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Everything posted by Kagato_Muyo
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Too much XP is too much - OP Companions - Badly tuned level sync
Kagato_Muyo replied to Turshek's topic in General Discussion
It's not like they implemented a level adjuster that scales your level to the area or anything... Oh wait, they did. -
This. You may see "lots" of complaining, but as some bright individuals may know there are plenty of players, new & experienced, online taking part in the game and probably thoroughly enjoying it. Give everyone on the planet a fresh juicy peach, and statistics will show that roughly 10-15% of the entire population will dislike the peach, and complain, while the rest of the world are contently enjoying the delicious peach. This, boys and girls, is part of Murphy's Law. "Anything that can go wrong will go wrong." You simply cannot please everyone, it is impossible.
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Enjoy it now while you can, I'm sure it'll be nerfed soon
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This is a known bug that, unfortunately, cannot be fixed until patched. When you unlock Nico before you activate the new expansion (IE: Beginning the story) You lose ALL previous companions, that includes Nico.
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Interesting, I'm getting that message too.. "Unable to summon due to story restrictions"... what the heck..
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So are the contacts on other planets capable of being recruited as companions once you finish their missions? Anyone know? Like on Hoth, etc
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Awweeeesome! Thank you :D This is the KOTOR I've been waiting for
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They said they're making more of these episodes, right? Like every month minus the holidays
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The story, so far, is awesome. I love the companion changes but what about the unique actives each had available? I also love being able to change the companion from one role to another easily, and the annoying task of getting gear for them being removed was nice, imo. As soon as I got off work I came straight home to give this a go, and I haven't experienced any bugs or glitches, no lag and no issues connecting to the server to play. Unlike some other MMO's that will not be named during expansion release... Though getting to 65 was incredibly easy, not sure if that was intentional or not.. Thank you for a great expansion. I appreciate all the hard, and amazing, work put into this, I am truly glad I decided to remain subbed. I look forward to the following episodes! Keep up the great work! :D
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8M and 16M need better balance!
Kagato_Muyo replied to Baerik's topic in Flashpoints, Operations, and Heroic Missions
From a healer's point of view 16man is more difficult than 8man NM - yes, we have titles and clear in a day - whoopdy doo. It's easier for "fails" to be carried in 16man than it is in an 8man - only thing we have to go on is who pulls threat the most since we don't have any DPS meters. Having done 40man then later 10/25 WoW raids, EQ, Eve fleets, and DC:U (lol) - Swtor OP's are by far the most fun and challenging, imo - especially when you've taken down Soa and Karagga while they were both full of bugs/glitches. Remember? before the chest spawned, I'm sure you remember.. -
I like you Aaryan-Blitz, wish I had more friends like you
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it's pretty much useless as a healer, but it's nice to fool people in warzones who are interrupt happy. I could see the dps scoundrels using it every so often.. I guess.
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Impressive, very impressive. @Waagabond - Lol at you, lol indeed. I'm a bad scoundrel/op? I top charts in PvP and I'm 5/5 in nightmare mode, fool. Sentinels: Use many hotkeys and take a bit of know-how to master. Scoundrels: All specs: healing, scrapper and dirty fighting don't use nearly as many hotkeys as Sents and are almost face-roll. THAT BEING SAID, I'm not saying Scoundrels have it easy or good, our class needs work for sure. Waaaah, I have to use double vanish to kill someone now.. Waaaaah. >.>
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ah, thanks all
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How to shot web? Err, how do you rate a thread?
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You'll find out as you get higher, this is, for the most part, true. Depends on how good you are, how well geared you are, how well geared they are, how good they are with their class and who is currently broken/balanced. Scrapper doesn't really shine until later on, so imo, go sawbones if you don't want to dps. Oh, and ignore that other skill tree that we'd like to pretend isn't there.
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kolto pack, anyone actually use as a healer?
Kagato_Muyo replied to prien's topic in Scoundrel / Operative
I never use it, main things I use: slow release med, emergency medpac, triage (for debuffs and quick heal) uwm and occasionally cloud. I will use kolto pack to fool the enemy team in pvp though, pretty much all I use it for. -
Scoundrel Sawbones Rakata Gear Discussion
Kagato_Muyo replied to ulvsblak's topic in Scoundrel / Operative
I'm 4/5 rakata with 1/5 columi and a rakata weapon + offhand, left all the mods 'factory default', and I have no trouble healing through nightmare, so I don't see what all the fuss is about. Fine the way it is and a nice balance, imo. -
16M Karagga NM Mode - Video
Kagato_Muyo replied to Crowbarx's topic in Flashpoints, Operations, and Heroic Missions
show me a soa NM fight -
Fastest leveling spec for Marauder?
Kagato_Muyo replied to swtorpeter's topic in Sentinel / Marauder
thank you for all the helpful insight to the Marauder spec, EasymodeX. It's kind of sad that there's really one one good tree right now, Rage being a close second.