prien Posted February 10, 2012 Share Posted February 10, 2012 Just from how much they heal for me this is what I have been able to tell Underworld medicine- 2.0 sec cast, 25 energy, heals 2700, adds upper hand Emergency Medpac- 1 second(universal cooldown), 0 energy, heals 1700 total cast- 3 seconds total energy- 25 total healing- 4400 Kolto pack- 1.5 sec cast, 20 energy, heals 2200 casting twice total cast- 3 seconds total energy- 40 total healing- 4400 I feel like this needs a rework, possibly talented to drop the energy cost way down, cause it just isn't worth being on the bar right now as one of our main heals Link to comment Share on other sites More sharing options...
Larce_Apollo Posted February 10, 2012 Share Posted February 10, 2012 I don't use it myself, cost too much resource wise for equal or less healing. It's been stated many times in scoundrel forums that it needs to be re-done along with kolto cloud. Link to comment Share on other sites More sharing options...
ulvsblak Posted February 10, 2012 Share Posted February 10, 2012 very often in end game PVE suring platform jumping, boss stomps who eat away 50% of full raid health, basically it becomes economical if you can get it on more than 3 players and top them up Link to comment Share on other sites More sharing options...
Iheamylap Posted February 10, 2012 Share Posted February 10, 2012 I used it some until I acquired Emergency Medpac. Once I got that, I refused to use Kolto Pac and I have never regretted removing it from my toolbar. Link to comment Share on other sites More sharing options...
undertowbr Posted February 10, 2012 Share Posted February 10, 2012 Agreed. My suggestions for something unique (rather than just increasing healing or reducing cost): 1. Critical heals from Kolto Pack will increase the target's armor rating by 30% for 8 seconds. 2. Each tick of Kolto Cloud has a 25% chance to remove 1 harmful effect from the target. also, allow Upper Hand to stack 3x! Link to comment Share on other sites More sharing options...
jxcham Posted February 10, 2012 Share Posted February 10, 2012 Agreed. My suggestions for something unique (rather than just increasing healing or reducing cost): 1. Critical heals from Kolto Pack will increase the target's armor rating by 30% for 8 seconds. 2. Each tick of Kolto Cloud has a 25% chance to remove 1 harmful effect from the target. also, allow Upper Hand to stack 3x! Guys, Kolto Pack =/= Kolto Cloud. I use Kolto Pack a lot for fakecasting in PvP. Link to comment Share on other sites More sharing options...
prien Posted February 10, 2012 Author Share Posted February 10, 2012 I use kolto cloud, I don't think its very good for a 31 point skill, but at least it is extra healing and insta cast. But seeing both skills reworked would be really nice Link to comment Share on other sites More sharing options...
HyunTheGun Posted February 10, 2012 Share Posted February 10, 2012 Kolto pack is only useful if you aren't heal specced and have 2 points in exploratory surgery. I find it to be very useful as a pvp scrapper. Link to comment Share on other sites More sharing options...
undertowbr Posted February 10, 2012 Share Posted February 10, 2012 I realize that. Was just listing my Smuggler wishlist. Guys, Kolto Pack =/= Kolto Cloud. I use Kolto Pack a lot for fakecasting in PvP. Link to comment Share on other sites More sharing options...
Merk-aba Posted February 10, 2012 Share Posted February 10, 2012 Does Kolto Pack consume the Upper Hand when cast or when the 1.5 sec cast time completes. Otherwise I cant see using a UH consuming spell to "draw out" interupts. seems much too costly Link to comment Share on other sites More sharing options...
Azaranth Posted February 10, 2012 Share Posted February 10, 2012 Does Kolto Pack consume the Upper Hand when cast or when the 1.5 sec cast time completes. Otherwise I cant see using a UH consuming spell to "draw out" interupts. seems much too costly The resources are consumed when the spell is completed Link to comment Share on other sites More sharing options...
SliggXx Posted February 10, 2012 Share Posted February 10, 2012 I have two uses for it. 1. To draw interrupts to free me up to use UWM 2. High burst healing situations where long-term energy use is not at all a factor. For example, in huttball if I am above a ballcarrier and he is close to the goalline with 3-4 people on him. Very rare though. They need to add some sort of a proc to it to make it worthwhile. Link to comment Share on other sites More sharing options...
kalexkhan Posted February 10, 2012 Share Posted February 10, 2012 I have two uses for it. 1. To draw interrupts to free me up to use UWM 2. High burst healing situations where long-term energy use is not at all a factor. For example, in huttball if I am above a ballcarrier and he is close to the goalline with 3-4 people on him. Very rare though. They need to add some sort of a proc to it to make it worthwhile. Why not use the upper hand stack to cast an instant emergency medpac for a REAL heal though instead? One that cannot be interrupted anyhow. It becomes useless if you have emergency med pack as far as I'm concerned. I don't pve that much though, maybe theirs scenarios where it's applicable. Link to comment Share on other sites More sharing options...
