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What is the single, most important feature for YOU to be added/changed in SWTOR?


Lord_Ravenhurst

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Third party UI customization. Bioware has gone a long way towards making the UI more user friendly in 1.2, but it's still just the same elements being able to be stretched and moved, and doesn't address some of the big issues like not knowing which of the dots / debuffs on a target belong to you or another member of your advanced class, making debuffs on friendly players practically visible to healers and so on.
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No more tools (LFs, meters, addons, etc.) added to the game "Because this or that game has it QQ".

 

Fix the bugs, level the classes, preferably without the nerf hammer, more open spaces, and keep SWTOR as much SWTOR and not become Clonewow.

 

This is a different game, and most customers want what they do not really want, proof being that they are here and trying to make it the same as there.

 

If anything, by the Suggestion Box Forum, I would say Open Space Combat.

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A Gurubashi (wow) ruleset & style arena in the middle of the republic fleet, king of the mountain no grouping, not phased, auto flagged pvp only when you step in the fun circle. Great for the people that dont pvp, open spectator mode. Maybe some kind of stacking debuff overtime spent to the longest living player. No significant reward, small like social points:cool:

 

AC change by creds, legacy system, cd.

 

Shards merged

Edited by Wetworks
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Full real time public combat logs so I can have a real time damage meter for the entire group.

 

Raiding isn't very fun when it's on farm and damage meters keeps it interesting trying to compete for top dps while keeping up with mechanics. Competition is always fun and makes us better dps because we push ourselves to be number 1.

Edited by Tronzax
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