LanceUpercutt Posted February 4, 2012 Share Posted February 4, 2012 what are your short term and long term plans for pvp Link to comment Share on other sites More sharing options...
CWRicheson Posted February 4, 2012 Share Posted February 4, 2012 What is being done about chest exploiting on Correllia and Hoth? Link to comment Share on other sites More sharing options...
iceperson Posted February 4, 2012 Share Posted February 4, 2012 Do you guys consider class representation when balancing? For instance, will you nerf sorcs simply because there are a lot of them? Link to comment Share on other sites More sharing options...
VertrasDH Posted February 4, 2012 Share Posted February 4, 2012 Are there any plans to make PvP : Armor mods, enhancements, etc. So that we can keep the look of our orange gear with the benefits of the PvP stats? Link to comment Share on other sites More sharing options...
WRB- Posted February 4, 2012 Share Posted February 4, 2012 I like the color of my pre-order crystal but can't really use it at higher levels due to weaker stats. Is there, or will there be, a way to to get a crystal that matches the color of the pre-order crystal but with better stats? Link to comment Share on other sites More sharing options...
JuicyFruits Posted February 4, 2012 Share Posted February 4, 2012 Is world PVP important for you guys, and if yes, how do you plan to fix the faction imbalance problem? Link to comment Share on other sites More sharing options...
Shalewind Posted February 4, 2012 Share Posted February 4, 2012 Will the addition of augments to critical craft orange "custom" gear eliminate the viability of bought custom gear? Can an augment slot be added to bought custom gear? Link to comment Share on other sites More sharing options...
Gavin_Darkl Posted February 4, 2012 Share Posted February 4, 2012 Any possibility that you will revamp leveling? What I mean is you take the same planets in the same order every time for each character you make based on the faction leveling path. This makes Leveling a 2nd or 3rd time very boring seeing the same planet over and over. Not to mention that the amount of time spent interacting with NPC quest givers outside your storyline gets old fast. Could we get 2 to 3 planets per level range and no NPC quest interaction, just grab the quest without making selections and go? Link to comment Share on other sites More sharing options...
Crabbok Posted February 4, 2012 Share Posted February 4, 2012 Would it be possible to add some diversity to the specs of Sentinels/Marauders? Perhaps reworking one line to have more emphasis on ranged attacks, or in some ways to distinguish the lines a bit more, since they are all essentially DPS specs. Link to comment Share on other sites More sharing options...
buddytonto Posted February 4, 2012 Share Posted February 4, 2012 When you made the blog post about the balancing act of what to fix, what to balance, and when; got me thinking about how the items are prioritized, as it didn't really explain that. With Warzones inviting more people than the allotted 8, and forcing them to end early, is pretty game breaking. How do you choose what is and what isn't high priority in patching? Link to comment Share on other sites More sharing options...
Clash Posted February 4, 2012 Share Posted February 4, 2012 Are you aware that you have overlooked a very basic MMO feature - the /roll function? (/roll allows guilds to fairly distribute loot using Master Looter in Hardmode Operations, without the need for a DKP system. There is no reason it shouldn't be in already. Disclaimer: I love this game to bits, and am not taking a dig. I'm simply trying to make it very clear that people are totally baffled as to why /roll isn't already in the game. It would surely be a very easy-to-implement feature (random 1-100 number generator in chat) in a near-future patch. Link to comment Share on other sites More sharing options...
The-Vermin Posted February 4, 2012 Share Posted February 4, 2012 Are there plans to, if so how far off are we, from seeing more social items in game? Link to comment Share on other sites More sharing options...
Janglor Posted February 4, 2012 Share Posted February 4, 2012 Does the development team at any point plan to make the other two trees for Sentinel even remotely viable? Or if your not interested in doing an entire expertise overhaul maybe you could just take away the massive gimp on our offhand sabers so our damage makes up for our lack of tanking/healing/cc/group usefulness? Link to comment Share on other sites More sharing options...
Bukvator Posted February 4, 2012 Share Posted February 4, 2012 Hello, do you planing some competetive PvP like rated arenas or rated warzone? Link to comment Share on other sites More sharing options...
lucasomega Posted February 4, 2012 Share Posted February 4, 2012 Do you have plans to expand minigame content (such as pazaak, pod racing, more space missions)? Link to comment Share on other sites More sharing options...
Navakai Posted February 4, 2012 Share Posted February 4, 2012 When, or can we expect a combat log implemented? I understand the slippery slope of macro's and addons or damage meters, however combat log seems like a really important part of any MMO. I Hate not having one, and I know I'm not alone. Link to comment Share on other sites More sharing options...
AlzocStorm Posted February 4, 2012 Share Posted February 4, 2012 Will we see additional customization options available for already-created characters when the Legacy system arrives, or will it be for brand-new characters only? Link to comment Share on other sites More sharing options...
Ritterific Posted February 4, 2012 Share Posted February 4, 2012 Several other MMO's have had problems with melee characters having a disadvantage in end game activities compared to ranged characters. My experiences in-game so far have led me to feel this is the case in SW:ToR as well. What steps are you taking to keep melee characters and classes competative with ranged classes in endgame content (pvp in particular, but pve is also subject to this as well)? Link to comment Share on other sites More sharing options...
Kaonis Posted February 4, 2012 Share Posted February 4, 2012 My question concerns enrage timers on bosses in all the end game. Namely why it was put in in it's present state. As in why is it that a boss can instantly 1 shot a whole group and why the timers are so short effectively turning every boss fight in the game into a (very) short timed battle? Link to comment Share on other sites More sharing options...
Sun-Runner Posted February 4, 2012 Share Posted February 4, 2012 Question: When do you intend to implement same-sex romances (male/male and female/female) into the game? Within a month, three months, six months, a year, more than a year, never? Link to comment Share on other sites More sharing options...
Zyillo Posted February 4, 2012 Share Posted February 4, 2012 When, approximately, will the FPS issues many are experiencing be solved? I am talking about, specifically, the issues described in the "Horrid FPS" thread. You know, the one that has been remade probably a dozen times now. Link to comment Share on other sites More sharing options...
Yakito Posted February 4, 2012 Share Posted February 4, 2012 Will you stop our companions from closing all our currently open windows when they come back from missions? Link to comment Share on other sites More sharing options...
Zagadka Posted February 4, 2012 Share Posted February 4, 2012 Are there plans (god I hope so) to make buffs stay on companions when you put them away for whatever reason (such as Guard turning off when you launch a speeder)? Link to comment Share on other sites More sharing options...
CodyJBrown Posted February 4, 2012 Share Posted February 4, 2012 What kind of metric(s) do you plan to provide the raiding community with (damage meters, combat log, etc) to help us analyze and see what needs to be changed/fixed with how we approach encounters? Link to comment Share on other sites More sharing options...
HotStuff_SW Posted February 4, 2012 Share Posted February 4, 2012 Will you be adding Cathar as a player character species (preferably as Jedi Knights)? Thanks! Link to comment Share on other sites More sharing options...
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