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Posts
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Joined
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10 GoodPersonal Information
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Location
California
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Interests
Gaming.
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Occupation
Nursing
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Too much XP is too much - OP Companions - Badly tuned level sync
Kagato_Muyo replied to Turshek's topic in General Discussion
It's not like they implemented a level adjuster that scales your level to the area or anything... Oh wait, they did. -
This. You may see "lots" of complaining, but as some bright individuals may know there are plenty of players, new & experienced, online taking part in the game and probably thoroughly enjoying it. Give everyone on the planet a fresh juicy peach, and statistics will show that roughly 10-15% of the entire population will dislike the peach, and complain, while the rest of the world are contently enjoying the delicious peach. This, boys and girls, is part of Murphy's Law. "Anything that can go wrong will go wrong." You simply cannot please everyone, it is impossible.
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Enjoy it now while you can, I'm sure it'll be nerfed soon
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This is a known bug that, unfortunately, cannot be fixed until patched. When you unlock Nico before you activate the new expansion (IE: Beginning the story) You lose ALL previous companions, that includes Nico.
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Interesting, I'm getting that message too.. "Unable to summon due to story restrictions"... what the heck..
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So are the contacts on other planets capable of being recruited as companions once you finish their missions? Anyone know? Like on Hoth, etc
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Awweeeesome! Thank you :D This is the KOTOR I've been waiting for
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They said they're making more of these episodes, right? Like every month minus the holidays
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The story, so far, is awesome. I love the companion changes but what about the unique actives each had available? I also love being able to change the companion from one role to another easily, and the annoying task of getting gear for them being removed was nice, imo. As soon as I got off work I came straight home to give this a go, and I haven't experienced any bugs or glitches, no lag and no issues connecting to the server to play. Unlike some other MMO's that will not be named during expansion release... Though getting to 65 was incredibly easy, not sure if that was intentional or not.. Thank you for a great expansion. I appreciate all the hard, and amazing, work put into this, I am truly glad I decided to remain subbed. I look forward to the following episodes! Keep up the great work! :D
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8M and 16M need better balance!
Kagato_Muyo replied to Baerik's topic in Flashpoints, Operations, and Heroic Missions
From a healer's point of view 16man is more difficult than 8man NM - yes, we have titles and clear in a day - whoopdy doo. It's easier for "fails" to be carried in 16man than it is in an 8man - only thing we have to go on is who pulls threat the most since we don't have any DPS meters. Having done 40man then later 10/25 WoW raids, EQ, Eve fleets, and DC:U (lol) - Swtor OP's are by far the most fun and challenging, imo - especially when you've taken down Soa and Karagga while they were both full of bugs/glitches. Remember? before the chest spawned, I'm sure you remember.. -
I like you Aaryan-Blitz, wish I had more friends like you
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it's pretty much useless as a healer, but it's nice to fool people in warzones who are interrupt happy. I could see the dps scoundrels using it every so often.. I guess.