HexHammer Posted February 28, 2012 Share Posted February 28, 2012 Pommel Strike 1127 - 1148 kinetic damage to weak/normal targets 825 - 846 kinetic damage to strong targets Vicious Slash 828 - 478 damage Eeeeh? Link to comment Share on other sites More sharing options...
Dracosz Posted February 28, 2012 Share Posted February 28, 2012 Pommel Strike 1127 - 1148 kinetic damage to weak/normal targets 825 - 846 kinetic damage to strong targets Vicious Slash 828 - 478 damage Eeeeh? DON'T QUESTION IT. Also, it's pretty much unusable 99.9999999% of the time (barring whilst leveling/doing dailies), so don't worry about it =P Link to comment Share on other sites More sharing options...
MetleAntiga Posted February 28, 2012 Share Posted February 28, 2012 (edited) Works 100% of the time. If all conditions are met as described in the Description of the skill. Bashes the target, dealing 2379 - 2442 kinetic damage to weak and standard targets, and 1740 - 1802 kinetic damage to strong targets. Only usable on incapacitated targets. Target must be incapacitated (e.g. Stunned) Target most be weak/standard/strong (Star and above including People (pvp) are not in this category) Edited February 28, 2012 by MetleAntiga Link to comment Share on other sites More sharing options...
Korevas Posted February 28, 2012 Share Posted February 28, 2012 I felt the same way about it, for an attack that is supposed to basically be instant death for trash the animation seems kinda lacking... Oh well, there are worse things to rage about. Link to comment Share on other sites More sharing options...
HexHammer Posted February 28, 2012 Author Share Posted February 28, 2012 I felt the same way about it, for an attack that is supposed to basically be instant death for trash the animation seems kinda lacking... Oh well, there are worse things to rage about.It's not so much the animaion, as much as the idea of a blunt object anyone can weild, can do more damage than a super duber high tech saberblade of light ..whaaaat? Link to comment Share on other sites More sharing options...
LordExozone Posted February 29, 2012 Share Posted February 29, 2012 I noticed this as well. It obviously doesn't matter gameplay wise, but it's things like this that imho show that SWTOR lacks a soul. Link to comment Share on other sites More sharing options...
Darth_Sookie Posted February 29, 2012 Share Posted February 29, 2012 I just pretend that when fighting we actually never hit with the blade. The opponent dodge and parry untill we wear down his defenses and ultimately land the killing blow with the blade. And hiltstrike is an attack that we augment with the force. Link to comment Share on other sites More sharing options...
Stolenchicken Posted February 29, 2012 Share Posted February 29, 2012 I just pretend that when fighting we actually never hit with the blade. The opponent dodge and parry untill we wear down his defenses and ultimately land the killing blow with the blade. And hiltstrike is an attack that we augment with the force. And here I thought I was the only person who thought this way! Good to know there are other crazies out there. Link to comment Share on other sites More sharing options...
Elyx Posted February 29, 2012 Share Posted February 29, 2012 I just pretend that when fighting we actually never hit with the blade. The opponent dodge and parry untill we wear down his defenses and ultimately land the killing blow with the blade. And hiltstrike is an attack that we augment with the force. I like that got my new hilt strike image. Link to comment Share on other sites More sharing options...
Anatlos Posted February 29, 2012 Share Posted February 29, 2012 I take an escrima class, and let me tell ya... it hurts a LOT to be hit with the hilt of any weapon. while there's less momentum because the distance from the shoulder to the hilt is shorter than the middle of the blade, it's closer to the large muscles and still packs a lot of power. Link to comment Share on other sites More sharing options...
ManCandy Posted February 29, 2012 Share Posted February 29, 2012 Have you looked at many hilts? Some of them are pointy! Link to comment Share on other sites More sharing options...
HexHammer Posted March 5, 2012 Author Share Posted March 5, 2012 Have you looked at many hilts? Some of them are pointy!Yearh, but that pointy sharp thingy should be nothing next to a blade made of light, that is on par with God Mode in the days of old. Link to comment Share on other sites More sharing options...
Irongrin Posted March 5, 2012 Share Posted March 5, 2012 It's not so much the animaion, as much as the idea of a blunt object anyone can weild, can do more damage than a super duber high tech saberblade of light ..whaaaat? Read what you just typed again, you're trying to apply logic to a "super duber high tech saberblade of light", as if such a thing would exist in the first place! Link to comment Share on other sites More sharing options...
