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aleiro

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  • Location
    Luleå, Sweden
  • Interests
    PC-games, Snowboarding, Climbing, Ice Hockey
  • Occupation
    Research Student at the Luleå University of Technology
  1. Hey Strike, this is a nice thread that I check regularly. I already voted before, What I would like to see is that the people add a main character level also to their answer. Like: Main Char level (or highest level reached): XX Do you like SWTOR in its current state? xxxxxxxxxxx Because of: xxxxxx Then you have a little more statistics in it. Could maybe pinpoint where the problem really is. Sorry if someone already suggested this I just can't go through all the posts.
  2. Sry I could not find a way to suscribe to the new thread other than posting
  3. That would be awesome if it is fixed in 1.1.2, how hectic was your combat? I don't experience much delay in normal questing. It's in heavily charged pvp that the issue is really a problem
  4. I agree, PVP gear sucks balls compared to pve gear. In this regard they should not touch pvp gear.
  5. Please if you are serious about your original thread, think about stopping nerfs, the reason people don't go into other crafts is not ONLY because biochem will give them an edge in battle. It is because the other crafts do not have unique items they can use at endgame or pvp. Why would you not think of adding new recipes to these below average crafts that would make people choose them over a consumable that can be purchased from another person. I think it is great that you have made rakata stims and adrenals tradeable, HOWEVER, I think that you should NOT tone them down. Especially since now everybody can have one. Plus what is stopping me now from dropping biochem once I have all my necessary stims and adrenals and going into cybertech to get all the grenades i want, and that's about it...the rest of the professions don't offer anything in terms of unique items. MAybe you should think about boosting those instead of nerfing biochem again. You nerf something continuously and make it utterly boring.
  6. I am serious...I felt a little improvement for a short while but after the last patch nothing improved. It is still there and it just feels like something that you would have seen in 3 months of beta testing. It's not a recent issue. I am sad, I don't hate the game, but I don't agree with the things that they are doing. I am sad because I loved this game since I knew it was in development and it turned out to be a disapointment for me. In my opinion they should focus on fixing all the bugs first. Then worry about class balance.
  7. I am sorry but I felt some improvement after 1.0.d but it was for a couple of days only. Just the other day I was trying to "Force Stasis" someone in a fire trap in huttball to prevent them from scoring. It took me 4 seconds before stasis hit, by then the guy was almost above the goal line... They may say that they are working on it, however, they also said that the warzone win quest was working properly, and that you can abandon old chains of quests from your journal...Let's just say my faith in BW was shaken and I will have to feel it in game to beleive it.
  8. Nice post by the OP, sadly Bioware seem to be more concerned with nerfing than correcting game breaking issues that are so important for this game.
  9. aleiro

    Trading Kills

    I didn't say it was hard or fun, i just said it is not cheating.
  10. aleiro

    Trading Kills

    Nope, not cheating, you can also farm valor that way. Bioware said it was allright.
  11. Not a bad idea...but what you suggest may make us actually enjoy the game...so it won't be implemented.
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