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ManCandy

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Everything posted by ManCandy

  1. Balance the classes/Specs! Queues would pop a lot faster when 1/2 of your player base specs suddenly become viable on a rated team.
  2. Idk if i would say MUCH better, 2% is pretty weak
  3. I do not mean to, and hopefully didn't dissuade you from playing the class. It is after all a very fun class to play both solo and in pug WZ's as there tends to be a complete and utter breakdown of any teamwork or communication in most pug's. Personally I am drawn to the class because in the right hands they can be lethal, unlike every generic sin who hits hard cause because the three buttons the push have an absurdly high crit chance coming out of stealth. The one point I would make about Concealment vs Deception is that we tend to be more effective out of stealth than a sin because they are more dependent on stacks and procs and position. Backstab is usually easy enough to reapply when needed and the majority of our out of stealth attacks are front facing. So if you understand the class and know how to counter one of their 2 burst cycles (cause they will vanish and do it all over again) you tend to be pretty golden. Just as a side note, they are really no better off than us in rWZ's as they are just as squishy and any organized team will counter their burst easily with guard/taunts and heals. The added utility of taunt makes them a little more desirable, but not much all things considered. I was more talking about rage/focus Jug's/Knights
  4. Sorry about the long post I am kind of passionate about the class.... Ok so here is the thing...Operative concealment is a solid build damage wise. Acid Blade will make a huge difference to your overall dps w/ a hard hitting Dot and the 30% armor pen. We have probably the most potentially devastating openers out of stealth, but we are very crit dependent. Also, we don't get the obscenely high or guaranteed crit chance other classes have so when we are not criting it can feel weak at best. This is a class that comes with a steeper learning curve than most, and relies heavily on you knowing what other classes are going to do before they do, and understanding how to counter them. There is a really good guide in the scrapper forums (scrapper handbook) or something to that effect to help you with energy management and rotation etc. The place we really fall short is defensively, we need to hit hard and fast cause our survivability out of stealth is rather weak. Which makes fighting in a pack of melee or AoE damage very troubling. We are best at singling out a lone target and killing him w/I a stun duration or stealth node caps with a solo defender. Now as for rated or arenas. (This is just my opinion mind you) Concealment has little to no role in rWZ's or Arenas for our complete lack of survivability when being focused and our little to no utility to a team. As an example, If I were to make a line up for a rWZ team why would I take a squishy burst class with almost no defensive cd's over a class that is capable of just as much burst, has the best defensive cd's in the game, can taunt reducing damage to my team, has no diminishing return to his resource pool and has the capability of switching stance to guard a focused teammate? The counter argument here is that we "can/could" off heal. The problem here being the cast time/efficiency of our heals vs the diminishing return on our energy regen. If I need to stop and burst heal a teammate it completely removes me from the fight not only for the duration of the cast, but also the time it takes to regen that energy back to a point where I can dps again. A simple fix possibly could be to add some sort of healing debuff utility to acid blade, such that its effective enough for the short duration of the debuff that a class can be focused with teamwork.
  5. I find hit and run more useful for Leat personally, cause you get to sit at 10m and kite melee somewhat. I think its pretty useless for concealment and Deadly Directive as lack luster as it seems, actually stacks pretty well with stim boost and calculated frenzy. Revitalizers the talent is crap, I don't think they know what to do with it. Stim Boost the skill is actually pretty good, you can use it either as a burst cd or to help your sustained damage by maximizing uptime of TA.
  6. Our 9% cunning talent makes augmenting anything but cunning unwise imo. As far as moding I guess it depends on your spec. Concealment is very dependent on crits, so I shoot for 30-35% before I start looking at power.
  7. 4% endurance is going to end up giving you somewhere on the order of 1200ish extra health which is pretty miserable considering you routinely get hit for 6-10k+. Just doesn't seem worth 2 talent points. The thing with conceal is you have to hit as hard as possible as fast as possible cause your survivability is horrid. Being able to pull some out of stealth is huge. Just think glass cannon and hope for crits!
