XxPetexX Posted February 13, 2012 Share Posted February 13, 2012 I'm not against classes having the ability to stun but far too many classes have the ability to stun you and when a lot of players clash it often results in an endless series os stunlocks that takes away from the flow of combat. there should be some sort of immunity thing after a certain number of stuns for a period of time. Link to comment Share on other sites More sharing options...
Badlander Posted February 13, 2012 Share Posted February 13, 2012 (edited) Agree, but you should do a forum search there already is like 100000 on this same subject. Edited February 13, 2012 by Badlander Link to comment Share on other sites More sharing options...
jonnyshadow Posted February 13, 2012 Share Posted February 13, 2012 lol its called resolve....but its basically useless unless your cc breaker is ready to be used Link to comment Share on other sites More sharing options...
maticlandarr Posted February 13, 2012 Share Posted February 13, 2012 There is a mechanic that supposedly does what you are asking for. Needless to say it doesnt do much of anything. Link to comment Share on other sites More sharing options...
Zombifikation Posted February 13, 2012 Share Posted February 13, 2012 Resolve works, but as the other person said, your cc breaker needs to be up for it to do anything, and it won't save you from all forms of manipulation, just stuns and hard cc like whirlwind. Link to comment Share on other sites More sharing options...
Evil_Santa Posted February 13, 2012 Share Posted February 13, 2012 (edited) Your teammates can also use their "Remove negative effects" skill to break some of the CC's in this game. While i don't know if all classes have this ability, sages/sorcs do and I'll use it anytime i see someone stunned/mez'd to break them out. Also - resolve is the same as a stun immunity buff, which lotro had and while it is a decent first-line of defense against stun locking a player, anyone who's good at pvp will know the timings to use their CC's to the best of their ability and keep someone stun locked even with a brief immunity to CCs. As a Lore-Master in that game, during beta i could literally 1 v 4 and win with all the CC ability's that class had, and this was a gigantic imbalance for years until the PvP team implemented that 1st CC was 100% duration, 2nd was 75%, 3rd 50%, 4th 25% and the 5ths and remaining CCs the player was immune until they were out of combat for like 10 seconds. The above should be a mechanic of any pvp system. Another thing that could be implemented is stims to break CC's, that cost warzone comms. It'd give 50's another reason to actively play their entire warzones. Edited February 13, 2012 by Evil_Santa Link to comment Share on other sites More sharing options...
Thrack Posted February 13, 2012 Share Posted February 13, 2012 Welcome to Warhammer 2.0, we complained about the cc in that game. They didn't listen... Link to comment Share on other sites More sharing options...
Vember Posted February 13, 2012 Share Posted February 13, 2012 Warhammer launched with over 80 different CC abilities. 80. Thats E I G H T Y. Yea, that many. They went in and nerfed CC by a good bit, because it was *********** out of control. Then, some of the same people attached to that project come here and do the same.damn.thing.again. Hello? What the... Link to comment Share on other sites More sharing options...
AntoniusDelitan Posted February 13, 2012 Share Posted February 13, 2012 (edited) Pro Tip: Save your CC breaker until you're 100% resolve. That's two 4-second stuns. ONLY two... Edited February 13, 2012 by AntoniusDelitan Link to comment Share on other sites More sharing options...
Dajag Posted February 13, 2012 Share Posted February 13, 2012 Yeah save your one stun breaker till your resolve bar is full, of course by then you'll be dead most likely, but if your not dead, hit your stun breaker, fire off one other ability if your lucky then get stunned again. Link to comment Share on other sites More sharing options...
BCFlood Posted February 13, 2012 Share Posted February 13, 2012 Yep, the most entertaining part of PVP is getting stun locked and helplessly watching your toon get thrashed relentlessly until it is time to hit the button to respawn. Wait, entertaining isn't the word I'm looking for... Link to comment Share on other sites More sharing options...
Aidank Posted February 13, 2012 Share Posted February 13, 2012 The problem isn't really that most of the classes have stuns, it's that these stuns are on 30-45 second cooldowns, that pretty much means there's no real punishment if you waste it, stunning has become mindless, people just do it whenever it's up. Some half of the sorcerers I see in warzones open with a stun at 30 yards. Link to comment Share on other sites More sharing options...
MaroBaro Posted February 13, 2012 Share Posted February 13, 2012 (edited) Also, please BW get rid of damage 'causing abilities because they keep killing me! Seriously tough, l2p! Some suggestions: - don't use your CC eswcape unless absolutly necessary like if you have the ball and 10 yards to go in Huttball and are at full health. - Don't use it if the other player stunned you so he can run away. - Don't use it if you got jumped and there is no way you can survice. - And for god sake don't use it if there are 2-3 players on your ***. There is a misconception that cc is what kills you when many times you got CCed when you were at half health or in the middle of 3-4 players wailing on you. Here is a news flash: you were going to die anyhow! Edited February 13, 2012 by MaroBaro Link to comment Share on other sites More sharing options...
