Jump to content

undertowbr

Members
  • Posts

    11
  • Joined

Everything posted by undertowbr

  1. Well, the "fix" lasted for 24 hours and now I'm back to camera madness. Screw this.
  2. I'm a smuggler, I park wherever the *%$ I want.
  3. This issue has been driving me CRAZY. I tried so many things to no avail. One thing that has (hopefully!) fixed the problem is running SWTOR in XP SP3 Compatibility mode. To do this, right click the SWTOR icon on your desktop. Choose Properties. Go to the Compatibility tab and turn on Compatibility Mode, choosing XP SP3 from the dropdown. Start SWTOR as usual. I'm know this issue has come and gone for me in the past, I'm hoping this time it's gone for good...
  4. /signed The giggle adds character, and is also functional. Keep the giggle, but make it only audible to the smuggler. Or a social option.
  5. I like this talent more for the heal than the cleanse (as noted, it's almost impossible to know if you've cleansed anything important anyway). The heal is actually 2 heals; a small one and a medium one. For some reason they display right on top of each other making it nearly impossible to read them both. I typically see them go for about 400 and 650 for a total heal of around 1050, plus either value or both can crit. For a measly 10 energy on an insta-cast 4.5 second cooldown and with the added bonus of possibly cleansing something, I use Triage as a regular part of my heal rotation.
  6. I realize that. Was just listing my Smuggler wishlist.
  7. Agreed. My suggestions for something unique (rather than just increasing healing or reducing cost): 1. Critical heals from Kolto Pack will increase the target's armor rating by 30% for 8 seconds. 2. Each tick of Kolto Cloud has a 25% chance to remove 1 harmful effect from the target. also, allow Upper Hand to stack 3x!
  8. Well done. I completely agree with you. In fact, I didn't understand the ending at all. I didn't even realize the story was over. Next thing I knew I was given a quest for Belsavis dailies and I was like... *** happened?? Your version is much more compelling.
  9. My Sawbones Wishlist 1. Kolto Cloud: each tick has a 20% chance to remove 1 debuff. 2. Kolto Pack: when Kolto Pack crits, the target's Armor is increased by 30% for 8 seconds 3. Surrender: reduces incoming damage by 30% for 5 seconds 4. Let Upper Hand stack 3 times. fixed?
  10. Along the lines of HoT Tedium, I wonder if anyone can confirm what I *think* I'm seeing with SRMP. As mentioned, it is most efficient to refresh the stack of SRMP before it expires. The heal ticks once every 3 seconds for 15 seconds. You obviously want to try to get 4 ticks off before refreshing the stack for max efficiency. So let's say you refresh the stack at 14.5 seconds... well what I think I'm seeing is that the timer resets to zero, and the target will not be healed until the first tick of the new stack at 3 seconds. Now you've gone from the 12 second mark on the first set to the 3 second mark of the new set... that's 5.5 seconds the target has gone without getting health. I think this means the most efficient time to refresh the stack is right after the 4th tick (as close to 12 seconds as possible). Talk about tedium. It's a nightmare to try to keep track of this. Add pugnacity, Upper Hand, and energy regen and you've got absolute madness. Strangely, it IS kind of fun... you just aren't aloud to blink! Totally agree that some UI tweaks would go a long way.
  11. The argument against Crit Healing (that is causes overhealing) is probably less strong in this game, due to the fact that your HoTs can crit. Stacking your HoT is going to be the basis for any healing encounter, and boosting the crit chance for each tick is going to prove very beneficial. Of course Cunning is still stat #1, but I put Crit/Surge right behind it.
×
×
  • Create New...