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Saelyth

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Everything posted by Saelyth

  1. My install is in its own "Games" root folder, not even on the boot drive. *shrug*
  2. I have no other games that ask for admin rights on launch, and this one shouldn't either. Its rather stupid to be logged into an admin account. I have an admin account i can authenticate with, but the problem with doing it that way, is SWTOR then links all activity for the game to that Admin account, and NOT the logged in account, making getting to files saved from the game, troublesome to get to (log files, screen shots, ect..) because you have to go find the admin account and dig around in that. Please fix the launcher so it doesn't need an admin account.
  3. I noticed this issue last week, but just thought that it was a fluke of me being away from the game for so long. However, i noticed that on my main character (level 55), im only gaining rested XP when logged in, and in a rested zone, and when i log back in (even form the character screen), It completely clears the built up xp. I haven't noticed this on any other character as of yet. I've submitted a ticket in game, but wondering if there was something i could do to trouble shoot it on my end. Has anyone else run into this issue? Given that it is happening in game, and only on one character, its difficult to believe its anything on my end, but thought i would ask. I don't even need to log out to lose rested. I can be in a Cantina, build up a little bit of rested (like 10-20) walk out to be out of the rested area, and the moment i walk back in, it resets back to zero.
  4. con... Console? Joysticks have been on computers LOOONG before consoles buddy. And Gamepads dont count, nor are they the same thing.
  5. Wow, you people are too easily impressed. This looks like crap. Yet again they throw the perspective in 3rd person like the crappy space combat that already exists. That was a major disappointment to just about everyone who had ever played any of the X-Wing games, and this is no different. Its just more dumbed down, hand holding b.s. that has become prevalent in gaming today. Gods forbid we actually Challenge people so they learn skill. This is why Star Citizen has over 20 million in funding. People are sick of these games holding your hand. Im also willing to bet that this new release will pretty much just be Warzones in space, meaning your victory doesnt mean anything except currency. (whoppie crap).. Things like this is why this game is going down the tubes.
  6. While entering track info isnt hard (although annoying as hell) I cant edit the album art for it.
  7. Did you upload that track list to WMP? Cause i cant find it when i put it in. I did find this, Star Wars: The Old Republic (soundtrack) but i really dont feel like typing in all of that because the dumb f***'s at M$ dont update their $#!#.
  8. Why, after its been out this long, does WMP not pick up the proper album information for this? Is there anyway to force it to short of entering it all in manually, which F* that!?
  9. Because they know that PvE can only go so far, and they are trying to push you into doing their little e-sport game they call PvP.
  10. Start a new character. Everything after the class story line is done is just a pointless filler. I went so far as to get my affection up with Khem as he has his own little story arc, but thats about as far as i took my SI.
  11. Except, that is the exact opposite of how EA operates. They like to drive a game into the ground, the toss it in the bin (sometimes tossing out the dev teams with it). EA doesnt give a rats butthole about its players. It only cares about what profit margin it can squeeze out of the titles they publish. Yep. The moment SWTOR starts costing more money than they are making from it, they will dump it out the airlock, give all of its subscribers the finger and move on to the next money making game. Sad fact is, people like to ignore this and continue buying their games, which keeps giving them money, so they dont see anything wrong with their business model. Why do you think so many of the GOOD games are being publicly funded though things like Greenlight and kickstarter? Cause people (especially devs) are tired of having the boot of big publishers shoved up their butts, and being told what to make and how to make it to maximize profits. (hey, you need to put micro transactions in your game so we can make money.. What? I dont care that you didnt plan to do it, your doing it now or we will pull your funding and fire you!)
  12. You're fighting a losing battle here. They have long been in the mentality of "majority pays more". This is why we have e-sport Warzones and ****** PvP zones. Majority wanted that, but it doesnt make it best. They cant ignore the majority as that is where they will get most of their money. If enough people want it implemented and it doesn't break the game (sometimes even if it Does break the game) it will eventually get put in. I was pretty bummed on beta/release when i saw the ****** state of PvP end game. I havent played in a long time and just came back to play through a story, but it doesnt look like much has changed on that front.
