rchase Posted January 29, 2012 Share Posted January 29, 2012 Bumped/Signed/Supported. Bioware, you don't even really have to do much thinking here. Just implement it and don't screw it up! Link to comment Share on other sites More sharing options...
cripi Posted January 29, 2012 Share Posted January 29, 2012 Forgot to rate! 5/5 Link to comment Share on other sites More sharing options...
abott Posted January 29, 2012 Share Posted January 29, 2012 (edited) Flawless, Awesome job dude thanks for your time, Bioware really has failed the pvpers in this game, I have yet to see a productive response ever from the "Dev Team" which had no problem showing their faces when it came to interviews before the game was out. Now since the millions of dollars are payed out, their job is done I suppose. Edited January 29, 2012 by abott Link to comment Share on other sites More sharing options...
RoanUr Posted January 29, 2012 Share Posted January 29, 2012 Great ideas. This game is dying in the water at the moment. Real PvP is non-existent. This sort of thing might actually convince me to re-sub after my current sub runs out, because at this stage, with all the trying to release pve content and not fixing bugs.... it just ain't gonna happen. Link to comment Share on other sites More sharing options...
Covent Posted January 29, 2012 Share Posted January 29, 2012 Dev team wake up and pull your heads from your collective arses. Link to comment Share on other sites More sharing options...
weyder Posted January 29, 2012 Share Posted January 29, 2012 Greats ideas! change it now!!! this is boring Link to comment Share on other sites More sharing options...
OldxLady Posted January 29, 2012 Share Posted January 29, 2012 Do it!!!, Need it!!! Link to comment Share on other sites More sharing options...
Otohime Posted January 30, 2012 Share Posted January 30, 2012 let's not let it go to down down Link to comment Share on other sites More sharing options...
mrswyp Posted January 30, 2012 Share Posted January 30, 2012 Up you go for mister dev to see your pretty face. Link to comment Share on other sites More sharing options...
Soazak Posted January 30, 2012 Share Posted January 30, 2012 WTB response from Bioware Link to comment Share on other sites More sharing options...
Hett Posted January 30, 2012 Share Posted January 30, 2012 This is an RvR design and I like it. Link to comment Share on other sites More sharing options...
tayir Posted January 30, 2012 Share Posted January 30, 2012 like the idea. /push Link to comment Share on other sites More sharing options...
Taracith Posted January 30, 2012 Share Posted January 30, 2012 /sign Link to comment Share on other sites More sharing options...
nebukadneza Posted January 30, 2012 Share Posted January 30, 2012 /sign Link to comment Share on other sites More sharing options...
Moosimoo Posted January 30, 2012 Share Posted January 30, 2012 Reminds me of Planetside, an awesome pure PvP game. /signed with a vengeance. Link to comment Share on other sites More sharing options...
Drakaris Posted January 30, 2012 Share Posted January 30, 2012 Why no sticky yet?!? Link to comment Share on other sites More sharing options...
Moosimoo Posted January 30, 2012 Share Posted January 30, 2012 Why no sticky yet?!? Because its not a guide, only guides tend to get stickies. Link to comment Share on other sites More sharing options...
aleiro Posted January 30, 2012 Share Posted January 30, 2012 Yup, a lot like the Warhammer online system, I loved pvp in warhammer, I will get behind this easily. Problem is it will take more than 3 months to implement and thats the amoun tof time i have given BW to re-hook me. We will see. A big thanks to the guys from vengeance of the fallen for taking the time to think this through and suggest it to BW Link to comment Share on other sites More sharing options...
Petrosis Posted January 30, 2012 Share Posted January 30, 2012 Yes to territory control Yes to base defense Yes to real Open World PvP - everywhere No to grinding valor for gear (all gear should be crafted) No to rewards for PvP - PvP is it's own reward No to limited PvP Scrap Ilum, do something like the OP suggests Aaaand - take a stance, show us that you care about our complaints. Tell us what are you going to do. Do not add new content, before you fix the one you have now. New warzone is not the answer. Thank you! Link to comment Share on other sites More sharing options...
Drakaris Posted January 30, 2012 Share Posted January 30, 2012 Because its not a guide, only guides tend to get stickies. It is a guide! Link to comment Share on other sites More sharing options...
SilentKyram Posted January 30, 2012 Share Posted January 30, 2012 well thought out, nice job man. i support this idea Link to comment Share on other sites More sharing options...
Otohime Posted January 30, 2012 Share Posted January 30, 2012 well is a guide for Biowere STIKY THIS PLS Link to comment Share on other sites More sharing options...
MEdiKLEZ Posted January 30, 2012 Share Posted January 30, 2012 bump 4 attention by bw Link to comment Share on other sites More sharing options...
Aneu Posted January 30, 2012 Author Share Posted January 30, 2012 Thanks for the replies guys. Link to comment Share on other sites More sharing options...
Saelyth Posted January 30, 2012 Share Posted January 30, 2012 (edited) "Technical Fairness" isnt really something that should be associated with OWPvP, and while its a small improvement, the reward revamp isn't exactly getting off the gear reward system either. (which i despise because its just another farm moo-cow mechanic) The way to capture base sounds far more complicated than it should be. "For bases to be captured the attackers would be required to get to the "objective" area and start slicing the base computer. The time required for a full slice would be from 5 to 10min. When this is on-going the person slicing will be protected by an impenetrable shield thus stopping any stealthers or mass kamikaze incursions from defenders stopping the flip. In order to deactivate the shield there is another console that will need to be activated that takes a 10s channel also creating another fighting point. It would be easier just to fall back on something that works well and just put a base commander that you have to kill to take it over. To ensure a fair fight on both sides the the return time to the base should be kept as close as possible for both attackers and defenders. Players should never be out of the fight for huge amounts of time but attackers should be able to have objectives and points to hold to stop reinforcements and defenders should also have points that are highly valued such as the speeder to ensure reinforcements can continue to come in. i dont like this idea either. Having people return to the fight that quickly just enables a farm mentality instead of a "im clearing out defenders to capture this base" way of thinking like it should be. This is the major problem with the Alderaan warzone.. Defenders can return to objectives far too quickly, making it extremely difficult for attackers to get any ground. Edited January 30, 2012 by Saelyth Link to comment Share on other sites More sharing options...
Recommended Posts