Jump to content

Calimwulf

Members
  • Posts

    485
  • Joined

Reputation

10 Good
  1. When someone says that there are only two instant heals and that they sux, then from my perspective they don't know all the abilities, either that or they are Hybrids, which BW has clearly stated aren't meant to be viable, either way that is a 'learn to play' issue. Force Armor, Restoration, Rejuvenate, and Healing Trance are all instants and all of them are useful. If one has the time, stacking Rejuvenate, Healing Trance + Channel does quite a bit of healing. Force Armor is an Instant that prevents damage and is always useful when used correctly, either to buy you time to get off heals or to prevent damage from ever hitting. Using Rejuvenate + Force Potency + Benevolence delivers quite a bit of 'guaranteed' healing with the combination of the healing from Rejuv, + the crit from Benevolence. If what someone wants is mobile healing, then the best place to find that is in Sawbones. The Seer has always been a mostly stationary healer. 1.2 did not change that at all. It's just that before you could heal for more during the 'pauses', but you still had to stand still to get off the heals. We always had to cast Rejuv first to get Conveyance. We always had to stand still long enough to fire off two channeled heal spells after that. The mechanics themselves have not change. What has changed is the total HPS we can drop. That is the reality of what has happened in PVP. So either the person wasn't aware of all the abilities or had focused on using only two of them. So my post listing out all of them plus their benefits was not meant as an insult. It was posted as a learning tool, since ignorance at least is curable.
  2. One of the biggest issues in 1.2, and I know that they did it on purpose, was that previously for PUGs, as long as everyone didn't screw up by the numbers, we (Seers) could pretty much power heal folks right through the content. Now, I understand that that ability was due to a bug. I also knew that it wouldn't last, but it is definitely tough to become accustomed to. What I can say though is that adapting, while painful. Isn't impossible. PvE Normal mode stuff is very straight forward. It's the Hard and above where things get ... tricky. PvP is a very different environment. I very much miss being able to drop serious burst healing. Resource management isn't as big of an issue, unless you are stuck in combat for a while. Right this moment, I'm enjoying my sawbones better for healing because of it's mobility, but the lack of utility is ick.
  3. Keeping the groups separate for the salvations definitely makes things easier, as long as the positioning is just right. I personally like Rejuvenate -> Healing Trance because the HoTs stack as do the odds of crits if you continue the channel. I also like saving Rejuvenate ->Force Potency -> Deliverance as my catchup assuming I just dropped Force Armor on the tank. Force Armor should always be up on the tank and if someone starts dipping, then it is the first thing I pop on them. I won't tend to heal DPS to full ever unless the Tank is 100%. Using Rescue is an excellent. How does it play with your Force usage and how often do you find yourself using it? Do you limit it to just ranged DPS or Melee as well? If used on melee, how are your folks doing with enrage timers? The biggest help for force management in PvE is the fact that once you know the fight, the other healer can be tasked to make you part of his rotation during key parts of the fight. That little bit of extra help as well as judicious use of standing in Salvation works absolute wonders.
  4. Spamming Benevolence off proc can work in PvP, but PvE fights aren't as spastic and so the reduction cost means that you can cast it pretty much all day long, slight exaggeration, but there you go. Casting Delivernace from Conveyance proc can also be used in PvP judiciously. It definitely isn't a go to skill, for me at least, but if you don't have someone in your face, there isn't any reason not to cast it. I personally prefer Healing Trance since it is front loaded and if something happens you haven't wasted all that time for nothing. If it is on cool down and the coast is clear and I need to bump a person up though, it is still our 'best' heal, especially when it crits. It has the highest HPS and is better that Benevolence in both HPF and HPCT. It just can't be cast in PvP with regularity.
  5. You might want to take another look: Benevolence - Conveyance +60% chance to crit Deliverance - Conveyance reduces cost by 30% Rejuvenate - Front loaded Instant/ HoT - Applies Conveyance. Healing Trance - Front loaded Instant/Channeled HoT - Conveyance +25% to crit Salvation - AoE heal Conveyance reduces cost Restoration - Instant -Heal traited will purge all negative affects Force Armor - Instant - Absorbs damage, more if traited
