast computer. But I have 3.0 dual core 8 gigs of ram 2 gigs dedicated memory in my graphic card And my settings on "Low" and when everyone starts spamming AOE, combined with a door blowing in Voidstar, mine creeps to a crawl as well for a few seconds. Link to comment Share on other sites More sharing options...
Rmog Posted June 11, 2012 Share Posted June 11, 2012 /signed! Link to comment Share on other sites More sharing options...
Satans_Puppet Posted June 11, 2012 Share Posted June 11, 2012 Mine's fine... try updating drivers. Link to comment Share on other sites More sharing options...
Daiyukie Posted June 11, 2012 Share Posted June 11, 2012 Lol @ complaining about your crappy computer. Get a better graphics card Link to comment Share on other sites More sharing options...
LucidGreece Posted June 11, 2012 Share Posted June 11, 2012 (edited) It's your computer. I hope you know that your eyes don't register anything above 29.9 fps... i hope u know this is the biggest lie u ever learned... eyes don't see in frames, and also a trained eye (like the one from an air-force pilot or a gamer) can "see" differences even above 120fps. Edited June 11, 2012 by LucidGreece Link to comment Share on other sites More sharing options...
cashogy Posted June 11, 2012 Share Posted June 11, 2012 Yeah, I am not a computer expert by any means, and I do not have some 2k beast computer. But I have 3.0 dual core 8 gigs of ram 2 gigs dedicated memory in my graphic card And my settings on "Low" and when everyone starts spamming AOE, combined with a door blowing in Voidstar, mine creeps to a crawl as well for a few seconds. the amount of memory on your graphics card does not equal the quality of graphics that it can render. and a 3.0 dual core is quite dated tbh. there should be a slider in this game for particle effects tho, not sure why there isnt Link to comment Share on other sites More sharing options...
vimm Posted June 11, 2012 Share Posted June 11, 2012 i hope u know this is the biggest lie u ever learned... eyes don't see in frames, and also a trained eye (like the one from an air-force pilot or a gamer) can "see" differences even above 120fps. Of course, there is a very obvious difference in those frame rates. You can see for yourself very easily. Link to comment Share on other sites More sharing options...
vimm Posted June 11, 2012 Share Posted June 11, 2012 the amount of memory on your graphics card does not equal the quality of graphics that it can render. and a 3.0 dual core is quite dated tbh. there should be a slider in this game for particle effects tho, not sure why there isnt Maybe it'll be like SWG and get implemented in 6-7 years. Link to comment Share on other sites More sharing options...
Daiyukie Posted June 11, 2012 Share Posted June 11, 2012 It's your computer. I hope you know that your eyes don't register anything above 29.9 fps... Higher FPS= smoother picture Think of it this way: a slideshow is like one slide every 3 seconds. Accelerate that to 10 slides every second and you have a rough moving picture. Accelerate that to 60 slides every second and you have a fluid moving picture. Accelerate that to 120 slides per second and your projector will explode, but you will have seen a very smooth presentation. Link to comment Share on other sites More sharing options...
LucidGreece Posted June 11, 2012 Share Posted June 11, 2012 (edited) Of course, there is a very obvious difference in those frame rates. You can see for yourself very easily. we can go on talking about it as long as u like, i'm talking about facts while u are trying to sound smart but i guess ignorance is bliss for most of you Edited June 11, 2012 by LucidGreece Link to comment Share on other sites More sharing options...
vimm Posted June 11, 2012 Share Posted June 11, 2012 Higher FPS= smoother picture Think of it this way: a slideshow is like one slide every 3 seconds. Accelerate that to 10 slides every second and you have a rough moving picture. Accelerate that to 60 slides every second and you have a fluid moving picture. Accelerate that to 120 slides per second and your projector will explode, but you will have seen a very smooth presentation. Best PowerPoint presentation ever. Link to comment Share on other sites More sharing options...
vimm Posted June 11, 2012 Share Posted June 11, 2012 (edited) we can go on talking about it as long as u like, i'm talking about facts while u are trying to sound smart but i guess ignorance is bliss for most of you Why do you believe I'm trying to sound smart? I can very clearly see the difference in smoothness from 30fps to 100fps. What has convinced you that what you learned is a fact? Why would there be a limit for your eye sight on how many frames per second are noticable? As already explained, it will be much more seemless with a faster rate. Wait, I was agreeing with you, Lucid - lol. Edited June 11, 2012 by vimm Link to comment Share on other sites More sharing options...
LucidGreece Posted June 11, 2012 Share Posted June 11, 2012 Why do you believe I'm trying to sound smart? I can very clearly see the difference in smoothness from 30fps to 100fps. What has convinced you that what you learned is a fact? Why would there be a limit for your eye sight on how many frames per second are noticable? As already explained, it will be much more seemless with a faster rate. Wait, I was agreeing with you, Lucid - lol. it was just your writing that confused me, nvm most people can't understand basic things. Link to comment Share on other sites More sharing options...
FourTwent Posted June 11, 2012 Share Posted June 11, 2012 Fire & smoke Aoe seems to drop my frames per second to 10FPS, I run Swtor above 80FPS at any given time but as soon as the ground is covered in smoke & fire the game breaks for me, unplayable, remove all smoke effects from WZ or have a option to turn it off. Now days with all the FOTM pyrotechs WZ are covered with smoke & fire, it wasnt so bad when people played other specs & classes but that's not the case now. vsync man, vsync Link to comment Share on other sites More sharing options...
anwg Posted June 11, 2012 Share Posted June 11, 2012 And please remove all the shaking from force quake, orbital strikes and so on. Link to comment Share on other sites More sharing options...
