Jump to content

Gavin_Darkl

Members
  • Posts

    378
  • Joined

Reputation

10 Good

7 Followers

  1. Thank you man. You answered my question.
  2. I am a returning player and I bought a 2 month sub. Will I still get the Expansion with only a 2 month non recurring sub? Also is there any reason to by KotFE if I already get it with the expansion? One other question I stopped playing during the hutt cartel. Is there any advantage to buying all the other expansions? What do I loose by not buying them?
  3. I am looking for a Guild for myself and My wife. I would really like to look at guilds that play multiple games because I also play FFXIV and I am on Siren. So if your guild also plays FFXIV this would be a good thing. I do have 3 must requirements. #1 Teamspeak 3 (Not going to use Vent or Mumble) #2 Guild members that are an old crowd, we are in our Mid 30s so dealing with teenagers is not something we want to deal with #3 No requirement to join a guild website. My wife will not use or join one, I personally no longer use websites I already manage thousands of them being in IT. Also looking for Republic side mainly, will consider Empire but dont have as many high levels there. We also want to run Ops.
  4. What Faction are you looking to do this for? Contact me in game on Hambolt. I have several characters at or near 55 just waiting until the xpac to do 55 to 60 content I am also looking at Multiple gaming guilds right now because I play FFXIV on Siren.
  5. Will the 12x boost be in the expansion for everything level 1 to 60? If so do I need to buy the current expansion to keep the 12x boost?
  6. I agree that the cost should be removed. We dont need credit sinks like removing mods.
  7. I came back here from WoW because WoW became the World of Dailies and I hate doing dailies to pay for things. The GTN sucks for crafting stuff and selling so that leaves very little room to make credits. Now for people that want to raid or do raid end up spending a lot of credits (30K) per augment kit. Thats a lot, even if the kit was given to the person and the augment itself was given to the person, why should someone need to run 5 Dailies to pay so they can place an augment on 1 piece of gear. It gets really expensive with how fast one can replace gear at. Really it shouldnt cost anything to augment a piece of gear. I also think that removing mods from an item should not cost anything. For people who want to look different, again why should they run dailies to stock pile credits so they can remove mods from a piece of gear they already have? 6K for me to remove 1 mod from a piece of gear? 24K for the entire piece of gear? This is foolish. If you are concerned about the few people who have millions of credits and want them out of the game they are not going to voluntarily hand you their credits. They are going to sell the credits in game for real money. Lets face it the people coming back to SWTOR are not hardcore lets raid 5 days a week type players. Why? Because you can finish all the content within a few weeks. SWTOR does not take that type of time sink why do we need these credit sinks? If people want to run endless dailies there is World of Dailies out there for that. Right now its really unpopular.
  8. I am looking for a mature (+18) Republic guild for myself and a few friends. We are looking for a guild that raids, has either Vent or Teamspeak3, No Mumble. A guild that has a dozen to two dozen members including open raid spots for an 8 man raid team. Right now we have 2 healers 1 tank that want to raid, might have another dps or tank soon that will want to join us. Please send me an in game mail on Hambolt or message me when I am on. I have multiple characters that I play.
  9. Well So you know 20 people including myself from my guild unsubbed because of this. We are done wasting time getting infected after we wipe in a raid then people needing to go buy stims to clear it. Yea its only 2K people dont care for it. You can have your little fun however people will leave because its not enjoyable when someone is infected during a boss fight in the raid and deads causing the raid to wipe. Sorry But have your fun without more subscriptions. Roll playing will never bring enough subscriptions to pay for a $300 Million game.
  10. For the most part I wouldn't disagree with you if most guilds would help out or that person would take the responsibility on themselves to organize raids. Problem is for the most part progression minded guilds often leave these players behind, not without reason I will say, and often times these players do not feel the need to organize these raids when they come back. They lease that part up to the guild officers/leaders to do it for them. Now with that said, it was much easier to get people geared up in a 10 man raid vs a 25 man raid because its much harder on non raid nights to get 10 people to go through older raids that they gone through then 25 mans. Look at TBC if they had a 10 man version of all the 25 man raids, a person that was done with T4 Kara and Gruul could get up to a guild that was in the Sunwell if there was a 10 man version of SCC and TK. Also extended lockouts helped out. They did need to have some way to help get people back up to the gear curve, because without it many people do just quit raiding all together.
  11. Alconos, You should not have to be a hardcore MMO gamer to enjoy any MMO. However I feel that effort + risk = reward I look at it like joining a bowling league and trying to win a championship, not everyone should get a trophy. (Not everyone should get the raid gear off a raid boss. If they do not kill it they did not earn the right to the loot) Raids now a days can be done in 2 hours that is not hardcore by a long shot. I remember raiding 4 to 5 nights a week from 8pm til 4am. That was hardcore. Raiding from 830 to 1030 11 is not, its casual game play.
  12. WTOLK had 1 good idea. Entry Level raids And being able to get back up to the gear curve after a break from the game. This allowed people who had to take a 6 month break for real life a chance to get back into the raiding game. Good idea, problem was the skill level of players dropped during WOTLK. CC went out the window and it was a basic AoE tank and spank, blame it on the healers when someone died. Then they brought Cata out. Had Cata come out right after TBC no one would have had problems with knowing Star is sap, circle is sheep, square is trap. These were skills that players knew. They could do kill orders with the eyes closed, but WOTLK instances ruined this. Had they left the need for CC and kill orders up, players to know their class in WOTLK only brought in what they did with gearing up if you step away from the game things would have been good. Also if they would have had better lock outs were you could only do a 25 or 10 man raid there would have been fewer guild jumpers.
  13. I am with Seregul here. I get called a Hardcore elitist because I don't think players should get gear that drops off of raid bosses if they do not raid or cant down the boss. Too me its simple, and the same goes with people I raid with. If we have no reason to raid then cause its a challenge then we just will not do it. Right now we could do nightmare modes but guess what the gear is the same as hard mode, why put forth the effort. We look at this game like joining a bowling league if everyone got a trophy no matter if they won or lost what is the point of even showing up. But I am a hardcore elitist because I feel that risk + Effort = reward. Anyways again people will vote with their subscriptions.
  14. There is 1 more point I would like to add to this Jett-Rinn Average consumers in MMOS also do not come to the forums (60+ members in my guild I am the ONLY one out of all them that come here and post. The only time they come to the SWTOR forums is to bump a recruitment post or read patch notes.) to post and talk about what they like or dislike. They will pay for the game or not.
  15. The problem is the "Casual Gamer". This is taken so out of context is not even funny. People do not know what the true definition of "Casual Gamer" is. Example I am called a Casual Gamer because I play 3 days a week raid 2 of the 3. I have other Casual Gamers in my guild. All of them play 3 to 4 days a week, 2 to 6 hours a a pop. Most Raid 2 days or more a week. There can also be the other "CASUAL GAMER" the people who solo MMOs and want nothing but SOLO progression in a game which is built around community and playing with other players. CASUAL GAMER is bandied about too freely with no TRUE definition. When you do not have a TRUE definition how can you cater to that group. The Problem with SWTOR as I see it is this. They went for the casual gamer wanting them to think this is KOTOR 3 with a Mutliplayer aspect. MMO players came here thinking this would be Vanilla/TBC WoW with good raiding, PVP and some good SOLO progression content. Neither side got really much out of it. people are disappointed because in stead of picking an aspect to the game they wanted to be very good at they tried to cater to alot of different game play aspects and failed at it.
×
×
  • Create New...