SliggXx Posted February 10, 2012 Share Posted February 10, 2012 Why not use the upper hand stack to cast an instant emergency medpac for a REAL heal though instead? One that cannot be interrupted anyhow. It becomes useless if you have emergency med pack as far as I'm concerned. I don't pve that much though, maybe theirs scenarios where it's applicable. I only use it in PvP. You don't seem to understand what I was getting at. I don't know which part your comment was in reference to, so I will assume both. 1. I use UWM medicine a lot in PvP. It heals for 3 times what EMP does. So if I want to get an UWM off and have the time to do so, I will try to draw an interrupt with Kolto Pack and then cast UWM. EMP is very useful, but is also not strong enough to be relied upon soley. You have to use UWM too. 2. As for burst healing, the reason I will use it in place of EMP is because EMP triggers Global Cool Down and heals for less than Kolto Pack. The total healing throughput in, say 15 seconds, while using Kolto Pack over EMP is considerable, especially because of alacrity (even though we all hate that stat). In 15 seconds we will get off at least one extra Kolo Pack over the number of EMPs we could cast because the cast time is faster than the GCD, not to mention the extra 500-800 base healing points per cast. Link to comment Share on other sites More sharing options...
Kagato_Muyo Posted February 11, 2012 Share Posted February 11, 2012 (edited) I never use it, main things I use: slow release med, emergency medpac, triage (for debuffs and quick heal) uwm and occasionally cloud. I will use kolto pack to fool the enemy team in pvp though, pretty much all I use it for. Edited February 11, 2012 by Kagato_Muyo Link to comment Share on other sites More sharing options...
Demarcc Posted February 11, 2012 Share Posted February 11, 2012 Very seldom. It IS our highest HPS throughput rotation though, UWM-KP-UWM-KP. But it will cripple your resources very fast. The 4pc bonus adds 15% to the crit rating on it, giving me 60% crit on KP so I do *occasionally* use it when I need massive healing on a tank for some reason. (Frenzy on Bonecrusher for example) Its very seldom used though. Its kinda meh as a spell and I do agree that it needs *something* added due to the energy + UH cost of the ability. That being said, you should'ent remove it from your bar .. its a very situational ability, but there ARE situations you should use it. Link to comment Share on other sites More sharing options...
DunsparrowSolo Posted February 12, 2012 Share Posted February 12, 2012 Kolto Pack - Cast this to make them interrupt it. Then cast something useful. Link to comment Share on other sites More sharing options...
DunsparrowSolo Posted February 12, 2012 Share Posted February 12, 2012 2. High burst healing situations where long-term energy use is not at all a factor. For example, in huttball if I am above a ballcarrier and he is close to the goalline with 3-4 people on him. This is a stupid time to cast it. UWM and KP have the same cast time, but KP heals for less, so you are actually reducing your "high-burst" healing. Link to comment Share on other sites More sharing options...
Ethias Posted February 12, 2012 Share Posted February 12, 2012 This is a stupid time to cast it. UWM and KP have the same cast time, but KP heals for less, so you are actually reducing your "high-burst" healing. I must be missing something; how do they have the same cast time? Link to comment Share on other sites More sharing options...
KaosPeppers Posted February 13, 2012 Share Posted February 13, 2012 should be like flash of light or flash heal from that other game. High healing, high resource, fast cast time. Link to comment Share on other sites More sharing options...
Demarcc Posted February 13, 2012 Share Posted February 13, 2012 This is a stupid time to cast it. UWM and KP have the same cast time, but KP heals for less, so you are actually reducing your "high-burst" healing. UWM base cast time = 2.5s, 2.0s with Talents (Exploratory Surgery) KP Base cast time = 1.5s 4 Piece set = +15% to crit on KP casts. Your wrong dude, UWM-KP-UWM-KP .. Is without a doubt our highest throughput healing. Its not good at all for energy management, but it will result in the biggest healing. You really need to read your ability / talents tooltips. Link to comment Share on other sites More sharing options...
Abanoth Posted February 13, 2012 Share Posted February 13, 2012 Kolto pack is only useful if you aren't heal specced and have 2 points in exploratory surgery. I find it to be very useful as a pvp scrapper. This. It's a very good quick 1-2 heal to save an ally at the last minute or keep yourself alive through dots. Link to comment Share on other sites More sharing options...
Jamsandwich Posted February 13, 2012 Share Posted February 13, 2012 I've actually found KP quite handy for the last boss in Esseles HM. Really good to heal up his lightsaber throws quickly before he starts doing more direct damage. But yeah, other than that one fight, KP isn't even on my toolbar. Link to comment Share on other sites More sharing options...
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