Vaipyr Posted June 11, 2012 Share Posted June 11, 2012 eyes don't see in frames, and also a trained eye (like the one from an air-force pilot or a gamer) can "see" differences even above 120fps. Great stuff, I lol'd. Link to comment Share on other sites More sharing options...
Wesgile Posted June 11, 2012 Share Posted June 11, 2012 ITT: people claiming they can see flies wings in flight unblurred. Link to comment Share on other sites More sharing options...
vimm Posted June 11, 2012 Share Posted June 11, 2012 it was just your writing that confused me, nvm most people can't understand basic things. My writing is perfect! Link to comment Share on other sites More sharing options...
Astarica Posted June 11, 2012 Share Posted June 11, 2012 I remember there's one daily in Belsavis where you've to kill 5 mutated creatures and the smoke there just totally kills FPS. I'm sure some people can see the difference between 30+ FPS but usually the guys who claim they can do it would fail to see the difference if they were really given a test, sort of like the guys who say they can taste the difference between two rather subtle variant of food usually get it wrong when given a blind test. Link to comment Share on other sites More sharing options...
Leafy_Bug Posted June 11, 2012 Share Posted June 11, 2012 I have the following system: CPU: i7 920 @4.0 GHz MOBO: Rampage II Extreme VGA: 4 x 5870 XXX HDD: Vertex 2 180 GB RAM : 24 GB G-Skill I run this game beyond any resolution most of you guys use because I also have three dell ultrasharp screens for eyefinity. I have run tests for a week with various settings and what OP is saying is correct. Voidstar has a huge problem with AOE effects. I will give you an example. I am tanking the west door and I got 5 imps on me trying to kill me. I am hit by sorc aoes, sniper aoes, then my teamates pop their aoes and the killer sage aoe. Why do I call it a killer sage? This earthquake on top of all those aoes decreases my FPS. So I before all these aoes I am running a hefty 90-120 fps and when all these aoes show up I am crawling with 40-60 with microstutter. For those who use a single card this is not an issue and you my laugh but on 4 cards the drops in fps are felt and microstutter is annoying. As soon as these effects wear off my fps shoots back up. I am using all the AA in the world and with or without shadows the problem is still there. I have also disabled 2 of my screens for further testing. At 1200p resolution maxed out the problem persists. Bottom line the game is poorly written and shows signs of lazy programming. This is not crysis yet my computer has dips in fps. If you think its my internet, it is not as i have 25ms lag to Lord Calypho. Link to comment Share on other sites More sharing options...
Rambeast Posted June 11, 2012 Share Posted June 11, 2012 It's your computer. I hope you know that your eyes don't register anything above 29.9 fps... You would know that statement is false if you have ever watched a BR movie on a 120hz screen. Link to comment Share on other sites More sharing options...
Yeochins Posted June 11, 2012 Share Posted June 11, 2012 (edited) I have the following system: CPU: i7 920 @4.0 GHz MOBO: Rampage II Extreme VGA: 4 x 5870 XXX HDD: Vertex 2 180 GB RAM : 24 GB G-Skill I run this game beyond any resolution most of you guys use because I also have three dell ultrasharp screens for eyefinity. I have run tests for a week with various settings and what OP is saying is correct. Voidstar has a huge problem with AOE effects. I will give you an example. I am tanking the west door and I got 5 imps on me trying to kill me. I am hit by sorc aoes, sniper aoes, then my teamates pop their aoes and the killer sage aoe. Why do I call it a killer sage? This earthquake on top of all those aoes decreases my FPS. So I before all these aoes I am running a hefty 90-120 fps and when all these aoes show up I am crawling with 40-60 with microstutter. For those who use a single card this is not an issue and you my laugh but on 4 cards the drops in fps are felt and microstutter is annoying. As soon as these effects wear off my fps shoots back up. I am using all the AA in the world and with or without shadows the problem is still there. I have also disabled 2 of my screens for further testing. At 1200p resolution maxed out the problem persists. Bottom line the game is poorly written and shows signs of lazy programming. This is not crysis yet my computer has dips in fps. If you think its my internet, it is not as i have 25ms lag to Lord Calypho. I dont disagree that there is a FPS performance loss. However, your microstutter issue is due to VSYNC. VSYNC forces the frame to arrive at a specific refresh rate. If one frame is missed due to physical propagation delay (your DVI/HDMI wire, pipelines on your graphics card, moving data from hard-drive to grahics card, synchronizing frames between graphics cards in SLI/Crossfire or multiple GPU's) then it is dropped. See NVIDIA's new technology on the GTX680's which solves the microstutter issue. People who use VSYNC unwittingly dont understand what it's for. It's to solve tearing. Also having more graphics cards isn't better. A Single GPU card produce the best visual experience. It doesn't experience the micro-stuttering as much as multiple GPU or multi-card setups. Edited June 11, 2012 by Yeochins Link to comment Share on other sites More sharing options...
Raansu Posted June 11, 2012 Share Posted June 11, 2012 Also having more graphics cards isn't better. A Single GPU card produce the best visual experience. It doesn't experience the micro-stuttering as much as multiple GPU or multi-card setups. Truth. I had dual radeon 5970's and those 2 cards were a nightmare with games. Most of the time I ended up turning one of the cards off just to run a game. Eventually sold them both and got a GTX 580. Link to comment Share on other sites More sharing options...
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