Ruliya Posted February 25, 2012 Share Posted February 25, 2012 When will we hear an update on what is happening with SGRA? How, and when will this be implemented? Link to comment Share on other sites More sharing options...
Noxsabe Posted February 25, 2012 Share Posted February 25, 2012 Wen are we gonna get more character slots? There is so much story and classes, i wanna play them all on same server, for crafting reasons. 8 slots is just to low in a Story Driven Game like this, 16 would be better so we can make em all if 16 is bit overboard, then 12! Thanks. Link to comment Share on other sites More sharing options...
GnatB Posted February 25, 2012 Share Posted February 25, 2012 As one of the crafting "upgrades" apparently scheduled for 1.2, crafted orange armor will be able to "crit" and thus have an augment slot. These orange items will, presumably be "best in slot" at any particular level once the mods and such are slotted into them, and apparently definitely be best in slot at lvl 50 once the best raid only mods are slotted into them. Has any thought been given into how to prevent this from making having more than ~100 or so skill in synthweaving/armortech pointless? Would seem that all one would need to make is those crit orange items, which become available at very low level, and which, incidentally, require relatively common mats, low skill, and no investment by reverse engineering. Link to comment Share on other sites More sharing options...
Gweyr Posted February 25, 2012 Share Posted February 25, 2012 Due to the Legacy System I want to stay on the same server and need more character slots. Will there be a way to get more character slots of a server? Link to comment Share on other sites More sharing options...
KickFrenzy Posted February 25, 2012 Share Posted February 25, 2012 Are there any plans to significantly expand the comparatively lacking character creation process? (For example, my wife was interested in the game while watching gameplay, but completely lost interest when she saw the simplistic and limited creation options.) Link to comment Share on other sites More sharing options...
Calimwulf Posted February 25, 2012 Share Posted February 25, 2012 I want me some virtual girl on girl action. What's the timeline for homosexual relationships iand flirting in TOR? Link to comment Share on other sites More sharing options...
LordSkyywalker Posted February 25, 2012 Share Posted February 25, 2012 Will upcoming War Zones have a variety of group sizes? Not just the same group sizes that are seen in Voidstar, Huttball and Civil War. Are the development teams planning on hosting larger scale battles, such as 30 vs. 30 or even larger? Link to comment Share on other sites More sharing options...
Russtyjames Posted February 25, 2012 Share Posted February 25, 2012 When you hover over an item in your inventory it gives you the stats for the item in that spot and a comparison... Is there a chance that a comparison will be available to companion characters? Link to comment Share on other sites More sharing options...
ZeusThunder Posted February 25, 2012 Share Posted February 25, 2012 Bioware's development team has stated that they are philosophically opposed to cross-server PvE but that cross-server PvP is something they want to make happen. Why is this? Shouldn't the reasons to NOT have cross-server PvE be the same reasons to NOT have cross-server PvP? Link to comment Share on other sites More sharing options...
Awakaa Posted February 25, 2012 Share Posted February 25, 2012 When SGRA are implemented will we be able to flirt/romance current companions and npcs? Link to comment Share on other sites More sharing options...
Marlowe Posted February 25, 2012 Share Posted February 25, 2012 When can we expect non-Flashpoint, non-Operation new content added? (mind you, I love them, and run them as often as I can!) What I'm referring to is Chapter 4 in the story lines, new companions (class unique or not), new planets. Link to comment Share on other sites More sharing options...
optinator Posted February 25, 2012 Share Posted February 25, 2012 Will you add a way of turning XP off? I play in a duo with my significant other and we enjoy almost every aspect of the game: the storytelling, group dialogs, space battles, heroic missions, flashpoints, and especially the well-balanced combat difficulty. If, on a single duo, we were to do all the available content at any given level, we would be forced to do missions at a much higher level than recommended. With a way to turn XP gains off, we could enjoy all this content at an even level while making the most of crafted gear and appropriately-balanced abilities. I understand that it would have its own problems (pvp-related), but we would at least like to know if it's being considered. Link to comment Share on other sites More sharing options...
Turivion Posted February 25, 2012 Share Posted February 25, 2012 Are you thinking to implement a damage dealer counter? Link to comment Share on other sites More sharing options...