  13. Pretty much what he said. This isnt the first person to purpose the idea, just the first to make some illustrations showing it. (that ive seen anyway). Many of us, including myself, not only posted these kinds of ideas, but begged BW to use them during beta and before. no, if they were smart, they'd take this idea and implement it on their own and not hire or pay the guy for it. Thus saving money lol. But they would hire me as a designer if they were smart
  14. OK.. I understand Why there is now a restriction in place so that new characters cant get off the starter planets, but to be honest, it was far too blunt of a fix that needed a scalpel. From what im told, the lowbie restriction was to keep people from bringing low level toons to farm the chest on Ilum.. so im wondering.. why wasn't the restriction placed on Ilum, instead of the starter planets? There are several things that cannot be done now until you level your new character enough because of this, that have no impact on ilum. The primary of all of them is Access to your Vault. I have the CE version and i really dont want to carry that stuff around for 10 levels until im able to place them in my vault.. My only other option now is to leave them in the mail, but given the issues of lost items that has happened in the past, im not too fond of that idea either. Also, the low level toons have been cut off from the GTN. Sure, you can get on another character and send items but lets face it, its far easier to buy stuff for the toon you want when your On that toon. You are also cut off from your friends on the other starter planet.. Say you made a force user, your friend made a non-force user. Its true you can quest on the other planet, but if your friend wants help getting though an area, they now have to call out to general chat and hope someone helps. Those are the issues ive come across, there may be more. The point is, restricting when players can leave the starter planet was, imo, not the correct way to solve the Ilum farming issue (if that was indeed why it was put in place)
  15. Its possible.. Its just this line.. .. Sounded like he wanted it as close to the battle as possible, instead of "kept as close in sync as possible". Not even sure if that is the right wording. But yes. I agree that the time it takes for both sides to return to the fight should be fairly equal. In DAOC, everyone re-spawned at the primary base. They could port closer IF they controlled a keep that was closer, but for the most part, they had to run back. Which i know alot of people will whine about, but it adds alot of element to strategy and puts more worth in your life, rather than not caring if you die cause you can just be back in 45 seconds. Also, yes.. this makes me want to kick puppys. Feels like im wasting my time.
  16. "Technical Fairness" isnt really something that should be associated with OWPvP, and while its a small improvement, the reward revamp isn't exactly getting off the gear reward system either. (which i despise because its just another farm moo-cow mechanic) The way to capture base sounds far more complicated than it should be. It would be easier just to fall back on something that works well and just put a base commander that you have to kill to take it over. i dont like this idea either. Having people return to the fight that quickly just enables a farm mentality instead of a "im clearing out defenders to capture this base" way of thinking like it should be. This is the major problem with the Alderaan warzone.. Defenders can return to objectives far too quickly, making it extremely difficult for attackers to get any ground.
  17. i wish you would pick which warzone you queue for so i wouldnt have to play the f****** huttball. Huttball sucks real hard it makes me want to kick a puppy.
  18. it WAS in beta, then they took it out for some stupid reason.
  19. Can we pleease have an option to turn this crap off? I would like to look in a specific direction, or be able to swing around and click on something while on a speeder with out the dam thing whipping back to center the moment i let off the mouse button. It would also be nice so we could keep tabs on enemy players who are not in front of us while we move.
  20. I like how your not willing to give it a chance to see how it plays out.. All you want to do is cry about faction imbalance. Imbalance is part of World pvp. As i said, if you want things made fair for you because you like things handed to you, then play Warzones or Go back to WoW. World PvP isnt about 'fair and balanced' play. Thats what Warzones are for. If you dont like it, dont play on Ilum.
  21. No, and no. Play a warzone or go back to wow if you want ruined world PvP. Stop trying to make everything fair and destroying PvP even more than it is already. Giving credit for Kills im totally for. That alone would be a huge improvement. (so long as the credit was level based of course)
  22. Things Bioware did wrong 1. Making the reward gear (instead of PvP ability's that dont 'expire') 2. Limiting how you get commendations (ie you get nothing for killing players, only completing objectives) 3. No Faction wide bonuses for Holding objectives. Illum and other World PvP objectives should have bonuses that ripple across the entire faction, no matter what level they are. This shows everyone that what happens out there actually affect them. Now im not suggesting these bonuses be big, but killing a player out in open world should count for Something (so long as they are within level range) and the world bonuses dont need to be big by any means. 1-5% perhaps. Small enough that they dont swing into being overpowered, but large enough that you notice a difference.
  23. that 30% actually made a difference tho, especially when you stacked it with class buffs like the Pallys aura. You could see a 30% difference.. I can Beearly see the 10% difference here. These Speeders dont feel speedy at all. I was going off base values of the bonuses only, smart***. Regardless how you do it, it looks bad.
  24. Um.. what? ok lets break it down. @ level 14, you get Sprint = 35% movement @ level 25, you get Rank 1 = 90% movement 55% speed increase over sprint 40k credits + 8k for the speeder (not counting CE versions) So your paying about 873 credits per extra % of speed @ level 40, you get Rank 2 = 100% movement 10% speed increase over Rank 1 210k credits + 20k for the speeder So your paying 23,000 credits per extra % of speed. @ level 50, you get Rank 3 = 110% movement 10% speed increase over rank 2 300+k credits + 50k for the speeder (i forget the exact amounts) Does this seem off to you? You go 15 levels and pay 230,000 credits.. for a measly 10% speed bonus?.. whaaaat?
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