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Last score in Huttball tie should = Win


jonglynn

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So last night we played a premade in huttball, they got out to an early 3 - 0 lead. Some how we came back, tied it up at 5-5 (we were the last to score) with 1 minute left.

 

We played great defense, kept them from scoring, and they win.

 

Why? Because they had the ball.......

 

Why should the team who has the ball during a tie = win? Last score should = win....

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So last night we played a premade in huttball, they got out to an early 3 - 0 lead. Some how we came back, tied it up at 5-5 (we were the last to score) with 1 minute left.

 

We played great defense, kept them from scoring, and they win.

 

Why? Because they had the ball.......

 

Why should the team who has the ball during a tie = win? Last score should = win....

 

Possession is 9/10 the law

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having possession of the ball puts you in a higher probability scoring position. Seems perfectly logical that the team more likely to score next should win in the case of a tie.

 

Draws (in terms of the score) currently don't count towards the daily so its just a small boost in other rewards anyway.

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So last night we played a premade in huttball, they got out to an early 3 - 0 lead. Some how we came back, tied it up at 5-5 (we were the last to score) with 1 minute left.

 

We played great defense, kept them from scoring, and they win.

 

Why? Because they had the ball.......

 

Why should the team who has the ball during a tie = win? Last score should = win....

 

None of the tie breakers make any sense. I'm still not 100% sure how a winner is determined in Void Star when there is a tie. I do agree though last score should win in a tie game of huttball. In VS both sides should lose if there's a tie.

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Void star = First to defend wins if there is a tie.......

 

Holding the ball is not a valid path to win a tie game. Who cares if they went 5-0. If we CAME BACK we deserve to win.....not the team that scored 5-0 and then slacked off.......

 

Last score shows you played the best before the game ended......

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Last holding the ball is best for a competitive game/match. When it gets down to 2min left, and both teams are tied, it becomes a scramble to either score or hold the ball. That makes for an action packed 2mins, which is in my opinion exhilarating. I can understand the frustration if you get a few lucky caps and the premade, with its heals and coordination, manage to easily fend off your attacks for the last two minutes; but that's a skill problem, not game rules.
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Void star = First to defend wins if there is a tie.......

 

Holding the ball is not a valid path to win a tie game. Who cares if they went 5-0. If we CAME BACK we deserve to win.....not the team that scored 5-0 and then slacked off.......

 

Wait... so you think it's fair that your team gets the win just because your stretch of crappy play happened at the start, instead of the end of the game? Sounds to me like both teams sucked enough to allow the other team to score 5 unanswered goals. I think the game should have ended in a tie with no bonus valor for either side.

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Last score shows you played the best before the game ended......

 

That's like saying baseball team A should win the game after scoring 10 runs in the 9th even though they lost the game to baseball team B with a final score of 11-10. Team B played far more consistently throughout the entire game and stumble in one inning so they deserve to lose?

 

You could apply this same scenario in any game/sport. It's called momentum. If you control it for the majority of a game, you usually win unless there is some massive choking.

 

The team that plays better throughout the ENTIRE game deserves to win over a team that suddenly gets hot for one quarter/inning/etc.

Edited by copasetic
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Void star = First to defend wins if there is a tie.......

 

Holding the ball is not a valid path to win a tie game. Who cares if they went 5-0. If we CAME BACK we deserve to win.....not the team that scored 5-0 and then slacked off.......

 

Last score shows you played the best before the game ended......

 

Ok, so what if you were up 4-0, they came back to take a 5-4 lead and then you managed 1 more score to tie it again. The opposition clearly had the most impressive comeback here. How do you deserve to win?

 

Possession of the ball is a perfectly valid tie breaker. You can't score if you don't have the ball.

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having possession of the ball puts you in a higher probability scoring position. Seems perfectly logical that the team more likely to score next should win in the case of a tie.

 

Draws (in terms of the score) currently don't count towards the daily so its just a small boost in other rewards anyway.

 

Not only that, but it encourages fighting to the last second. You can manage to make a tying capture and leave the other side no realistic chance of managing to get their own score before the timer runs out but teams can always put pressure on a carrier, encouraging passes which may flub even if their ability to kill the carrier outright is in doubt.

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Void star = First to defend wins if there is a tie.......

 

Untrue, have been on the losing side after defending first in Voidstar, scores were tied.

 

The first team to defend wins a tie. Keep in mind the only practical way to tie Voidstar is for neither team to plant a bomb on the first set of doors. Beyond that it's which ever team took the least amount of game time to break through the last objective breached by both teams.

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Making the tie breaker ball possession forces both teams to still be aggressive, if it's a tie game and you scored last you only have to worry about not letting the enemy score. IMO that's why it is the best tie breaker.
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So last night we played a premade in huttball, they got out to an early 3 - 0 lead. Some how we came back, tied it up at 5-5 (we were the last to score) with 1 minute left.

 

We played great defense, kept them from scoring, and they win.

 

Why? Because they had the ball.......

 

Why should the team who has the ball during a tie = win? Last score should = win....

 

It just sounds like you want the games to win in your favor. You felt like you overcame an obstacle and that you deserved that game. This is all about you and not what's actually considered fair play.

 

And what method did you use to identify the other team was a premade? Or was that just an assumption you made to feel better about scoring, and feel less bad getting wrecked at the beginning?

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It just sounds like you want the games to win in your favor. You felt like you overcame an obstacle and that you deserved that game. This is all about you and not what's actually considered fair play.

 

And what method did you use to identify the other team was a premade? Or was that just an assumption you made to feel better about scoring, and feel less bad getting wrecked at the beginning?

 

Having the ball shouldn't equal a win. That is WAY too arbitrary of a system to win a 15 minute match.

 

Scoring should be the only thing that matters, and in the case of a tie, the last person to score should win. Holding the ball doesn't mean a DAMN THING because people get insta gibbed and the ball swaps back and forth over and over.

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so what if they went to 5 first, then you played catch up the whole match. You still think you should have won?

 

I disagree. Holding the ball is a great concept for a tie breaker.

 

 

No it is just plain terrible it encourages the PvP turtle which is at odds with how skilful Huttball should be played.

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dunno if someone mentioned this but, if you score a tie game at 1 or 2 seconds, the scoring team will win because the ball doesn't spawn for a few seconds and technically the scoring team that made the tie had possession last. Makes for some AWESOME clutch wins. :)
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No. I like it the way it is. We had a game where they tied us with about a minute and a half left and had an epic back and forth battle with us getting the ball at the very end and making a game saving pass to win.

 

This is better then just turtling up when you get the last score

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