Jest Posted March 5, 2012 Share Posted March 5, 2012 Are they factoring out alts in that? Cuz my main has 2,500,000 give or take and I'm not even really trying on him. My alt has around 300k, and my little mini alts under 20 are of course holding much less. Most of my guild is around the same. I don't think so but the important aspect is that it's not an Average. The people who have extreme amounts of money are just plain few in number. Link to comment Share on other sites More sharing options...
Lunacris Posted March 5, 2012 Share Posted March 5, 2012 Will they be reposting those graphs? We can not see them on the live stream. Link to comment Share on other sites More sharing options...
Alexbeav Posted March 5, 2012 Share Posted March 5, 2012 Not a question, but unfortunately I cannot read what is on the screen. I do hope when the videos become available, it'll be possible to have them in crisp HD, because I don't want to lose details !! Link to comment Share on other sites More sharing options...
Aerry Posted March 5, 2012 Share Posted March 5, 2012 We can't see any of the text on the graph slides. Link to comment Share on other sites More sharing options...
Tiars Posted March 5, 2012 Share Posted March 5, 2012 One problem that I am observing is that if there are top level crafters on a server there is no incentive for new crafters to try to get to that level. The chance to get the items is way too low and I am not sure the adjustment corrects for that. (This is separate from getting a crtit.) This low chance leads to huge amounts of resources being needed and people moving to crew skills to earn money or Biochem. Link to comment Share on other sites More sharing options...
Tiars Posted March 5, 2012 Share Posted March 5, 2012 Will there be a 100% chance to learn ops gear recipies or could you trash 20-50 pieces before you get the schematic. Link to comment Share on other sites More sharing options...
GiMMLi Posted March 5, 2012 Share Posted March 5, 2012 Regarding crew skills, will we ever be able to craft our own lightsabers? Link to comment Share on other sites More sharing options...
Aerry Posted March 5, 2012 Share Posted March 5, 2012 Bioware/Stephen Reid is aware that we cannot read the slides. He will ask about getting the slides posted for us. They cannot see the text and figures in the room either! Link to comment Share on other sites More sharing options...
Daross Posted March 5, 2012 Share Posted March 5, 2012 Wish there were Healing Cybertech grenades! Link to comment Share on other sites More sharing options...
knapaxe Posted March 5, 2012 Share Posted March 5, 2012 Will there be more items available from the CE vendor? Link to comment Share on other sites More sharing options...
camberme Posted March 5, 2012 Share Posted March 5, 2012 Question: Will we be able to craft ingame pets, (Cyber tech, (mini droids), Biochecm (SMall animals) Artifice (Crystal beings), synthweaving (little dolls?) Link to comment Share on other sites More sharing options...
Celwinn Posted March 5, 2012 Share Posted March 5, 2012 What are they trying to phase out? Link to comment Share on other sites More sharing options...
camberme Posted March 5, 2012 Share Posted March 5, 2012 What are they trying to phase out? reusable stims, that only biochem can use Link to comment Share on other sites More sharing options...
Celwinn Posted March 5, 2012 Share Posted March 5, 2012 reusable stims, that only biochem can use Thanks Link to comment Share on other sites More sharing options...
Sivri Posted March 5, 2012 Share Posted March 5, 2012 Will there ever be some ability to craft social outfits? It would be a great added feature, I'd love to be able to help my fellow roleplayers with getting some decent outfits that doesn't involve having to go out and slay half a planet because they need a specific pair of pants. Link to comment Share on other sites More sharing options...
Taleek Posted March 5, 2012 Share Posted March 5, 2012 Is there a plan to make defensive mods for tanks more easily available? As a Cybertech I cannot craft any mods for my gear with defensive stats other than armorings. Additionally, commendation vendors have very strange itemization, there is no variety on commendation vendors for tanks. Link to comment Share on other sites More sharing options...
Glzmo Posted March 5, 2012 Share Posted March 5, 2012 The different item colors they have touched and say they don't know where they come from actually seem to be linked to the eye color of the character that's wearing it. Possibly hair color as well. Link to comment Share on other sites More sharing options...
theoleon Posted March 5, 2012 Share Posted March 5, 2012 How about allowing players to repair items instead of vendors. IE a Armormech being able to repair armormech items. Link to comment Share on other sites More sharing options...
Hahkil Posted March 5, 2012 Share Posted March 5, 2012 Want to know if crew skills will be made more involved with the actual character, not just window clicks every 30 minutes. Such as the actual player carrying out crew missions or crafting the items. Link to comment Share on other sites More sharing options...
Thycetis Posted March 5, 2012 Share Posted March 5, 2012 Schematics need an 'already known' label so players are not constantly flipping back and forth between their bags/GTN and their crew skill window to see if they already have a particular schematic. Link to comment Share on other sites More sharing options...
theoleon Posted March 5, 2012 Share Posted March 5, 2012 They also really need to remove the redundant recipes that plaque many crew skills like Artifice. 4 or 5 items with the exact same stats just different names. Link to comment Share on other sites More sharing options...
Kubernetic Posted March 5, 2012 Share Posted March 5, 2012 LOL that was funny... WAAAAAY IN THE FUTURRRE Link to comment Share on other sites More sharing options...
Lxkane Posted March 5, 2012 Share Posted March 5, 2012 I'd really like a way to queue crew skill missions so I don't have to micro manage it ever 24 to 30 mins. Link to comment Share on other sites More sharing options...
decrypter Posted March 5, 2012 Share Posted March 5, 2012 With the extraction of mods from operations loot etc , isent it going to hurt professions who make mods , cybertech/armstech etc ? Link to comment Share on other sites More sharing options...
TheCynic Posted March 5, 2012 Share Posted March 5, 2012 How does orange gear not kill itemization? At level 10 I have my BIS weapon and mods for it are given to me through commendations. I have NO reason to run a FP for a weapon drop let alone any quest rewards with weapons. As you gain levels and acquire more orange gear the need for drops decreases even more. This also affects crafters because I have no reason to get a prototype or better crafted piece of armor once I have an orange piece in that slot. Link to comment Share on other sites More sharing options...
Recommended Posts