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Demarcc

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  1. Just an FYI. Vet mode may be buggy. Me and the wife ran foundry in Vet for the part and no joy .. was'ent there. The quest tracker indicated that it was on the console however it was missing. Left and immediately ran it again in story, took all of 10mins to blast through, and the part was there as indicated. Sooooo tldr : run it in story.
  2. Possible? Yes. Worthwhile? Nope. At the gear level to do this you wont need anything that the instances provide. Now if your just in it for the fun and challenge then yup go ahead. I've duo'd a couple on my Smuggler (Sawbones - Fully modded Rakata) with Corso as a tank (Rakata / Columi) with a friend. The challenge was fun .. but everything is pretty much vendor trash.
  3. I'm pretty tolerant. I spacebar thought everything these days but I dont ***** if other dont. It may be thier first time or maby they just enjoy it. Fair play to them. Not really an issue to me since an extra few mins on a flashpoint run is nothing in the grand scheme of things. Of course since I dont run Flashpoints anymore this is really no longer an issue to me. Theres nothing in a flashpoint worth my time doing and pretty much my entire guild is in Rakata including our alts .sigh. Having said that, again I have nps with people who want to watch them, grab a beer or soda, or light myself a smoke. Its not as if FPs are hard or stressful anyway so whats the point getting wound up about it. Did make a habbit of getting people on vent tho for FPs .. makes it alot more fun if I dont have to type crap all the time !
  4. Oh I should note that we dont *hide* at any point on this fight. After the group knockback we stack on his butt and heal through the damage. Its a massive DPS loss to run and hide. We use the standard set up 1 tank, 2 healers, 5 DPS for 8 man (Although as said we have 1 DPS in tank gear and stance to fill an OT roll) 16 man we use 2 tanks (Just b/c we have two .. dont need 2 for EV, though you will for KP) 4 healers and 10 DPS. We do always take 1 sage, our other healer is usually a smuggler (me) or another smugg. For 16 we use sage, smugg, smugg and either another smugg or sage depending on who's on. (We lack commando healers ) Sages are not required, but in all honesty they make any AoE damage period easier. We've done HM's with no sage .. never tried a NiM without a sage tho .. may have to do that sometime, pretty confident I could heal NiM on on smugg / smugg duo
  5. Person above me is correct. Cannonade is NOT random. The attack (Cannonade) always hits the second treat target. The barrels glow red when hes about to do it as well. The attack hits pretty hard AND leaves a DoT on the target. Having an "OT"" type character works best. Does not have to be a Tank .. just someone able to take a hit. Personally we use a DPS guardian. The only *iffey* period is when the tank suffers the knockback, which is an aggro dump. This puts the offtank on top threat and will bump one of your healers/DPS to second threat and the target of Cannonade. Your tank HAS to position himself in such a way that the knockback does not range him from the boss for a taunt. (Ours gets knocked into the side wall behind the boss) as soon as the knockback occurs he taunts (regaining top threat) and Cannonade is then targeted on our OT again. Just so I am clear .. the *OT* is a character able to maintain 2nd threat and absorb the hits. It does not *have* to be a tank. A trooper/BH will do, DPS guardian/Jug is fine. As long as your healers know who will be the target you can drop a bubble on them as soon so the guns glow red and you'll be fine. Make sure your healers keep this OT at full health too to take the hits, remember the dot! Also your OT knowing his is taking these hits can use CD's when barrels glow red if hes not confident he has the health to take the hit. Once you master this the cannonade is predictable damage and wont cause you any more issues. GL !
  6. They used to be H4's in beta, they were changed to H2 when the game went live.
  7. Demarcc

    Hire my dog.

    My dog's been watching me play MMO's all his 12 year life. I believe he's more qualified than most of Biowares staff. They should hire him and smear peanut butter on a key board for him to write up some patch notes. Lets be honest .. he could'ent do much worse right?
  8. Not sure where your getting this from. I think you mis-read his posts. He specifically said healers were pretty much fine and the bad DPS are the issue. He also said (in the post that you replied to) that most Marauders are just bad (Which I agree with) but those that ARE good are very powerful (Which I also agree with) The only single class I fear in WZ's are the *good* Marauders on my server. When they come after me (they always do) I CC and run .. I have no other options. Standing there trying to heal is suicide. I cant kill them before they destroy me .. so running is all I can do. Bad Marauders make me LOL when they dont interrupt anything ..
  9. Actually in the Anglo-Norman (Ie English) version Valor does indeed have a U in it. Valour. Go look it up sometime. Same with Colour .. has a U in it as well. I've never seen Armor with a U, Amour is a different word that means a totally different thing. Turret with a N? Never heard of anyone spelling Turret with an N so not sure where that comes from. The OP's sig indicates that hes English, So stop being a smart ***, Valour is an acceptable spelling in English.
  10. Some of the sith on my server (specifically Marauders) have taken to yelling *oww my nuts* when they leap on me. My first reaction when a marauder leaps at me is kick and run, I dont wanna be anywhere near them (sawbones healer) I guess I'm pretty consistent with my nut kicks. Spec'd for the 30s CD and run speed boost too .. so chasing me around to kill me they will receive several nut kicks as I run around the field healing away and doing my utmost to stay the hell away from them !
  11. RvR in Warhammer was a sad joke. I bought the game looking foward to the RvR, Initially there was to be NO RvR in warhammer, it was going to be a pure WZ based game for PvP. the outcry on the Alpha forums lead to oRvR being added later in the games development. That the developers of DAoC handed out the POS that was Warhammer to us was an insult. We expected better. The DAoC community near on-mass joined the Warhammer band wagon, and most of us left within the first two months. Its was a pale shadow of DAoC and a dissapointment. The fact that RvR was only added due to tester feedback should have been telling, I guess we just put too much faith in Mythic (based on DAoC)
  12. You cant have a stun that does not grant resolve. Too open to abuse. You could have JKs force charging people over and over in teams to keep people 100% stunned. Improbable? yes, but the ability would be there. Imagine 3 JKs on a team who coordinated a no resolve stun on someone. A 12s CD skill that stuns for 2s with no resolve? They could keep someone stun locked 50% of the time, 6s Stun locks = GG. That they are doing this is kinda silly, it will limit JKs mobility in games if they are playing smart and watching resolve. Maby thats the intention?
  13. Ya thats gonna seriously screw you guys in huttball. You'd have to be very careful using your charge skill so as not to white bar people at the wrong time. Hey look on the bright side ! I dont have a gap closer ... so at least you still have the option to use it ! (Although I can see why your upset)
  14. Demarcc

    Helicopter wiev!?

    It took a second read on part ya ... i'm guessing english is like his 4th language? I wont ***** tho .. My french is dire and I have even worse spanish and german skills. Anyone that can write something I can at least understand in another language is one up on me !
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