-SWA- Posted March 6, 2012 Share Posted March 6, 2012 Still, it would've been nice if our high damage, circumstancial minionkilling power, had some awesome animation that made its use something to look forward to, rather than a mandatory usage, cause of that high damage. It could've been called 'Coup de grace' (since the target is incapacitated) and could resemble a beheading or a thrust to the heart, at least something truly definitive! A swordhilt to the face, while probably extremely nasty and damaging, just doesn't have the same 'impact'. As a previous poster said 'lack of soul'. Link to comment Share on other sites More sharing options...
Darthshnooky Posted March 6, 2012 Share Posted March 6, 2012 Still, it would've been nice if our high damage, circumstancial minionkilling power, had some awesome animation that made its use something to look forward to, rather than a mandatory usage, cause of that high damage. It could've been called 'Coup de grace' (since the target is incapacitated) and could resemble a beheading or a thrust to the heart, at least something truly definitive! A swordhilt to the face, while probably extremely nasty and damaging, just doesn't have the same 'impact'. As a previous poster said 'lack of soul'. I would much prefer that really cool animations are on abilities i use often. I haven't used hilt strike or butt or whatever since i first got it and wanted to see what it looks like. Situational abilities that you rarely use shouldn't have the coolest animation around. But that's just my opinion. Link to comment Share on other sites More sharing options...
-SWA- Posted March 7, 2012 Share Posted March 7, 2012 I would much prefer that really cool animations are on abilities i use often. I haven't used hilt strike or butt or whatever since i first got it and wanted to see what it looks like. Situational abilities that you rarely use shouldn't have the coolest animation around. But that's just my opinion. Fair enough. Not the coolest, but also cool. Cooler than hiltbutting at least. Hiltbutting someone would make for a nice knockback or stunpower, not one of the hardest hitting abilities in our arsenal. In the end though, I don't mind that much. It's just fun playing with the thought! Link to comment Share on other sites More sharing options...
LordExozone Posted March 7, 2012 Share Posted March 7, 2012 Read what you just typed again, you're trying to apply logic to a "super duber high tech saberblade of light", as if such a thing would exist in the first place! Rubbish. Some common sense still applies even in a fantasy/scifi setting. Link to comment Share on other sites More sharing options...
Darthshnooky Posted March 7, 2012 Share Posted March 7, 2012 Fair enough. Not the coolest, but also cool. Cooler than hiltbutting at least. Hiltbutting someone would make for a nice knockback or stunpower, not one of the hardest hitting abilities in our arsenal. In the end though, I don't mind that much. It's just fun playing with the thought! I'm Immortal, so I guess i don't care since i'm backhanding people all the time. Then again, pimp slap > hilt strick imo. Link to comment Share on other sites More sharing options...
jackrunip Posted March 9, 2012 Share Posted March 9, 2012 (edited) I enjoy choking a mob and using the hilt bash. Makes me feel like I'm cheap-shot (ing) them in the stomach. ........ (ME) ... (VICTIM) ...............0.......... 0............../|\........./|\lll______/\_____/\___________ ......................0..............0 .... \|/............./|\ .... |\_______/\_____________________ ...................0 .............0 ___\............\|/"... |\______/\_____________________ ..........0........./|\ _____/\_______>----@________________ Edited March 9, 2012 by jackrunip Link to comment Share on other sites More sharing options...
Dirtysolutions Posted March 9, 2012 Share Posted March 9, 2012 Works 100% of the time. If all conditions are met as described in the Description of the skill. Target must be incapacitated (e.g. Stunned) Target most be weak/standard/strong (Star and above including People (pvp) are not in this category) Wich makes it totally useless exept for Imortal speced juggs perhaps .... against mobs that arent "that tough to begin with" ... Maras has no way AT ALL to be able to use it , without help from either quinn or anothjer player. Remove talent, or put it as a 1 pointer somewhere in imortal tree for juggs , theres no reason whatsoever to even pick up that skill at the trainer (besides that the trainer doesnt have "u got a new skill to train all the time") Link to comment Share on other sites More sharing options...
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