  6. /sarcasm on You are absolutely correct. The only thing you can do is stand still and let the other guy wipe you. You don't have any instant HoTs you can use. You have no stack-able HoTs. You don't have any stuns of your own. You are always completely isolated. You have no bubble to either prevent or buy time to catch-up. Absolutely none of your skills are ever useful for anything... /sarcasm off So what part of 'learn to play' are you having trouble with? The reason I'm saying that is because you know as well as I do that what I wrote in my 'sarcasm' isn't true at all and yet that is what you are saying.
  7. I came here to learn more or better ways to deal with the changes. What I found was a bunch of useless, nonconstructive wailing. I posted constructive advice on how to deal with the changes. Telling folks to learn to play and quite whining isn't an insult. It is a recognition of a state of mind and pointing them in the right direction to change both that negative state of mind as well as learning to deal with the changes. So from your perspective, I either need to starting whining and crying or else go away? Yea, because both of those options are helpful. At least then no one posts an opinion that differs, which makes them feel better about themselves. Seers remain viable PvE and PvP healers. If we try to play the way that we played before, we will fail. We have though the tools we need, as long as we learn to use them. In PvP, it is about tighter knit team play and proper skill selection. In PvE, it is about making slight rotation adjustments, and when in Hard or Nightmare mode, learning both the fights as well as better team work. Yep, you can't just double cast Deliverance from Conveyance proc any more. Yep, you can't spam double cast of Deliverance from proc and Noble Sacrifice. One must actually learn the strengths and weaknesses of the tools in our repertoire of skills. Luckily there aren't all that many of them or folks would be totally lost.
  8. Read through the posts. It is exceedingly thin on suggestions and rife with whining. There is nothing wrong with constructive criticism, but it isn't constructive when folks just say 'it sux'. And while making constructive posts on how to make it better in the future, then the best solution in the near term is L2P with what is available to us. We are viable PvP and PvE healers in 1.2. We have the most utility of all the healer classes. Wanting more or different is fine, but a want is not a need. What 'sux' is that instead of coming to the site to read constructive posts about numbers and maximizing rotations and gameplay, one must go to a different site because the PvP folks make countless threads with enough tears to flood the world.
  9. You're just a little crazy. Rejuvenate is a front loaded Hot that grants Conveyance. Conveyance will grant you a spam-able almost guaranteed crit on Benevolence or use Healing Trance, also a front loaded HoT. If you are a lone, you can use the 30% cost reduction from Conveyance to cast Deliverance, or stun and then cast it. Force Armor is the best bubble in the game. Why does it seem that everyone wants an 'I win' button?
  10. Folks, change to class skills in an MMO is inevitable. You have two choices. You can quit or you can learn to play. Take a look at this thread from MMO Mechanics http://mmo-mechanics.com/swtor/forums/Thread-Sorcerer-Sage-Healing-Compendium-Updated-for-1-2. The thread is specifically on PvE, but you can use the numbers to take steps in how to learn to play the class successfully in 1.2. The class was OP before, so of course we got nerfed. Being able to cast two large heals from one proc was OP. Anything in comparison is going to be bad. Being able to have an endless supply of Force was OP as compared to all the other healers. The sage has the most utility of any of the other healers because we are 'only'' in light armor, make use of that. If you actually play as a team, then Salvation is the best scaling AoE heal in the game. Drop it at the feet of your tank, stay in it yourself and then regain Force. Stack your HoTs. Learn to use your heals and Force armor effectively. A little bit of crying is fine, but seriously, enough is enough. L2P or just move a long.
  11. I'd love to be able to run Flashpoints and have RAIDs scaled appropriately for a full companion run.
  12. I absolutely positively hate when someone else kills my 'companion' and I have no choice in the matter. That is just heavy handed writing. It isn't dramatic. It isn't fun. It just sucks.
  13. And if you post constructively in any way, then you are nothing but a fanboi , insulted, and abused. It just isn't worth the effort.
  14. I use a medpak as an 'oh crap'. If the PvE combat has dragged on long enough and I'm still 'a live' when the medpak is off cooldown, then why not let me use it? If I'm in story mode or heroic/flashpoint mission in a PUG and the healer is consistently falling behind, then being able to use medpaks will help, not hurt, get through the content without wipes.
×
×
  • Create New...