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Zyillo

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Everything posted by Zyillo

  1. This video highlights the difference between difficulty and fabricated difficulty. I felt that it clearly communicated a number of issues that SWTOR faces. I've stopped playing this game months ago, but I have this lingering disappointment in a game that as you can see by my account date - I had been anticipating for quite some time. Alas, here it is.
  2. You're implying that an expansion won't yield as poorly as the 300 misspent millions. Marketing? Really?
  3. The hero engine. And the terrible development team with zero creativity.
  4. They don't work. The game is designed to keep opposing factions as far from each other as possible.
  5. Rose colored glasses have nothing to do with the crap this game is. SWG was released nearly a decade ago, and even in it's unfinished state, it was a better game at launch than this game will ever be. And no, subscription count has nothing to do with the game's quality. See WoW.
  6. The Hero engine does not support open PvP. When my draw distance is 15 meters, I can't see the zerg to avoid it.
  7. Servers will merge. After the majority of the population leave for better games.
  8. The unsubscribe button. Where I keep my money. Instead of waste it.
  9. I've unsubscribed from SWTOR. Unfortunately I purchased the 6 month subscription. I've already uninstalled. This game is garbage. GW2 is great. It will hold my attention with Planetside 2 for the forseeable future.
  10. I'm watching Game of Thrones. Passing the time until GW2 drops by coming here to share with the developers just how dissatisfied I am with their product. After spending $150 on the collectors edition of this title, I do believe I've earned my right to that.
  11. So I'm spoiled if I think a game is not worthy my money? It's not a matter of affording or not, it's a matter of principle. I would sooner wipe my backside with $15 before I gave it to EA.
  12. They've been working on TESO since 2007, and I've also heard rumors of TESO purchasing a less final version of the engine. Let's hope they put less effort into voice acting and more into polishing and optimizing.
  13. Both TESO and SWTOR use the Hero Engine. As we've seen with SWTOR - the Hero engine is absolutely worthless and both games will be victim to the engine they use. SWTOR tried very ambitious things with the Hero engine, and in some ways found success. However, in any instance where more than 20 players are on screen fighting - the frame rates of even the best computers drop to "unplayable."
  14. James "Best PvP Team" Ohlen
  15. "BiowarEA and 1.2 are awesome you just haven't gotten used to the changes yet, well fine you predicted all the issues so BiowarEA should hire you and fire their lead developers, stop being an egomaniac, you're wrong, I'm an EA employee and I'm loving 1.2 and so are all these fictitious friends of mine, etc..." Here's the most important response: what is done is done, no use crying over 1.2 now, so what would you do to fix it? Fine, I'll give it a shot. I expect to get flamed but alea iacta est, here we go: General: - Put all the CTRL+x type keybinds on the keybinds menu so they can be changed. (looking at you "ambience") - Add option to remove or move the red text spam in the middle of the screen and its accompanying noise. - Allow buffs/debuffs to be resized and moved independently from unit frames. - Reduce some of the costs on the legacy stuff, as an aggregate it is simply too much, this isn't Korea. - Merge the servers: time to stop being arrogant, admit that you screwed up and the game needs this step to improve and draw new players. Cross-server queueing will only help if people have healthy guilds and a server community to come back to after the warzone is done. PVP rewards: - Rewards for losing become 75% of the rewards for winning in non-rated, 50% of the reward for winning in rated. - If you get vote-kicked or leave a warzone early, you earn no rewards. - Reduce cost of PVP consumables. - Return to same credits, XP, etc rewards for warzones as pre-1.2. - Let unbalanced warzones shut down like they should. - Reduce the gap between recruit gear and BM gear by boosting the stats on recruit gear to help new players. - Add mods and enhancements to the PVP vendors covering stat combinations such as crit/surge, crit/power, etc - each costing 1/2 of the value of a BM or WH set piece. - Add a symbolic +1 to every stat on high rated warzone gear so it is ever so slightly better than war hero gear. Class balance: - Equalise the expertise benefits to mitigation/healing/damage to the same ratios as pre-1.2. - Revert all class balance changes to pre-1.2 when the overall balance was frankly a lot better. - After that (so going from pre-1.2 class balance), specific class balance changes for Empire and