  8. Stun Wars The Empire Stuns Back Return of the Stunner
  9. Build Looks Good, Revitalizers is Crap heals about 1k-1200 health every 3 seconds. Personally I do not take hit and run, although 2% alacrity is a weak alternative I guess it can stack nice with stim boots and calculated frenzy, although admittedly I see no real bonus from alacrity. Not to discourage you, but don't have high hopes for dps at max level, its a miserable experience. Your defensive cd's are horrid and it seems 2/3 of the classes out there can clear your poison tech which ends up being about 20% of your total damage. Energy management is almost impossible while bursting w/o cd's. It's not to fun! It certainly seems we are the weakest of the "burst" classes
  10. I did, I even dismissed/summoned him several times, he just stands there and looks at me.
  11. Anyone else having this issue? It seems to happen a lot in the new CZ 198 daily area, Lokin just stops healing or doing much of anything but staring at me.
  12. Beating a Sin is all about who pulls who out of stealth first. Your opener has as much potential damage as a sins. You just have to play smarter as a concealment operative mostly with when to burn defensive cd's.
  13. Does anyone have any tips to get back into stealth faster in pvp. I've tried hitting escape to clear my target while ducking behind a corner, but sometimes it takes in upwards of 20-30 seconds to get out of combat to stealth. Thanks
  14. Personally I find the damage especially out of stealth to be just fine and potentially one of the strongest opening rotations of any class. I think TA is very difficult to tack which is essential to your sustained dps and energy management (especially as concealment) so that coul use some sort of heads-up display utility. The biggest problems I have with the spec is surivability. I think simple changes like shiled probe resetting on stealth and/or 30% less damage from aoe like some classes get would be a good start. Operatives are a good class, difficult to play and master, but I do not want them to turn this class into another watered down sin spec that any moron can play. I kind of like that feeling of being the underdog and still handing someone their arse.
  15. Hey what happens if we pull out the ruler and mine is bigger than yours? Do I still get in?
  16. How's the pvps? World? Wz's? Ranked? Queues etc etc.... Thnx
  17. Hasn't happen to me since the "fix" until today in a voidstar. Luckily /stuck worked after the res I wasnt rooted.
  18. I have almost zero experience in the pve's. How do/can I obtain pve's gear with a set bonus on it? Are they only from raids or can I use coms of some sort?
  19. What is the move the do where they stick you in place and drop OS on top of you? I am not very familiar with the sniper
  20. Some Sniper Specs can instant cast OS, I don't see how that is different?
  21. Now almost all of my experience in swtor comes from the perspective of a Pvp'er and seeing as this question has obvious PvE implications I thought I'd ask for some community feed back on the issue. The question basically comes down to the set up. If you have played as concealment you know all to well that your setup and opener are vital to your dps. (Not as much in Leath, but still important) Now, in PvE it is very possible to stand out of range un-stealthed while casting OS and slip back in stealth for your opener before the first OS attack lands. Npc's are dummies and dont know to move i guess? This rarely happens in pvp. With a three second cast time the probability that you will enter combat is very high thus taking away your openers. Now I want to be very clear, I am not advocating for the ability to guard doors with aoe from stealth, I think the first damage from OS should remove you from stealth thus giving you the few seconds you need to for your set up before the first attack lands. Also, I think the target reticle should stay the way it is now to give people ample time to sit in it or move much like other aoe abilities. This is not something i envision using when I am attempting to take on someone 1v1, as any intelligent player with move. I intend to use an ability much like it is used in wz's in the middle of a large melee, or on top of grouped healer or ranged, but now with the added bonus of not taking away my openers. Thoughts?
  22. Again..the point I am trying to make is simply that "skill" has very little to do with the character you choose to play or how hard said character can hit for example. And much more to do with the things described ad nauseum in this thread. Balance remains the topic at hand, For Example, the fact that my concealment Operative can not perform at the same level as my deception sin has nothing to do with my particular skill set and much more to do with just how ineffective concealment is which is why you wont see conceal ops represented in rWZ's.
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