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-SWA-

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Everything posted by -SWA-

  1. I beat him on the first try as level 32 Vigilance Guardian. I interrupted everything he did. If my interrupt was down, I'd put him in Force Stasis, if that was down, I'd Forcepush him. Hell, if that hadn't worked, I'd still have Saberward, Heroic Moment, my Legacy Forcechoke, Enure, a Medpack ... I suppose there are many ways of keeping him off balance. Using powers like Master Strike on him requires some timing: you don't want to use MS while he starts a cast too, or have to interrupt MS because of a cast. As for knowing which powers to interrupt, well, here's my 'rule': in most cases I recognize the power used. If I see someone use 'ravage' or 'forcestorm', etc. I generally want to interrupt those. If it's a name I am unfamiliar with, it is probably a power specific to this kind of enemy ('Durasteel Fist' comes to mind, used by Druan the Durasteel Fist on Nar Shaddaa - hits like a truck and then some) and if that's the case, it's usually a power- and/or painful ability. In Angral's case, this goes for 'Thundering Blast'. If I don't know it, you shan't use it.
  2. I do understand this and I also realize that the suggestion I put forward would actually increase my power, instead of being a convenience as is normally the case. However, the reality of the game is that, even while I am on a pretty busy server, I'm playing solo a lot. I think it's not unfair to say many people are soloing, not only because of the way servers are set up, but also because the game encourages this up to a point. In this instance, having your own double (or even triple or quadruple) buff certainly makes a difference. And it is this difference I am talking about. I do not want to be more powerful. I just want the same convenience, which so happens to be a powerincrease when soloing. Even in flashpoints (not in operations though) it's not merely a convenience to have people be able to doublebuff themselves. I mean, how often does a FP-group consist of two or three different classes? Having people able to grant the missing buff(s) surely makes the team as a whole more powerful. Right now, I cannot contribute to this in any meaningful way.
  3. Since the appearance of the Legacy system, the way BW implemented the Class Buff has bothered me. Once you get a class past its 2nd chapter, every character you play receives, in addition to its own buff, that other class' buff. Of 'all' the Legacy powers I have access to now, this, to me, seems the most useful one thusfar. This is good and all, except when you enjoy playing the same class more than once. In every game I play, I have always enjoyed warriors most. I might try other classes, but in the end, I always return to the warrior. So in Swtor, I have two level 50 Juggernauts and I am playing a Jedi Guardian, as well as a Jedi Sentinel. I see others running around with a double, or even triple class buff, but I - even the tooltip for the Legacy Class Buff specifically says so - am not to receive ANY benefits from having more than one warrior-class? I don't see any reason why I shouldn't get anything. Wouldn't it make sense in a legacy that the child follows in its parent's footsteps? Why does the son not benefit from the knowledge the father has gained? I am not exactly sure how this could be implemented in gameterms, but the easiest route (at least to me, not being a developer / designer) would seem to give players with more than one warrior past the 2nd chapter a stronger buff - say a 1% increase for every warrior beyond the first. In my case, I would be able to give myself (and perhaps other players) a 7% (almost 8% now) increase to damage and healing done when using Force or Unnatural Might. I am sure my own suggestion has flaws. Any and all suggestions are welcome. Even if BW does nothing with this, which they probably will, I have presented the suggestion. I hope others agree with me, at least to the point where they acknowledge there's no definitive reason why players playing the same class more than once should not receive some benefit, albeit a very minor one.
  4. Oh no worries, I still have no intention of playing PvP in the near or far-off future. Whether the story you wrote, applies to PvP or PvE doesn't matter in my opinion. It just sounds awesome. That, and I almost exclusively play two Vengeance Juggernauts, so in my head your story applies to me as well. I'm awesome :-D
  5. You know, I have NEVER played a PvP-battle in this game thusfar, but if anyone ever made Vengeance sound cool, it's you. I'm glad I play Vengeance! *nods* Cheers, sir.
