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Jamuro

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  1. The shied has a debuff for 20sec (17with pvp gear pieces to support it) and pops vs low geared guys within 2-3 hit and vs equal geared dps even in 1-2 max. Plus it is the only defensiv skill sorcs have, that is independent from positioning runoff possibilities. Sorcs have it hard as it is with surviving in the 50 bracket without the shied the class would be even more of a bad joke So why are you complaining again?
  2. Bichem will for heavy stim users probably still be the best choice ... simply because the output of the non reusable stuff is horrible and not worth your time and money. 1.2 makes other proffessions more viable tough so it's up to you. But for heavy pvp i still would say biochem or cyber thingy ... the one with the grenades.
  3. As if marauders would need more love lol They are already the most powerfull dps class in the game and with 1.2 while not getting that much better, they get easier to play and in comparison to the crushing changes to a lot of the other classes marauders will be the new fotm. There is a reason, why everyone and their mom are currently rerolling a marauder
  4. Make bonus heal amount scale the same way as dps and we can talk about removing the +heal part of expertise until then it is needed ... simply because dps gets higher and higher with much less points in your primary stat and power/tech power than heals do. Simple as that
  5. I am quite sure that it wont change anything but here my thoughts on expertise and why i think the heal increase is needed. First all healing abilities get a -30% debuff in pvp. K that's a well known thing ... and needed since the heals are balanced for pve(have to be) Secondly and most important healing scales horribly compared to damage ... no matter how much power/tech power you try to stack it will always be at least 1/3rd below your additional damage. That's even for people with full healer sets and swaped mods and so on. So, with the next pvp tier on the way ... damage numbers will go up quite a bit, but bonus healing will always stay below and the gap between those two will increase even more. Without expertise +X to healing you will render healing quite fast useless that way. Plus 1.2 decreases the healing output of many heal classes and especially of the sorc, plus makes it easier to interrupt (again sorc but not only) I don't know if they change the bonus healing output but i doubt it and therefore the heal expertise bonus gets lowered thanks to that. On paper it looks nice but when you have a look at the mechanics that affect your heals you will see that dps will always benefit more from each point put into the main stat and tech/power stats than heals do. It negates itself ... probably not to 100% but for quite a bit
  6. Jamuro

    Sorcerer/sage Grip

    Any wz against a non pug team is difficould Pull certainly needs adjustments but as long as your team isn't stupid and defends the catwalks it is not a problem. But ture if you are in a pug you are screwed but let's face it pug vs a team that plays together you are screwed no matter how many sorcs. It doesn't even take ts or sorcs to own hutball with a game that has a routine in pvp. So definitly not worth to cry and rage about
  7. And after a few missions you cant get new ones ... so this one isnt working
  8. This might be a troll but he is right in a way ... The survivability of sorcs just sucks ... ok in hutball sorc == god mode but in every other warzone most of the "utility" a sorc has is rather pointless and wont get you out of trouble. I am not talking about people fighting in greens and such ... but once all in a warzone have at least champ gear their damage output is just way to high for a sorc to do ****. Just look at the number of deaths ... no other ranged class gets killed that often in a match. On paper it looks nice but in actuall pvp (not counting mass zerging on ilum) a sorc that gets attacked by someone goes down. Sorcs just don't have the damage in single combat (all the nice numbers come from aoes) and like i said before, except in huball there is just no good way to break line of sight fast enough to still be able to contribute to the goals of your team. right now a fight in equal gear (vs another dps spec) ends nearly always in the death of a sorc. I would glardly give away my "so awesome" utility for some survivability. You just have to look at the numbers that pop up in a battle vs a sorc ... vs a sorc you always have the highest hits you will ever get (thx to light armor and a bubble that hardly scales at all) So while sorcs were imba when people had "crappy" gear (pre lvl50 bracket or the first weeks/month in lvl50 wz) now they just go down within seconds. I know people won't believe it and it will take a few months before the omg sorcs are imba fear is gone, but sorcs (who aren't ignored) are realy no thread to anyone.
  9. Jamuro

    sorcs op?

    Soc op threads ... and i thought they were finaly gone It's true in low lvl brackets sorcs own ... big time ... they get their skills way earlier than most other classes and the bubble can take a lot of pressure of the sorc in those brackets. But in lvl50 brackets vs people in pvp gear sorcs suck .... big time ... squishy as hell ... dead even in healer spec faster than any other class.... it's kite for your live ... and that only works for hutball. The reason for this is, that pvp gear (lets assume equal gear so expertise doesn't matter) increases the damage output (as weird as it may sound, with a few rataka pieces it's even more so) but the sorcs defensive abilites don't scale at the same rate. While in low lvl pvp your bubble was able to take a few hits, in lvl50 wz with equal gear it absorbs most of the time only one or sometimes two damage skills. Plus the sorcs single target damage is probably the worst in the whole game (for dps specs). All the shiny high numbers at the end of a wz come from aoe spells. So if bound in a fight with a single enemy attacking ... sorcs lose the damage race most of the times (against a skilled player).
  10. quit complaining about sorcs they are the class that goes down in pvp the fastest, once the enemies are geared in champ and above. The Damage output simply goes higher and higher, while the bubble gets more and more useless. Even sorc healers are quite easy to kill ... and that with the force bending bug in place. Right now sorcs die in every 1on1 (except against some poor agent/smuggler specs) It's ture, they rock in lvl1-49 brackets and vs people who don't have full champ set, but once that tier is reached (which most people have in lvl50 wz's) they die within seconds.
  11. Jamuro

    Self harm and PVP

    And with only 4 Medals beeing worth anything ... your problem is exactly what?
  12. Sorc/Sage Damage comes all from aoe damage abilities ... so in a 1on1 it's almost everytime hopeless on the sorc side. And healer specced sorc/sages are the easiest to kill healers in the game right now (again lvl50 bracket and similar gear) There definitly is a need for some changes. Take aoe damage output a bit back and give us a bit more serious single target stuff and please please a bit more survivability. Other than in Hutball, where you can run off quite good, sorcs are just canon fodder and die much much faster than any other class but since the forum population seems only to look at the damage chart at the end, sorcs probably will never get some helpfull changes
  13. WIth the force bending bug it was 2 rataka mystic pieces a must have resurgence until force surge procs and then big heal as follow up. THe pvp mystic set is ok ... 2 pieces but not more, since bubble is your oh **** i need the extra second to put a heal trough skill. stalker set definitly not better than those 2 in combo
  14. I like it ... but hope that it's only a swap between animations and not actually allows you to buy force choke for example I ll definitly start to grind my alts and dailies again
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