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Korevas

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Everything posted by Korevas

  1. Pretty much, but this is a win/win situation if I've ever seen one. People get appearance slots for free, and charging cc for additional ones beyond this is absolutely fair game IMO.
  2. By all means it shouldn't, but that isn't to say it won't. As it is right now, UI is a major reason for the miserable fps performance this game has, so it isn't entirely unfounded to think it may get worse when more stuff is added to it.
  3. Why? What does it matter on what server people original played? I severely doubt the average pve server player is significantly better at pvp; they will both be bads.
  4. Nobody cares what you want, this is not even quality trolling. I've seen better, though not from you.
  5. I agree that voice chat is a real perk to have, but I absolutely don't agree that it should have been built in. Doing that is a tremendous effort and most likely, the outcome will be significantly worse than teamspeak. What I really wonder is why devs never just integrate better support for teamspeak/mumble/whatever into their games. Creating a plugin that allows players to click a link or even invite others in the game into their channel should absolutely be possible, there are already overlay programs etc. that can control teamspeak in a similar way.
  6. Who bought those anyway? It's not like you don't get free legacy bound 192s once a week...
  7. Apparently I have bad news for you both. He recently passed away and as it happens, they traced back his lineage and I am his only living heir. I'll just have to pay the notary fees and sign some papers and I'll be filthy rich, so yay me! Anyway, I too am convinced that "better than cross server" will definitely come soon and that it will be totally awesome.
  8. Ignore him, he's just a troll. Obviously, megaservers would need a new naming convention instead of just having everybody rename. Many games use a charname@account approach, which would fit the legacy system quite nicely. Regardless, I'm fairly sure they would do megaserver if they could, but I don't think it's in the cards right now. They already planned and announced just pvp cross server years ago, and then simply failed at implementing it, and that was shortly after release with a full team. Nowadays, all ot those who originally made their server tech are probably fired already and the current team most likely would be even less able to do it if they tried.
  9. You don't need to redeem at the same vendor, any will do. In fact you can load up on 13k comms this way and gear up in one sitting at the pvp vendor.
  10. My thoughts exactly. The event heavily encourages rotating all of your alts, most of which will usually be ungeared for pvp and thus, complete and utter fodder with zero chance to fight back against gankers in their ranked gear. I'm on a pvp server for a reason, I generally enjoy open world pvp but this is more annoying than fun. Since there is a bolster system in place already, I don't see why it can't just bolster everybody to 2018 exp and matching stats.
  11. Well, a gift is a gift I guess, but to me at least this one is rather uninteresting because it's one I'll probably never touch. IMO "chose your path" would have been a perfect opportunity for doing "chose your color" where you get one color as a promotion and the option to buy others as a limited edition kinda deal.
  12. I heard even the "pvp team" may be having a hand in that. It's surely going to be great.
  13. I agree that it's kinda pointless on limited events anyway. I have different amounts of different rep items rep items on 8 characters, so keeping track of those is needlessly annoying, especially since the event strongly encourages reaching those rep thresholds in time. Also, why are legacy bound tokens like helixes not just account based commendations?
  14. Not sure if trolling or serious, I'll give you the benefit of the doubt and say it's just another bad trolling attempt.
  15. It certainly isn't that easy and it gets more difficult the more outdated and customized the engine is. SWTOR's engine is both old and allegedly based on a beta engine that is no longer even compatible with upgrade to the stock engine. It's still running on a 32 bit process and has an extremely convoluted and awkward way of handling its threads, according to data miners. What this means is that it's a tremendous effort to update it, which gets only more difficult because the people who wrote the original code have been fired years ago. What this comes down to is: it's possible, but extremely costly. On the other hand, the possible returns of such a revamp are slim. It would of course be appreciated by a portion of the players, but relatively few even know what DX12 is, and worst of all: you can't sell it. What the people in charge want is minimum investment, maximum output; stuff that looks great on a trailer and can be advertised on facebook to people who don't even know about the game. Like a cheap cross promotion with new movies or something like that. Basically, what they want is variations of the cross guard saber for 2000cc, because that rakes in the dough.
  16. The things they learned from this project probably were that it was a damn pain to even make good for the homungous development costs of the original approach, and that f2p with a skeleton crew absolutely is the way to go. Even *if* they ever decided to do a swtor 2, which is not exactly likely given it's track record, if you expect a sequel that is true to the original game you would likely be disappointed.
  17. Absolutely. Although in this particular case, if it turns out to be just a slightly overhauled collection system with appearance slots at most, at least some part of the blame does have to fall to the guy who called it "outfit *designer*" of all things in the first place. I mean it's not like they couldn't have known this would build up unrealistic expectations if they just threw the name out there with no info whatsoever.
  18. Sadly, this is the internet, so there is very little "I wonder if it's X?" and very much "OMG it's *definitely* X! If by any chance it turns out not to be X, EAware lied to ME and it's a spit in the face of loyal customers! I will unsub NAO!"
  19. I always liked that particular quest because it really gets the point accross that LS empire is still pretty damn insanely evil. Even if you are generally are a nice guy on empire side, you are still active helping to establish a fascist regime that approves of torture, violence and general cruelty as the very foundation of it's power structure. IMO the game lets you look away from all that suffering your actions will inevitably cause far too easily.
  20. Whatever it is, it is most likely not going to be big open world pvp. They tried that with Ilum a long time ago and it crashed and burned so hard I doubt they'll even touch that concept with a 10 foot polesaber. It is also extremely unlikely to really be better than cross server by any means, that was just an informal statement by an employee at a cantina event, nothing they ever officially announced and they already distanced themselves from it.
  21. And here is another page found via a 2s google search that explains how lag and fps are completely not the same thing at all and why it is annoying and wrong when people use them synonymously.
  22. This always occured to me as well. With the amount of telekinetic power even relatively minor force users display, it should be much simpler to just force-snap someones neck or stop their heart or whatever, compared to throwing debris at them. Of course that can't be a thing in the actual gameplay, but it always struck me as odd even in cutscenes.
  23. Theoretically speaking, this is no different from creating your character's face for instance. Other mmos are doing this so it's definitely not impossible. However, I don't see them doing this as well. Designing a modular system like this is quite an effort, and if it was really free form it would mostly destroy the economy they have built themselves. Taking or adding those annoying tidbits to existing armors and selling them as new items is an extremely money efficient way to create new stuff to sell, and they most likely won't destroy that niche. Personally, my bet is on a slightly redesigned collections interface with some minor functionalitly improvements on top. I'd hope for appearance slots but I don't see them giving us that without some major catch to monetize it.
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