Andurial Posted February 25, 2012 Share Posted February 25, 2012 Lets say i'm fighting a sorc or a BH and their near death. I see a heal come up and interrupt. The next moment (not 4 seconds) later they cast the same spell. It's almost like my interrupt did nothing. I know what you're thinking; they did a fake cast. 1). my guild mate has fraps-ed a similar event from his sage 2.) I had a second interrupt immediately available which I did use which had no effect on the cast. ( I am watchman speced so my interrupt is on a fast CD. My 3rd interrupt had no effect also) Has anyone else experienced this? Link to comment Share on other sites More sharing options...
Grubfist Posted February 25, 2012 Share Posted February 25, 2012 Did you interrupt with leap? Cuz that one has no lockout. Link to comment Share on other sites More sharing options...
Mofotrey Posted February 25, 2012 Share Posted February 25, 2012 Did you look at their resolve bar? If it's full, that's probably why. Link to comment Share on other sites More sharing options...
Grubfist Posted February 25, 2012 Share Posted February 25, 2012 Did you look at their resolve bar? If it's full, that's probably why. resolve doesn't affect interrupts Link to comment Share on other sites More sharing options...
Jamuro Posted February 25, 2012 Share Posted February 25, 2012 bh i think have like troopers the skill that they can't be interrupted with their shield up (damn i would love to have this skill^^) And are you certain that it wasn't another heal? Sorcs have 2 heals and a hot, all have a greenish icon and all have a cast bar. Link to comment Share on other sites More sharing options...
Stranger_LDR Posted February 25, 2012 Share Posted February 25, 2012 Happened to me several times... a bit different tho, I pushed interrupt and the spell continued to cast. Resolve bar wasn't full too. Prolly yet another "We are going to look at it soon" ™ Link to comment Share on other sites More sharing options...
MiaRB Posted February 25, 2012 Share Posted February 25, 2012 (edited) Happened to me several times... a bit different tho, I pushed interrupt and the spell continued to cast. Resolve bar wasn't full too. Prolly yet another "We are going to look at it soon" ™ that probably has to do with latency. either you or your target has a poor conections. just like when you attack someone who looks like they are in range, but they really are not. same can happen with the skill casting bar you see. so it could be that it looked to you like you got your interupt off before the skill finished casting, in reality you didnt. Edited February 25, 2012 by MiaRB Link to comment Share on other sites More sharing options...
Iboga Posted February 25, 2012 Share Posted February 25, 2012 As a Scoundrel I feel like I'm being constantly interrupted... Link to comment Share on other sites More sharing options...
SuperomegaOP Posted February 25, 2012 Share Posted February 25, 2012 (edited) it wasnt the same heal it was another... healers have access to access to about 2 or 3 casted heals and a few instants if speced because this game doesnt lock out every healing skill like traditional interrupts, interrupts in are pretty useless and should only be used when the target is at low hp yeah they really need to fix it imo they are trying to be different but they are fukin up like WAR, you can be classy bioware but make sure your baseline pvp features are up to standard Edited February 25, 2012 by SuperomegaOP Link to comment Share on other sites More sharing options...
Dee-Jay Posted February 25, 2012 Share Posted February 25, 2012 (edited) The ineffectiveness of interrupt is probably one of the largest contributors to SWTORs low skill-ceiling. Edited February 25, 2012 by Dee-Jay Link to comment Share on other sites More sharing options...
Jagerinho Posted February 25, 2012 Share Posted February 25, 2012 It's a terrible system. Yes you can interrupt one healing spell, but they can go right ahead and use a different one. Interrupts should lock out the entire spell type. Link to comment Share on other sites More sharing options...
Shredbull Posted February 25, 2012 Share Posted February 25, 2012 Alot of the BH / sage/sorc heals look exactly the same For example they have a heal that consumes 50 force, untalented. Theres a quick cast, 1.5 sec, which does lets say 2500 healing, and a long cast, 3 seconds, which does 5000 healing. The long cast can be talented down to a 1.4 sec cast, without alacrity, but only upon having a buff coming from an instant HoT heal. What it comes down to is that if you interrupt 1 of the heals, a different one can be cast, with nearly the exact name, and the same cast icon. Same goes for BH med scans. You interrupt 1 spell, they still have 3 similar ones. Now unless you have time to read everything an enemy casts, the only thing you'll notice are the skill icons themselves, which are very similar. Bioware should have taken a look at WoW and how every skill has a different icon. I see how this confuses you, but there is no way in hell you can use THE SAME SPELL right after it got interrupted, not with fake casts, not with resolve. There is simply no way. Though I have seen my interrupts sort of ''miss'' but that might have been latency issues. See if you cast a spell your enemy wont see it untill it passes through his internet connection, lets say he has 1.5k MS lag, aka 1.5 seconds, and the enemy casts a 1.3 sec cast, the spell will be over but you will see him casting it while its actually ended already. If you interrupt that spell it will have no effect AT ALL. as you basically interrupted nothing. Interrupt should only work on spells that are being cast at that moment, and if it happens to miss, or not interrupt, the cooldown should stay unaffected Sadly, bioware and their 300 million dollar investment in this game, so they say, do not give a single **** about our issues, as we have seen on previous patches. Link to comment Share on other sites More sharing options...
