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Lxkane

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  1. Forget dailies (other than black hole). For pve battlemaster armor is effectively the step between columi and rakata. So just get the battlemaster stuff. But the absolute best armor in the game is an orange augmented set with 5 warhero enhancements, 7 warhero mods, and 7 campaign armorings, using the legacy belt and bracer if you don't have other orange bracers or belts. The only things crafted and best in slot atm are crit crafted armor, +41 crystals, and crit crafted black hole implants and earpieces; everything else is transient. The only dailies you should worry about are the dailies/weeklies that get you black hole comms. Use those to get your implants, ear piece and relic. If you know a crafter who has the pattern for implants or earpiece they may be able to crit craft it. For those that don't know, warhero mods and enhancements have the exact same stats as campaign mods and enhancements plus expertise.
  2. No, I think a lot of people like the story of this game but boring gameplay is boring. And whack mole traditional mmo combat for 80 to 90 hours is boring combat for 80 to 90 hours no matter how you look at it or dress it up,
  3. It's called youtube, search swtor imperial agent class story cutscenes, boom just saved yourself 90 hours of boring combat.
  4. Normally I don't make alts in mmos. I primarily don't make alts because traditionally mmo game mechianics are designed in a way that encourages players to play and focus on one character. Issue with swtor is that if you only play one character your missing out on: the other seven class storylines, the other faction's world quest, and 3 story driven flashpoints. With all of that content requiring alts to experience, it makes sense for Swtor's devs to encourage and even expect us to play multiple characters. But they are still designing their systems in way that encourages us to play one character and stick with it. For example could you even imagine trying to get 8 full sets of warhero gear right now, let alone 8 full sets campaign or blackhole?
  5. Because that's just another money sink that ends up turning into a money grind for each character. Nothing new or innovative about the perks being implemented in that manner. Wouldn't it better if 1.3's perks helped reinforce the selling point and concept of the legacy system instead of just being another character centric grind.
  6. I've been reading about the character perks of 1.3 and it's clear that something hasn't completely clicked for the devs about what they could do with the legacy system to actually differentiate their game from competitors. My question is, what makes the devs of this game think that I want to buy the mailbox perk eight times? Or want to buy crafting, xp, sprint, and respec perks eight times. I don't even want to find all 77 datacrons eight times suddenly I should want to grind money to buy eight mailboxes? Instead of thinking of players as having and playing alts think of these as legacy characters. The legacy system is the one truly differentiating game mechanic this game actually has. Legacy could (in some way already does) allow a different way of making, leveling and gearing alt characters; but 1.3 doesn't seek to take advantage of that. There shouldn't be individual character perks there should be legacy character perks that behave the same as other legacy unlocks. What's the point of the legacy system if all it ask me to do is grind more? Wasn't legacy supposed to be about linking all of a players characters in way that doing something on one would benefit all? Right now that's not even the case. Valor and social ranks should be linked to legacy as should datacrons, raid drops should be bind to legacy not bind on pickup. Try thinking about legacy as 1 player, 1 legacy, multiple avatars of that one legacy. Instead of grinding battlemaster for a character we should be grinding battlemaster for a legacy. Instead of raiding to gear a character we should be raiding to gear a legacy. The concept is there just expand it. To experience all your content your asking us to roll eight different characters. Fine, but treat your players the way you want them to treat your game. Don't ask me to grind everything eight different times. Other games ask me grind for each character and they've been in the market longer, have more content, and more interesting game mechanics. Your competition doesn't ask me roll multiple characters to experience all of their content, so don't ask of us what your competition does; especially when they have advantages over your game. Swtor has its differentiating game mechanic, don't squander it now when could be making a bigger splash in the market.
  7. OMG stop getting all your logics in my internetz. One week after character transfer goes live they need to give all past inactive accounts 3 days of free play time to entice them back and try to retain something that looks closer to their launch population.
  8. Actually you can't beat EV story in greens because you won't make it pass the infernal council. Can't be carried through that fight.
  9. Sorry OP but as one of the people who asked this I completely disagree. The only thing I don't like about the 1.3 augment system is the tiered augment slots. Why? Because the tiered augments kill the value of lower level crit crafted gear. Some of the best looking gear is below level 40 and with this tiered system these items even if they crit will have as much value as if they didn't crit at all removing incentive to craft them in the first place. To be clear I have no issue with tiered augment kits but I do have issue with tiered crit crafted gear. If it's crit crafted it should just have a tier 6 slot regardless of the level of the item.
  10. Really hard to play a gtn when other than primetime there are always less than 50 people in faction online on the entire server. Edit: On my server GTN doesn't mean Galactic Trade Network, it mean Ghost Trade Network. But my level 10 BH alt on Canderous Ordo is sitting on ~200k even though it's never left imperial fleet.
  11. for the exact same reason there are shield stat vibroknives...
  12. 1.3 interview Answered 1.3 questions I know they can be upgraded. But I've only seen use of the words gear and items never armor and weapons.
  13. Does anyone know how or if augment tiers are going to affect weapons? So far everything I've seen on 1.3 said that armor would be affected by different tiers of augment slots. For example lvl 20 crit crafted armor won't be able to use level 49 augments. But I haven't seen anything saying that weapons could be modified by the augment tables in 1.3. So if crafted weapons are also affected by tiered augments but not modifiable by augment tables that seems item breaking if not game breaking. So I wanted ask as anyone seen any info on if weapons are affected by augment tiers or augment tables?
  14. That's not true repair are really low now unless you wipe 5+ times. Best way for repubs to make money are dailies, selling high demand material on GTN. Skip the speeder until you find someone willing to craft you one so you don't have to spend 200k+ on one from a vendor and avoid pulling mods for as long as possible. On crafting, don't bother with any crafting other than what you can sell or actually need. Crafting in this game is a money sink never forget that.
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