Republic mirror classes (I'll use Empire terminology from here on) like so: - Reduce the duration of the uninterruptible buff on healing spec Bounty Hunter energy shield from 12 to 6 seconds. - Increase the number of targets benefiting from kolto missile to 8, increase the heal by 20%, reduce kolto residue to 3%/6%. - Reduce the cooldown of Jolt for deception assassins to 6 seconds talented, and swap the positions of the talents fade and disjunction in their respective trees. - For powertech, move puncture talent up to 4th tier of the advanced prototype tree. - Give snipers the 20% heal debuff, they do need it. - Remove friendly force pull extrication from sorcerors, give it to healing spec operatives with the same graphic as Powertech grapple, replace extrication with a 25% damage reduction for 6 secs every 2mins defensive cooldown. - Reduce the damage of chain lightning by 10%. - Make thundering blast instant-cast and creeping terror do the same damage but over 6 seconds instead of 18 to encourage non-hybrid specs. - Reduce the damage of operative backstab by 20%, reduce its cooldown from 9 seconds to 6 seconds. - Since they cannot code an actual fix to the double hidden strike bug and the double force bending bug, simply use this bandaid: dark infusion and hidden strike both have a 1.5 second cooldown (will prevent double dipping) - Increase the cooldown of Undying Rage to 3 mins with a talent in tier 4 of carnage tree to make it 90secs, keep camouflage at 50% with no booster talent. - Change juggernaut talent decimate to increase damage of smash by 5/10% rather than 10/20%. Those are all the changes I feel qualified to make. There might be others that I have missed, I'm just writing this post as I go along. Evaluate the changes for 1 week, tweak class balance, then introduce rated warzones pre-season. Evaluate again for 1-2 weeks, tweak class balance, and then launch season 1. Finally 2 very important things for BiowarEA: - Let people make level 50s on PTS: there was no testing done for 1.2 because of this simple yet somehow inexplicably lacking process, give players the tools, add a NPC that sells XP for free, it's that simple. The ranked warzone failure was due entirely to this, because all your "ranked warzone focus testing" on 1.2 PTS had no participants. - Stop being arrogant, listen to your best players and follow their advice: they know your game better than you do. You might think you have solid internal metrics but you are wrong, your metrics are ****. Your best players analyse the metagame better than you can, with better contextual knowledge from actual gameplay experience, so listen to them carefully and you won't make mistakes like 1.2 again. So many negative changes occurred because BiowarEA listened to the players who don't really understand the game and don't approach PVP in an analytical manner - learn to filter the feedback so you can ignore the whining of bad/inexperienced/incoherent players and listen to the analysis and experience of good players. How can you differentiate the two? You need to listen to people who have been level 50 in dedicated PVP guilds for a long time, who play in premades and spot the imbalances, and further down the line those with the highest ratings - engage with them and turn PVP class balance matters into a dialogue rather than a soliloquy.
  16. I can't stand it. Balance is so far gone. Unsubbed. Guild Wars 2 prepurchased.
  17. What's funny is that after the uproar about the Darth title for the Sith, problem was a next day patch. This might not even get looked at.
  18. This. If you don't know how to interupt or CC appropriately, you won't win against heal stacking. Seeing as most Sorcs incorporate Overload into every rotation - I'm pretty sure most people don't know how to interupt or CC appropriately.
  19. Welcome to the PvP forums. Where PvE players impose their tears on a completely separate part of the community. BRB I'm off to the crafting forums to complain about complexity.
  20. I have a Shadow, Merc, Sentinel, Guardian, and a Sage. If you actually played a Sent/Mara you would learn all you need to know to avoid being killed by them. Believe it or not, they don't pose much real threat if you know what you're doing. Also, the game has been out for nearly 5 months now. If you're allowing yourself to be hit by ANY Sweep Spec Knight/Warrior - you need to uninstall.
  21. 99.999% of post-50 activity is done on faction specific fleets. There is absolutely zero purpose to venturing off and returning to planets. Given that the Impeiral and Republic fleets aren't even DUELING areas - player bounties aren't even feasible. So. Why player bounties won't work: -Republic/Imperial fleets are faction restricted -Planets are faction restricted -No incentive to leave fleets Do I want SWG2? Absolutely. But this game is no where near as good.
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