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Update on Ilum Open World PvP issues


GabeAmatangelo

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Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.

 

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. As of Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST).

 

In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.

 

Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

 

To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.

 

We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

 

We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

 

I fail to see how this helps population imbalance in any way shape or form. Completely and totally useless.

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Perminately Canceled. Go **** yourself bioware. Why the **** would they care when 75% of their catering is to the imperials, they only care about 75% of their subscriptions and players. Going to the bank for a chargeback Edited by Grewvin
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Congrats, All the Sith players will now become battlemasters, after a week of endless grinding is now jack ****, they are getting their ranks instantly, and All Bioware is doing is saying " every sith players that are online and in Illum stay there and get your rank to 60 right now, cause come tomorrow you won't be able to exploit it anymore, and all the republic players, stay and help the sith get their battlemaster ranks "

Good JOB BIoware I have just lost all faith in your company.

 

You should have just told everyone to roll sith instead of creating this messed up faction imbalance and further creating the gap with this update.

 

You grinded on level 15s not exactly something to brag about

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"In addition to these changes, we’ll be reducing the population cap on Ilum. "

 

Curious about this part. Is this cap shared between both faction or per faction? Any way this cap can be adjustable so that they stay some what balanced?

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I think SWTOR even broke the record when it comes to losing subs, i think they'll even beat Age of Conan.

 

EA umad? Money doesnt buy you a decent MMO crew it seems.

 

AoC went from 700,000 subs at launch to 150,000 in 6 weeks.

 

I think SWtor has lost more peoples, but probly a lower percentage of it sub base.

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Unsubscribed.

 

I was willing to put up with a reasonably large amount of injustice as a Sentinel, but this was beyond the last straw.

 

You guys seriously need to get your act together if you ever even want to come close to recovering your losses on this game - it is alpha at best.

 

Now if only I could get my $60 back.

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.. wow. It's a good thing I don't care for PvP.

 

 

But yeah, Bioware, you REALLY need to rethink how this all works, cos it's flat-up busted now. And all those players who play MMO's JUST for PvP? they're going back to battlefield 2 and medal of honor after this... and you're out their sub fees.

 

This may well be the "NGE" of SWTOR... and only a month in, too. Ooops.

Edited by Soultranna
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They're ignoring faction imbalance because BIOWARE PLAYS EMPIRE.

 

They stated that 'Republic players were farming Empire players'.

 

Which is a flat out LIE. Never have I been lied to by a dev especially in a statement like this.

 

On Crucible Pits they are.

 

Ruin has like 6 full guilds.

 

They were probably watching Toewellies (spelling) stream.

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