Lockonstatos Posted February 25, 2012 Share Posted February 25, 2012 i sorta wonder if there will ever be a dual spec cause i would like to tank sometimes and dps sometimes on the same character Link to comment Share on other sites More sharing options...
Robathon Posted February 25, 2012 Share Posted February 25, 2012 Will the private hangars on the fleet, or in spaceports, ever include any sort of customization? Outside of the occasional story element, these areas seem to be little more than a waste of space at the moment. Link to comment Share on other sites More sharing options...
Zekeiele Posted February 25, 2012 Share Posted February 25, 2012 I love PVP and currently enjoy the crew system PVE not so much...any plans to give PVP players the same access to some of the higher end Crew items that need the biometeric alloys etc ? Without having to do something I don't care for and am not particularly good at IE PVe. Link to comment Share on other sites More sharing options...
Thaed Posted February 25, 2012 Share Posted February 25, 2012 When will all armour designs be available in-game as orange items? For example, take a look at this page. The quest version (green) is completely different to the crafted version (orange) and there does not seem to be an orange equivilent of the quest-item anywhere else. This is true for multiple armour designs. Link to comment Share on other sites More sharing options...
Umythiel Posted February 25, 2012 Share Posted February 25, 2012 I hate to pve, and basically pvp 100% of the time( the exception being my class quests). Is there any plans to allow us pvp only guys a way to get end game crafting mats and crafting schematics through pvp? Link to comment Share on other sites More sharing options...
Dumpiduke Posted February 25, 2012 Share Posted February 25, 2012 Star Wars is know for having excellent music, but when we're traversing worlds and questing, often times it's completely silent beyond the sound of our speeders or our footsteps. Can you comment on whether or not you're planning on implementing some sort of loop music function or adding more background music in general? Thanks. Link to comment Share on other sites More sharing options...
CobraSnake Posted February 25, 2012 Share Posted February 25, 2012 Will Ilum have more Content? Or is Ilum going to stay the way it is right now? Link to comment Share on other sites More sharing options...
NoktemAeternus Posted February 25, 2012 Share Posted February 25, 2012 Will twileks ever be able to wear hoods Link to comment Share on other sites More sharing options...
gibmachine Posted February 25, 2012 Share Posted February 25, 2012 (edited) Are there any plans to implement so called companion role kits or at least give each companion more than 1 specific role? (or more than 1 "established" role since I know that tank and heal companions have the option to dps but their dps is way worse than pure dps companions so I'm not counting it) My question refers in the most part to Sith Warrior storyline in which the most useful companion turns out to be the most hated one. This presents a problem from a story-oriented player's perspective (for example I can't stand even the idea of running around with that particular companion) and despite his extreme usefulness, we're somewhat "forced" to run with other companion when thing like being able to adjust companion's role would easily negate the problem. Edited February 25, 2012 by gibmachine Link to comment Share on other sites More sharing options...
Gregminister Posted February 25, 2012 Share Posted February 25, 2012 Q #1) Can we get some more details about the upcoming Space Combat Improvements, and are there any plans to add a trophy case into my personal ship? Link to comment Share on other sites More sharing options...
dionmani Posted February 25, 2012 Share Posted February 25, 2012 (edited) What is the stance on Guild ships. It could be a crafted project and the schematic could have some crazy way to aquire. I'm getting this from anouther member of my guild posted it on our fourm and it was a really good idea. So a ship could be crafted by an entire Guild that would apply thousands of crafted items (a spicific list of items.) As for the Location of the ship, It could be located at the fleet in the bottom left. Plus after a ship is created have the ability to hire venders to be located on your ship for like 1000-10000 credits a day per vender. My too cents Thank you Dion aka syrth. Old Republic Dads the Shadowlands server. Edited February 26, 2012 by dionmani Link to comment Share on other sites More sharing options...
-Kelerak- Posted February 25, 2012 Share Posted February 25, 2012 i love the game just wondering if bioware will lets us transfer charaters to other servers, and if yes, can i transfer from US to EU? Link to comment Share on other sites More sharing options...
Recommended Posts