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illgot

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Everything posted by illgot

  1. Prime candidate for reforging, maybe even let the cylinder rotate when firing with subtle lighting.
  2. When I have to do Galactic Season on LV I ganerally start the groups myself. Even though I don't speak French I just like the mission and people ask for an invite. Doing a little work to form a group will save you time and frustration waiting for someone else to do the work.
  3. I'm kind of excited to see how the M key rework is going to function. I already rebound my GSF map key though, I guess I remap it back.
  4. this was my thought. Credit sinks are probably the best way to fix this economy. These take time to design, program, and implement. Then it takes additional time for those credit sinks to take an effect on the economy. No credit sink is going to instantly stabilize or fix the economy over night. If the GTN has room to grow over the next couple of years we can make use with the best credit sink in the game, the 8% GTN tax.
  5. I currently play NA with around 20ms and EU with around 250ms. PvP is so much harder in the EU especially GSF. I have frequent rubber banding in PvP and in GSF I have to lead targets random amounts to hit them in GSF (gunships). If we move to cloud server and pings for players are different then the team with the best ping will probably have a big advantage. I don't raid a lot so not sure what the impact 250ms would have in an ops.
  6. Right, sorry was thinking deposit into the guild bank but I had to double check even that. Looks like FTP are blocked from depositing even in the guild bank so I guess all credit farmers are subscribers/preferred accounts only which would reduce that to one transfer unless for some reason they are pooling credits in a few key accounts (which wouldn't make sense).
  7. Yes and no. I'm not an accountant but each credit transfer between accounts would be an 8% tax. If credits are transferred multiple times, it will tax those credits 8% each time. If a player buys credits and the sellers have enough credits on one account and that same account farmed all the credits to cover the purchase it will only be an 8% tax once. If the credit sellers use thousands of FTP accounts to freely earn credits, then they mail those credits to a primary account with a subscription to hold the credits, and then that primary account mails the credits to players those credits would be taxed twice. Taxed 8% to transfer the credits to a primary account, then another 8% to mail the credits to a player.
  8. maybe, he is on Star Forge I think. It was like 11 AM on a Monday (holiday for the US).
  9. 100%. The key cards I was finding were from the silver mobs in the large room before the room with the terminal. I was running around waiting for people to attack the silver mobs and would tag them after just to test if the key card would drop; tagging works and the silver mobs drop the key cards.
  10. I just tested this. I only attacked mobs that others had already tagged and I picked up the key card. The spawn timers could be shortened but you can pick up the key card by tagging mobs. As I have stated earlier, Bioware is slowly updating Heroic spawn timers. I'm sure this missions will be looked at as well.
  11. more people = more instances. The Heroics are being updated slowly. Many of Heroics mobs and objectives which used to have a near 2 minute spawn time have dropped to around 20 seconds. I checked out The Face Merchants a few minutes after I made my first post here, so about 45 minutes after you made this post. On Star Forge, the most populated server in the game, I found 98 people in one instance and 2 people in the other. I had zero issues in either instance at The Face Merchant location as I saw no one else around.
  12. I got the card no problem. Even you stated ... meaning you understand that the Heroics are being updated. They aren't being updated as quickly as you want, but having a few Heroics that still need updates isn't game breaking or a sign that server mergers will destroy SWTOR.
  13. the developers have been working since 7.0 to lower the spawn times of many mission related mobs and objectives. Some objectives which had times of close to 2 minutes are now around 20 seconds. I suspect spawn timers for the mobs in this Heroic will be reworked much like Justice for the Lost or Shifting Priorities. Plus, and you may not know this, but you can tag mobs and get credit for them as of 7.0. You can do this with mission mobs, world bosses, even rare spawns.
  14. My crystal ball is logging onto fleet, I use Imperial characters because Imperial Fleet has the largest concentration of players in any single instance. Open up your map to check the number of instances. You will see a drop down menu above the bottom left hand corner mini map of the map window (now Alt + M) if there is more than one instance. This drop down menu tells you how many instances of that map are open and allows you to transfer to the different instances. Red instances are blocked from entry either because they are full or depopulating. Full instances have hit the limit of 120 players, and depopulating can have as few as 5 of less players from the few times I have been in one. The only way to tell if a red instance is full or depopulating is trying to transfer to that instance. You will receive a system message telling you why transferring is not possible. To check the population numbers in an instance takes a bit more work. You have to set up Utility Bar 1 or Utility Bar 2 to display "WHO" to see the population of the instance you are in. Record the count in your current instance then drop down into the next instance and record that count. Add in 120 people for any instances that are full and add in the total players you surveyed jumping instances. I primary on Star Forge and have been playing on that server for a few years now. I left a bunch of characters on Satele Shan, Leviathan, Tulak Hord, and Darth Malgus, but they aren't worth transferring as they are mostly used for Galactic Season and account wide unlocks. I have 27 characters on Star Forge and my legacy on Star Forge has more unlocks and achievements than any other server. My only personal gain from combining servers is that my characters will be on one server, and my strongholds/decorations will get added together. I play maybe 10 characters on Star Forge in any given week so I'm not eager to end up beyond my character limit and have to sort through names and delete characters before I can make new ones. My strongholds and decorations being added together doesn't mean a lot to me considering my idea of decorating is usually a GTN, mail box, and banks. Maybe a vender if I'm feeling spunky.
