My issue with this terrible fix, is that speccing for salvation plus the two (laughably badly placed) points to increase AoE healing by 10% means 3 points are spent to get 1 AoE ground target AoE spell. It wasn't that great to begin with, with 3++ points spent to get it , and now it's basically terrible. I'm going to have to see how it performs in EV, but it might just be downright unviable now. Who makes a talent in a tree to increase the AoE healing ability of ONE AoE heal anyway? OH, and that crap about making force shield increase run speed for a few seconds? TERRIBAD