  6. I should have added I only play PvE, so the non-moving part isn't as essential to me as it is to a PvP'er. Thus the moving out of range thing isn't my concern either. The game-AI doesn't do that In conclusion, I like Ravage, but I do understand its disadvantages for those who would like to use it in PvP.
  7. Haven't played the new spec thusfar, curious to see how it'll turn out. So far, what I am most happy about is the damagebuff to Ravage. I know many on the boards aren't a great fan of Ravage, but I sure as hell am (mainly because I think a combinationattack is awesome). Certain talents in the Vengeance tree support the notion that Ravage it to be regularly used. People have questioned this, since a rotation w/o Ravage seemed more effective. I personally hope this buff to Ravage makes Ravage useful beyond doubt. The loss of the +endurance power is a bit of a pity; as for the healingpower, I've yet to see how effective this new power is going to be. Overall, I'm not unhappy about the changes.
  8. If you prefer robes without a hood, you're in luck: most Juggernaut robes have no hood. To name a few - Vindicator's Chestguard, a level 11 purple Robe (worlddrop) - Warlord's Chestguard, lvl 19 red robe (crafted) - Rampage Assault, lvl 32, purple with silver breastplate (worlddrop) - Foeseeker's Bodyarmor, lvl 31, purple with red/silver breastplate (Cademimu) - Phobium Chestguard, lvl 39 grey robe (crafted) There are more in the 40+ range, for now, the easiest one to obtain is the Warlord's Chestguard. I hope that points you in the right direction.
  9. This. Make it hard to obtain, expensive, I don't care. The number of orange, craftable armors is already too low, and most armors really aren't that interesting either. And really: WHY did they not make black, hooded Sith robes. I seriously cannot think of any good reason why they decided not to.
  10. Ai, I fear for the worst. This is the armor the other poster mentioned. Could it be he was wrong, and there is no orange version of this armor?
  11. Damn, just browsed all 52 pages of that post, missed it completely. Thanks for the link though. It appears to me the poster said the Black Armor he had was a Green one, that by doing all Heroics on Taris, one could get a better version, namely the Merciless Juggernaut Elite. As I've just shown, it's not Merciless Juggernaut Elite, so the armor shown could very well be an uncommon (i.e. green) armor, not an orange, moddable, version. And honestly, I am playing on a rather large server, and have been searching for orange armors since beta. I have an entire banktab and more filled with orange armorparts. I am still not sure of the existence of this armor as a moddable one, else I think I'd have seen it by now. I do hope it's out there though. It DOES look good!
  12. I am trying to find the thread you first saw this armor in. Perhaps that will yield new clues. We'll get this bastard yet
  13. It's most certainly not the Taris HC called Blackout. Proof So, if you all still think it's Taris, provide me some proof, damnit!! I want that armor.
  14. It can also be crafted: http://www.torhead.com/item/cp0158B/fortified-electrum-chestguard I think the robe's colour is -slightly- different (grey instead of dark grey), but the model is the same. If you don't mind the slight colour change, you should find yourself a Synthweaver (skill 400).
  15. But that's the entire point. We know an armor of the same model can be bought at the PvP vendor. We're wondering where the BLACK armor came from, not the dark purple one. Yes, it's the same model, but the colour and rarity make the black one more desirable. (Oh god, that sounds so lame. I'm shopping for clothes!)
  16. Either they changed this, or the chestreward on Taris is what the picture on Torhead shows it to be. I've been looking all over for hooded armors, and I most certainly ran all HC's on Taris, both the normal ones and the bonusmission HC's. Never came across this armor. Still, with multiple people claiming this armor to be the reward from a Taris HC, I'm certainly willing to give it another try. As soon as I have a chance (probably tomorrowevening), off to Taris I go!
