Yep, especially since the dialog choices tend to have no effect in the end, and the cut scenes are just boring talking head 1 switch to talking head 2 then back to 1.
Money well spent, Bioware.
Base predation is pretty bad without the utility point.
I think something like egress would work, breaks movement impairing effects and provide a short immunity.
They can decrease your damage by 10% and boss HP by 10% and it'll look like a nerf but it's not; or they can increase yours by 10% but increase boss HP by 50%, so it'll look like a buff but in fact is a nerf.
Don't be so insecure, just saying numbers don't tell the whole story. Eg. If you mez someone for 8 seconds, you could pretend far more damage than what you could heal in 1.5 seconds, but those won't show up in your healing total.