  15. When GSF first came out I was excited, then I noticed how much of a money grab it was and abandoned it. Customizations were not account wide, unlocks were per character which is fine but Bioware made it grindy and added in two upgrade currencies to try and get players to spend CC to covert for faster upgrading. Galactic Season 1 released and had GSF goals so I gave GSF another chance and love it. It is my favorite game mode when teams are even matches. I still think GSF is a failed money grab but without Galactic Season 1 I would have never given it a second thought.
  16. they recently increased the number of characters a name can have as well.
  17. they are now one of us we see posts of "I just logged back on and found I have 12,000 Cartel Coins from the security key I forgot I added, what should I buy?" every other month
  18. People buy fewer big ticket items because they have to stand around on fleet trying to sell them versus tossing it on the GTN. Most players I know that used to buy bundles to make credits went from spending 2000-4500 CC on a single item to buying 240 CC dyes. Bundles are harder to sell unless you break them down but dyes can easily sell for 800 million to 1 billion credits. People still buy a lot of Hypercrates because they can be broken down into 30 packs so maybe it evens out? Give inflation enough time along with our current credit caps and players may find little reason to sell CM items for credits in the future. If you are hitting your credit caps selling simple items you won't need to buy Cartel Market items to sell on the GTN.
  19. It's been a year, maybe players can now accept that the GTN cap needs to be raised, player caps need to be raised, credits need to either be blocked from being accepted or auto-deposited into the legacy bank if the player will go over the 4.29 billion, and credit sinks need to be taken more seriously. I'm going to add another suggestion. Start taxing all credit transactions between different accounts 8%. This includes mailed credits, credit transfers via guild bank, and traded credits. Taxing everything will sting but it will also remove a lot of credits in the game, mostly from credit farmers. The way credit farmers work is they have thousands of accounts earning credits with bots. They deposit those credit into multiple primary banks (taxed 8% with this suggestion), then mail those credits out to players once purchase (taxed 8% again with this suggestion). That will at minimum permanently remove 8-16% of the credits illicit third party sellers introduce into the economy before they arrive to players.
  20. In October to November I was seeing populations of less than 100 on SS Imp fleet during prime time EST on the weekends. There would be 2 instances of fleet, one depopulating and one with less than 100 players. I primary on SF and during that same time was seeing 3-4 fleets usually with at least one full, one over 100 people, another with less than 100 and one depopulating. The numbers you are seeing now are due to holiday subscribers who will be gone by the end of February. Usually December is the busiest time for SWTOR outside of major builds. No one here is trying to convince the devs a server merger is needed, devs have the metrics and already know which servers have unsustainable populations. Considering that I have only ever seen server transfer discounts before server merges, we may have some form of server merge by the end of this year. Players like me are trying to convince others to prep before this happens. Nothing players say will have any effect on what the devs decide when it comes to server merges. I hope most players understand this. What confuses is me why some players here are trying so hard to convince other players that server merges aren't needed.
  21. Exactly, that's such a simple solution. There is a reason premade and solo were separated for Ranked PvP. Premade vs PUG was never a fair fight when a premade group can not only voice chat they can synergize their builds.
  22. the biggest issue is skill gap and the majority of players grouping up for PvP know what they are doing way more than a PUG. Premades also use voice chat and can coordinate their combat classes with each other for synergy. None of that exists for pugs. Premade teams should be allowed to play... against other premades.
  23. I played a few games against a premade guild that used to rank PvP on SS and just went back to SF. I won't even bother finishing the PvP season on that server. Premades against pugs is basically two levels of stupid. The first is letting premades and pugs be put up against each other. There is a reason why Team and Solo queues for ranked were separated. The second is me thinking I could get away with solo queuing for PvP.
  24. or just merge servers. It does the game zero good having dead servers for new and returning players to join, find out it is impossible to get groups, then abandon the game for good. Your name, my name, dude that just ran by me, none of our names are more important than the over all health of this game.
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