bamsmacked Posted February 25, 2012 Share Posted February 25, 2012 If interrupts worked like they should healers wouldn't be able to heal for an eternity. Link to comment Share on other sites More sharing options...
akalsaris Posted February 25, 2012 Share Posted February 25, 2012 As mentioned above, with 3 talents spent, a BH/Trooper can be immune to interrupts for about 10 seconds every 2 minutes while his shield is up. Since my shield reduces incoming damage and increases healing on me by 20%, I typically go shield -> adrenal -> AoE heal -> fast heal -> slow heal and go from 15% health to 50% health within 4-5 seconds or so. Link to comment Share on other sites More sharing options...
Krummwalker Posted February 25, 2012 Share Posted February 25, 2012 As mentioned above, with 3 talents spent, a BH/Trooper can be immune to interrupts for about 10 seconds every 2 minutes while his shield is up. Since my shield reduces incoming damage and increases healing on me by 20%, I typically go shield -> adrenal -> AoE heal -> fast heal -> slow heal and go from 15% health to 50% health within 4-5 seconds or so. That used to be true... now people realized that as soon as you pop the shield, they just have to stun you until its out, instead of interrupting. So yeah... its useless when you are fighting people with some knowledge. This meaning that, when ranked matches come out, you won't be able to use the shield as a "i win button", since you only have one skill to release from CC (with a long cd to boot) and ppl have multiple stuns. You would say "but thats what the Resolve bar is for" and you are right assuming that the Resolve bar works properly, which it does not..so.... yea. Link to comment Share on other sites More sharing options...
Pozz Posted February 25, 2012 Share Posted February 25, 2012 it wasnt the same heal it was another... healers have access to access to about 2 or 3 casted heals and a few instants if speced because this game doesnt lock out every healing skill like traditional interrupts, interrupts in are pretty useless and should only be used when the target is at low hp yeah they really need to fix it imo they are trying to be different but they are fukin up like WAR, you can be classy bioware but make sure your baseline pvp features are up to standard That's just ignorant, for a BH healer for instance there's 1 instant cast spell with high cd (21secs, 18 with bonus from gear) one instant "heals for about 500 when you take damage (3sec internal cd)" a fast low inefficient heal which leaves a hot and 10% armour buff (on a 12sec cd), a 'spamable' cast heal that heals for quite a lot and lastly an instant aoe heal that heals for about 1k on a 6sec cd. If you interrupt the spammable one you'll force the BH to use his cd'ed abilities, which means he wont have them for the next 12-21 seconds giving you an upper hand. Link to comment Share on other sites More sharing options...
KurleyKilla Posted February 25, 2012 Share Posted February 25, 2012 On my sage I have an interrupt that works that way... prevents the person from using that ability again at least for a little while. Link to comment Share on other sites More sharing options...
Motoeric Posted February 25, 2012 Share Posted February 25, 2012 you got JUKED Link to comment Share on other sites More sharing options...
Scav Posted February 25, 2012 Share Posted February 25, 2012 Seen it quite a few times. Link to comment Share on other sites More sharing options...
Herethos Posted February 25, 2012 Share Posted February 25, 2012 Interrupts should lockout an ability for a second or two longer imo, the current timer is hardly noticeable. Link to comment Share on other sites More sharing options...
BacklashEH Posted February 25, 2012 Share Posted February 25, 2012 When playing my sage I've seen the same thing from time to time, where the interupt will break the first cast but they'll fire it again without the lockout on the ability. I've seen it on heals, tracer/grav, and tk throw/lightning. I could see people saying that it's possible that they just broke out another heal and you didn't notice the name difference, I've played a commando to 50 though and there really isn't anything else that looks like grav round. Link to comment Share on other sites More sharing options...
Cythis Posted February 25, 2012 Share Posted February 25, 2012 Sorc healer and interupts seem to good to me at time. Have had instanced where i get all three heals blocks which leaves just my one instant. My guess is lag Link to comment Share on other sites More sharing options...
Surgin Posted February 25, 2012 Share Posted February 25, 2012 I have a feeling when you see this that they probably canceled there own cast before you interupted. I have never seen someone cast after a landed interupt but I have seen people fake cast a heal to get people to blow their interupts. Link to comment Share on other sites More sharing options...
Bobby_Dazzler Posted February 25, 2012 Share Posted February 25, 2012 On my vanguard and sage I've - Used the interrupt skill but seen no effect on the cast bar. - Been unable to use the interrupt skill at all for long periods (with no associated warning or reason on the screen). - Appear to cast a heal fully but not get healed at all by it. - Been stunned when my resolve bar was halfway through it's tick down. Always assumed that the game is just borked Link to comment Share on other sites More sharing options...
Scotland Posted February 25, 2012 Share Posted February 25, 2012 Interrupts should lock out the entire spell type. worst idea ever. Link to comment Share on other sites More sharing options...
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