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prien

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  1. If you are going to have a massive zone with 50+ people often, how does it make sense that the turret (which is still broken often) gets shut down from any stun/ae stun/dazzle/knockback
  2. Well to have people getting 15k/hour in ilum gives little incentive to get 1k per win in warzones if you actually want to grind your valor. Rank 59-60 would take about 20 hours of doing warzones in a premade
  3. There is so many things wrong with it, and they have given no feedback that they even considering it to be broken right now. I just dont understand how you could ever play for more then 5 minutes in this zone and not think it is totally broken. Right now doing my weekly. 60ish imps vs 25 republic. Whats the zone even look like I sit in my base all day every day for my daily
  4. I would honestly say I would be happy if they took out ilum all together and added a different pvp daily in its place. I hate doing my 30, but still need gear so I do
  5. Even on the hugely underdog republic side ilum is such a huge amount of valor higher then warzones, it really completely trivializes pvp valor system. I had a few people in my guild and that I know that did 100-150k valor in ilum yesterday. That amount of valor gains would take winning every warzone for 2 days with no sleep. I would like it if battlemaster actually meant something, like you played warzones enough to have a clue what to do in them, not just that you sat in an aoe fest for a few days and now you have gear
  6. I think everyone who plays right not agrees that this zone is broken and bad, least everyone in my guild and people that I play with. I just want to know if bioware has plans for fixing it
  7. As it is with imps outnumbering republic on almost every server, often 2v1-4v1 the zone is just a total waste. Is there any set plans to fix this zone?
  8. I put a post before working out the numbers, but there is no situation where you should use kolto pack right now, it is always worse then underworld+emergency combo. I really want it to be good, because having a second castable heal would be really big for pvp, as people dont fall for interrupting diagnostic scan unless they are super bad
  9. prien

    Juggernaut PVP sucks

    I realize crits like that arn't possible anymore, but 4k+ae crits are, so saying a class is under powered with that is just not being rational.
  10. Honestly the classes that are getting the short end of the stick right now are healers and pure dpsers(no heals or guard) Pure dpsers are obviously bad off, 2.5k hit, 75k damage, 10 kills, 25 kills, 300k damage (maybe) Healers(if they want to win and focus on healing) 2.5k heal, 5k heal, 75k healing, 300k healing. Issue is healers don't often do that, instead they do what I do when I am with pugs and get to 75k healing or 300k healing, then hit 3i to 4 of the dps medals, which means they really arnt doing there job.
  11. I was about to make a thread saying the exact same thing. Cheat in warzones and you are rewarded with constant wins. No fear of bans, rollbacks or character deletion. You might want to change you policy to reflect that bioware. Maybe you should post here that rather then reporting people for exploiting you should just exploit every game yourself to receive the same massive rewards. (same guild has been exploiting pvp 12v8 bug for over 3 weeks now, many of them hit battlemaster from it and not one has a ban yet)
  12. true, probably need to add a mechanic similar to wintergrasp then with man down buff, because it just doesn't work the way it is in right now
  13. Someone did make a good point that capping the amount of players in ilum would just leave all the sith in out in the cold, but how about implementing a man down buff for the pvp area on the zone if sides are un even. This said that doesnt really fix being man down cause doing 100% more damage as one char doesnt beat 2 chars doing 1/2 the damage (more stuns, cc, skills on the 2 players) but at least maybe republic could leave there base
  14. Its kinda sad that sorcs are the strongest/most durable healer as well as the highest dpsing class in warzones. As a scoundrel I hate that bubble as a dps sec sorc protects more then 2 stacks of slow release medpac over 18 seconds. Because of the mecanics even if it didn't protect for a higher number it would still be far superior due to the mechanics of the spells
  15. title says it all, this zone will never be anything but useless till there stops being 3v1 or 4v1 at all times. I have twice so far pushed out of my base playing as republic, and I am rank 55 and do the daily every day. I have not once been in the zone with closer then 2v1 imp vs republic ratio. What were you even thinking would happen with most servers 2-3 imps to every republic?
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