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bamsmacked

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  1. Yeah I never understood why they changed this. PPA is the most important passive for the spec, and it doesn't make sense to get it so late.
  2. So..... There are no grade 9 gathering nodes?
  3. Are there any grade 9 nodes for Bio? I looked up and Bioengineered Fungus is suppose to be "grade 9" but only yields grade 7 components.
  4. You have a CD that allows you to take 99% less damage for 6 seconds with the correct utility taken. What are you complaining about? You are in medium armor stop charging the front lines -- you're not a tank. You have also have another CD on a stupid low cooldown that gives you a flat 20% damage reduction and can last awhile when you take damage. Don't initiate fights when you're up against 4 Gunslingers or 20 million sorc/sages because you will probably get beat down. Know your strengths, know your weaknesses.
  5. I rarely see any flagged for PvP. Yavin 4 probably being the best spot for it. Even on Shadowlands I get into numerous encounters there.
  6. They are tough we know, this game has balance issues. We know.
  7. How much crit are we talking? 10 power, 5 crit?
  8. What are my stats? I'm thinking I need tons of power because I will be landing guaranteed critical frequently with Felling Blow proc.
  9. I myself are curious on not a rotation but stat priority.
  10. I see a lot of "easy-mode" for Veng/Vigil builds but in my experience that class doesn't even do that much damage until you get full gear and have tons of alacrity. Sure the CDs make it more forgiving but damn, the DoT damage is mediocre compared to other DoT classes like Watchman/Annhi and the shared spec in the Sage-Sorc /Shadow-Sin spec. I know this because I play them both. Not only that but Veng/Vigil doesn't have a lot of built in burst -- really the best opportunity I have for guaranteed decent burst is procing a crit of Blade Storm and then using my Vindicator bonus and following with a crit of Overhead Slash (I do this by Plasma Brand > Vigilant Thrust > Blade Storm > Overhead Slash. It sucks when I do that though because I often waste my dot spreading window just to gain that burst.). And I can only do that once per minute. I don't think it's easy to just straight up kill people with impunity with a Veng/Vigil build. It requires a lot of planning and position to execute properly. I don't see many Focus/Rage builds but I see them having way more potential in shredding single targets to pieces with the burst.
  11. Fortitude Augments? You will toss your defensive mods and enhancements, at least to my knowledge. That's just how the pvp tanking meta is right now. Plus the tanking mechanics pretty much don't scale very well in PvP so it's just a bunch of wasted stats. Might as well just stack as much HP as you can and rely on your CDs for your "tankiness" and take as much power and crit as you can so you're not completely worthless pvp.
  12. I feel like DPS balance is pretty decent. All DPS classes, at least in my opinion square off pretty evenly. Last time I played before I quit was late 2012, and DPS balance was horrible. Compared to then I think it's pretty decent. My biggest concern is the healing balance. Especially with sage/sorcs. Having so much HP, powerful cooldowns and heals just heal for way to much. I been in way too many warzones where people could dish 2m+ damage and not die a single time because heals just bomb them to full life. I myself have been in warzones where I will deal tons of damage and only walk away with 2-3 kills, because of heals. Heals are just too damn strong right now. Kill Times are so ridiculously slow because of them, there is more healing output than damage output which is very bad in PvP.
  13. https://docs.google.com/spreadsheets/d/1CaeVzBuHvb4yVsAVQuIhTU-lH0QuQ4GPhUIM0x0Qj1o/htmlview?sle=true# Not exactly sure what kind of stats to go for PvP, but this chart is for end game PvE gear. I would think, Alacrity would be one of your more important stats. Will reduce your CDs, speed up channel times but most importantly it will increase the rate of which your dots will tick which means more dps. I would assume that having about 7-8% Alacrity, 105% accuracy and the rest into critical would be good stats to go for but I could wrong. But I with you, have asked the same questions there aren't many Watchman PvP guides -- so one could only experiment.
  14. They kind of are tanks still, just with lots of HP. The tanking and mitigation mechanics just doesn't work very well in PvP so it's just a bunch of wasted stats IMO.
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