Jump to content

ManCandy

Members
  • Posts

    104
  • Joined

Reputation

10 Good

1 Follower

  1. Balance the classes/Specs! Queues would pop a lot faster when 1/2 of your player base specs suddenly become viable on a rated team.
  2. Idk if i would say MUCH better, 2% is pretty weak
  3. I do not mean to, and hopefully didn't dissuade you from playing the class. It is after all a very fun class to play both solo and in pug WZ's as there tends to be a complete and utter breakdown of any teamwork or communication in most pug's. Personally I am drawn to the class because in the right hands they can be lethal, unlike every generic sin who hits hard cause because the three buttons the push have an absurdly high crit chance coming out of stealth. The one point I would make about Concealment vs Deception is that we tend to be more effective out of stealth than a sin because they are more dependent on stacks and procs and position. Backstab is usually easy enough to reapply when needed and the majority of our out of stealth attacks are front facing. So if you understand the class and know how to counter one of their 2 burst cycles (cause they will vanish and do it all over again) you tend to be pretty golden. Just as a side note, they are really no better off than us in rWZ's as they are just as squishy and any organized team will counter their burst easily with guard/taunts and heals. The added utility of taunt makes them a little more desirable, but not much all things considered. I was more talking about rage/focus Jug's/Knights
  4. Sorry about the long post I am kind of passionate about the class.... Ok so here is the thing...Operative concealment is a solid build damage wise. Acid Blade will make a huge difference to your overall dps w/ a hard hitting Dot and the 30% armor pen. We have probably the most potentially devastating openers out of stealth, but we are very crit dependent. Also, we don't get the obscenely high or guaranteed crit chance other classes have so when we are not criting it can feel weak at best. This is a class that comes with a steeper learning curve than most, and relies heavily on you knowing what other classes are going to do before they do, and understanding how to counter them. There is a really good guide in the scrapper forums (scrapper handbook) or something to that effect to help you with energy management and rotation etc. The place we really fall short is defensively, we need to hit hard and fast cause our survivability out of stealth is rather weak. Which makes fighting in a pack of melee or AoE damage very troubling. We are best at singling out a lone target and killing him w/I a stun duration or stealth node caps with a solo defender. Now as for rated or arenas. (This is just my opinion mind you) Concealment has little to no role in rWZ's or Arenas for our complete lack of survivability when being focused and our little to no utility to a team. As an example, If I were to make a line up for a rWZ team why would I take a squishy burst class with almost no defensive cd's over a class that is capable of just as much burst, has the best defensive cd's in the game, can taunt reducing damage to my team, has no diminishing return to his resource pool and has the capability of switching stance to guard a focused teammate? The counter argument here is that we "can/could" off heal. The problem here being the cast time/efficiency of our heals vs the diminishing return on our energy regen. If I need to stop and burst heal a teammate it completely removes me from the fight not only for the duration of the cast, but also the time it takes to regen that energy back to a point where I can dps again. A simple fix possibly could be to add some sort of healing debuff utility to acid blade, such that its effective enough for the short duration of the debuff that a class can be focused with teamwork.
  5. I find hit and run more useful for Leat personally, cause you get to sit at 10m and kite melee somewhat. I think its pretty useless for concealment and Deadly Directive as lack luster as it seems, actually stacks pretty well with stim boost and calculated frenzy. Revitalizers the talent is crap, I don't think they know what to do with it. Stim Boost the skill is actually pretty good, you can use it either as a burst cd or to help your sustained damage by maximizing uptime of TA.
  6. Our 9% cunning talent makes augmenting anything but cunning unwise imo. As far as moding I guess it depends on your spec. Concealment is very dependent on crits, so I shoot for 30-35% before I start looking at power.
  7. 4% endurance is going to end up giving you somewhere on the order of 1200ish extra health which is pretty miserable considering you routinely get hit for 6-10k+. Just doesn't seem worth 2 talent points. The thing with conceal is you have to hit as hard as possible as fast as possible cause your survivability is horrid. Being able to pull some out of stealth is huge. Just think glass cannon and hope for crits!
  8. Stun Wars The Empire Stuns Back Return of the Stunner
  9. Build Looks Good, Revitalizers is Crap heals about 1k-1200 health every 3 seconds. Personally I do not take hit and run, although 2% alacrity is a weak alternative I guess it can stack nice with stim boots and calculated frenzy, although admittedly I see no real bonus from alacrity. Not to discourage you, but don't have high hopes for dps at max level, its a miserable experience. Your defensive cd's are horrid and it seems 2/3 of the classes out there can clear your poison tech which ends up being about 20% of your total damage. Energy management is almost impossible while bursting w/o cd's. It's not to fun! It certainly seems we are the weakest of the "burst" classes
  10. I did, I even dismissed/summoned him several times, he just stands there and looks at me.
  11. Anyone else having this issue? It seems to happen a lot in the new CZ 198 daily area, Lokin just stops healing or doing much of anything but staring at me.
  12. Beating a Sin is all about who pulls who out of stealth first. Your opener has as much potential damage as a sins. You just have to play smarter as a concealment operative mostly with when to burn defensive cd's.
×
×
  • Create New...