Otteleta Posted February 13, 2012 Share Posted February 13, 2012 Warhammer launched with over 80 different CC abilities. 80. Thats E I G H T Y. Yea, that many. They went in and nerfed CC by a good bit, because it was *********** out of control. Then, some of the same people attached to that project come here and do the same.damn.thing.again. Hello? What the... Once they fixed the CC problem in Warhammer and made it so you got a 30 second immunity after being cc'd the combat was really good. You had to time your CC's and use them wisely. All you have here is everyone firing their CC's as soon as they are available. Link to comment Share on other sites More sharing options...
Vember Posted February 13, 2012 Share Posted February 13, 2012 Once they fixed the CC problem in Warhammer and made it so you got a 30 second immunity after being cc'd the combat was really good. You had to time your CC's and use them wisely. All you have here is everyone firing their CC's as soon as they are available. I agree. Using CC should be a tactical decision, not a "use it cause its off cooldown" decision, which is what it becomes when its so prolific and there's little to no immunity to it whatsoever. Once they fix the CC problem, which you'd have thought, considering the last game, they'd have done out the gate, then the pvp will be much better, imo. Link to comment Share on other sites More sharing options...
Ossos Posted February 13, 2012 Share Posted February 13, 2012 Warhammer is down to 2 servers. Nuf said. Link to comment Share on other sites More sharing options...
Fallensbane Posted February 13, 2012 Share Posted February 13, 2012 I am someone that does dump stuns nearly anytime they are up, but thats usually because im stuck in a crapball match and I am protecting the ball carriers, because no one else will... However... Making it so that you become CC immune for 15 or so seconds after each CC you are hit with, I would be down for that. Stunlock does just kill the flow of pvp and I wouldn't mind seeing changes. Link to comment Share on other sites More sharing options...
glenbruton Posted February 13, 2012 Share Posted February 13, 2012 ppft kids these days. Dont know what a real stunlock is. Back in my day .... Seriously. Stop doing whatever it is your trying again and again and try something else! Link to comment Share on other sites More sharing options...
Soshla Posted February 13, 2012 Share Posted February 13, 2012 I have enough trouble trying to effectively use CC on ball carriers in Huttball as it is. The last thing I want is to have people giving the ball carrier CC immunity because they thought it was a good idea to stun the carrier and not his healer. And in case any of you people who do that are in this thread, here are some tips. When to stun a ball carrier: He's over a firetrap that's about to go off. He doesn't have any healing support. If he has healing support. Stun the healer. Use knockbacks and pulls to increase the amount of running s/he has to do. SLOW THE BALL CARRIER. ROOT THE BALL CARRIER. And, this is important, don't fill up their resolve with stuns they'll just get healed through. Link to comment Share on other sites More sharing options...
NoTomorrow Posted February 13, 2012 Share Posted February 13, 2012 Warhammer launched with over 80 different CC abilities. 80. Thats E I G H T Y. Yea, that many. They went in and nerfed CC by a good bit, because it was *********** out of control. Then, some of the same people attached to that project come here and do the same.damn.thing.again. Hello? What the... muhaha!!! Man, after all this it is very very hard to find sympathy for these guys. Link to comment Share on other sites More sharing options...
SydiousSWG Posted February 13, 2012 Share Posted February 13, 2012 Pro Tip: Save your CC breaker until you're 100% resolve. That's two 4-second stuns. ONLY two... Pro Tip: 2 4 sec CC = your dead lol, unless the player(s) go afk after the first one Link to comment Share on other sites More sharing options...
RealAeiouy Posted February 13, 2012 Share Posted February 13, 2012 Your complaint makes no sense. People who are stunned can not stun others. If you find yourself constantly stun locked you and your team are doing something wrong. Link to comment Share on other sites More sharing options...
RealAeiouy Posted February 13, 2012 Share Posted February 13, 2012 Pro Tip: 2 4 sec CC = your dead lol, unless the player(s) go afk after the first one That would require 4k-5k damage for 5 consecutive cool downs Link to comment Share on other sites More sharing options...
ProKsnNwk Posted July 30, 2012 Share Posted July 30, 2012 That would require 4k-5k damage for 5 consecutive cool downs LoL, for Sentinel Watchman or any other burst DPS, 5 sec is enough to do 15k dmg or more and kill the guy during 2 x 4sec stunns. At least for me and my friends that's enough time to kill someone. Link to comment Share on other sites More sharing options...
TKMaster Posted July 30, 2012 Share Posted July 30, 2012 Pro Tip: 2 4 sec CC = your dead lol, unless the player(s) go afk after the first one You really should try PVE if your dieing that fast. Link to comment Share on other sites More sharing options...
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