  17. The Latin name of the Witches' Hammer is indeed Malleus Malifcarum, since 'maleficarum' is the female genitive plural of the female nominative singular 'malefica', 'she who does evil' or 'a witch'. The Witches' Hammer, I think, pertains to women. Maleficorum would be the male genitive plural, so referring to male evildoers. It's not necessarily incorrect, in other words
  18. I am quite sure that armor is not from any HC on Taris. I am an avid armorhunter myself, and I must say that the armor shown in the screenshot has me a bit baffled. I think the second poster has it right though: it looks like the level pvp armor, Chestguard of Savagery, yet the colour seems different. The pvp armor is very dark purple, this one actually looks black. That could just be the colourscheme or shadowing of the screenshot, of course. Another similar looking armor is the level 50 Corellian armor, which can be bought for Corellian commendations. That has a cleary visible breastplate beneath the robes though, so it's not the one shown in the screenshot. I'd go with the Chestguard of Savagery though, that's your best bet. Edit: upon looking at the screenshot again and reading another poster's comment on the colour, I really am at a loss as to the nature of this armor. I do not think I've ever seen it before. Interesting ... veeery interesting.
  19. I hope they will add new orange recipes for Syntweaving, as that will be -the- best way of getting the best armor. Right now, I have pretty much all Juggernaut Syntweaving recipes on my main, but not one of them is as cool as some of the orange armors that can be found (such as Sith Archon, or the Corellia mod-armor). Here's to new recipes! Edit: and to actually answer your question, Op: I don't think there currently are many robes for Marauders. Perhaps the level 19-crafted one (Marauder's set - a simple, if decent looking set) and as far as I know, no hooded robes at all. At least no orange ones that I know of.
  20. Well, I got my entire set of the GTN - I have seen the skirt on there multiple times. If you were to look for it yourself, I would suggest defeating champions and completing HC's for a blue crate on the planet Hoth. There are a couple of places where bosses can easily be farmed: - The first HC2 has two farmable bosses + a blue crate reward - [HC4] The Big Find has an easy to reach Jedi boss + crate - In front of the entrance to The Big Find, there are two ships standing near the wall of the humongous crashed ship. You can find two champions 'fighting' eachother: Stev and Jon Brygies. Those are just a few that spring to mind. Since you're looking for a level 37-ish piece, that's where I'd start looking. Who knows, perhaps you'll pick up the Supreme Inquisitor's Robe on the way and sell it for a nice buck ;-) Good luck!
  21. The pants blow, in my opinion. Since the set is actually a Marauder-set, or does at least look the part, the legpiece is a skirt. The rest of the set is pretty much uninteresting: the helmet is plain weird (moreso in my case as a Sith Pureblood with a tentacled face), the gauntlets are alright, the boots are the typical Marauderboots (and therefore small and short). Not sure if the set has a belt- or bracerpiece. The only really good thing about this set is the chestpiece, which I think is definately one of the best looking pieces for a Juggernaut out there. Combine it with some heavy looking gauntlets and boots and you really look the part of a Darth (if you have gained that title). Hope we can somehow augment this, come 1.2
  22. I had the same bug on Belsavis, and a similar bug on Voss: Small bugs, but a bit immersion-breaking nonetheless.
  23. The Sith Archon set (especially the chestpiece) is beautiful. Been walking around in it for a few levels now. I have every piece, except the dress, which I don't want to obtain/wear. Another set which is hard to obtain is the entire Blade Tyrant's set. Probably a lot less popular, since it's a low level set, but the gloves and boots are very rare. When browsing Torhead, there are still some armor(set)s that I've never seen in-game yet. Most noticably the red hooded robe, with shoulder pads. There's the rare (blue) version, but the orange one I haven't seen as of yet.
  24. You know, this just occurred to me: originally, this post said 'don't be a dick', cause I think this remark is clearly unfriendly. It's amazing how a fun and interesting discussion can turn into one that requires attacks aimed at me, as you did. Instead of telling me I don't know what I'm talking about, why couldn't you have said 'Hey, what about these talents, aren't you forgetting those?' At least that would've prompted me to reply. Now I'm just annoyed. I think you are partially right in your assessment, but have a less than sympathetic way of saying it. I'm out of this discussion.
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