Jedlosson Posted January 12, 2012 Share Posted January 12, 2012 (edited) I would also lower the XP gain rate. I truly hate that if players like space missions/PvP/flashpoints, they are forced to play the basic content with 5 level advantage - the difficulty goes to ashes then. I know that leveling alts is easier then, but I would prefer the rate of XP to be optional. The best thing that could be done to address this issue would be an NPC who would through dialogue give you option to choose the XP rate (100% being the standard rate that we have now - I personally would go to 66% or something like that). That way, all players could be satisfied. Edited January 12, 2012 by Jedlosson Link to comment Share on other sites More sharing options...
Lankybrit Posted January 12, 2012 Share Posted January 12, 2012 I don't think it's too fast at all. I go to a planet, start my class missions, and start picking up the others in that area. I keep doing that as I progress my class missions. I will do the odd Heroic also (for commendations and loot). As I near the top level for the planet, I'll stop picking up the non-class missions and just concentrate on the class story. I do try to do daily space missions also. Going at just the right pace for me. I'm level 32 (and have another character level 25). Cheers. Link to comment Share on other sites More sharing options...
Amiracle Posted January 12, 2012 Share Posted January 12, 2012 A agree that leveling happens a bit too fast. But rather than make cuts across the board, I feel that leveling should get significantly slower once you cross the halfway point - lvl 25. Let players get to their speeders at the current breakneck pace. But then make it a slow climb to the pinnacle of 50. More quests and additional story would be the optimal solution to fill in the gaps. Not gonna waste the money on a lvl40 speeder when I will be 50 in a few days. Link to comment Share on other sites More sharing options...
MaximusNem Posted January 12, 2012 Share Posted January 12, 2012 What i would like to see happen is once you get your first 50 your next character levels faster so I don't have to do all the quests over again. I would like to see the other story lines but doing 90% of the quests over is not fun and will just make me quit. Link to comment Share on other sites More sharing options...
DarthWoad Posted January 12, 2012 Share Posted January 12, 2012 Cutting it wouldnt be fair. The 50s would just sit there and laugh whilst other casual players take longer and longer to level up. Not fair. Link to comment Share on other sites More sharing options...
mangarrage Posted January 12, 2012 Share Posted January 12, 2012 I agree and yea coming from EQ myself games today are just way too fast It is actually the main issue with all mmos that have been released for about 6 or 7 years with very few exceptions otoh the fast food generation likes easy stuff and levelling fast makes them happy Link to comment Share on other sites More sharing options...
Jswizzle Posted January 12, 2012 Share Posted January 12, 2012 It's more like veteran gamers got tired of our lives being sucked away having to grind constantly. You want grind? Plenty of games for that. I simply refuse to spend months maxing out a character anymore. Even original EQ is more streamlined now. It has nothing to do with the fast food generation. So really don't change EXP gain. My character is still level 48, and I have 100s of hours invested. Link to comment Share on other sites More sharing options...
SpyderBite Posted January 12, 2012 Share Posted January 12, 2012 People are renting games and completing them over the weekend on their PC's and Consoles. Why would they play a MMO any differently? The industry has taught them to plow through content as fast as possible. The current generation of gamer does not know how to play otherwise. As for the OP.. what is "casual" to one person is "hard core" to another. It is all relative and a pre-defined adjustment to EXP would only cause havoc on both sides of the table. Link to comment Share on other sites More sharing options...
foeham Posted January 12, 2012 Share Posted January 12, 2012 It is a very easy fix,{exp percentage bar}....in the ui have a bar to set how much exp you recieve....from 10%to100%. Link to comment Share on other sites More sharing options...
Mephismo Posted January 12, 2012 Share Posted January 12, 2012 Only a person without a job would probably find this a good idea All I can say to the OP is stop playing and do something else that will definitely slow down the levelling speed. You clearly are not casual players Because this casual player is only lvl 25 and played early access. Link to comment Share on other sites More sharing options...
Tersidre Posted January 12, 2012 Share Posted January 12, 2012 (edited) i dont get how people are still so low level at this point. I have a full time job.. a wife.. two kids with a third one on the way.. and i still go to the gym 4 times a week for 1 hour. I still had time to get my main to 50 get it in almost full hard mode epics get an alt to 25 and still spend all the time i can with my kids and wife when they are at home... /boggle Edited January 12, 2012 by Tersidre Link to comment Share on other sites More sharing options...
Vitiock Posted January 12, 2012 Share Posted January 12, 2012 I'm surprised this hasn't been suggested before but instead of buttons to turn off xp and such, why not make there be a "level up" button that you can toggle to auto like the original kotor games, don't want to out level your friend, well this way you can both play while the other doesn't and come back to matching levels. Link to comment Share on other sites More sharing options...
Kalthorine Posted January 12, 2012 Share Posted January 12, 2012 I'm surprised this hasn't been suggested before but instead of buttons to turn off xp and such, why not make there be a "level up" button that you can toggle to auto like the original kotor games, don't want to out level your friend, well this way you can both play while the other doesn't and come back to matching levels. Love that idea! Link to comment Share on other sites More sharing options...
Themanthatisi Posted January 12, 2012 Share Posted January 12, 2012 Love that idea! Great idea!!! Link to comment Share on other sites More sharing options...
Jswizzle Posted January 12, 2012 Share Posted January 12, 2012 i dont get how people are still so low level at this point. I have a full time job.. a wife.. two kids with a third one on the way.. and i still go to the gym 4 times a week for 1 hour. I still had time to get my main to 50 get it in almost full hard mode epics get an alt to 25 and still spend all the time i can with my kids and wife when they are at home... /boggle What type of work do you do? Does it involve moving around at all? I only bring it up because every individual goes at a different paces. This is true for all things in life. It shouldn't boggle your mind that you simply level at a faster pace. Link to comment Share on other sites More sharing options...
DeathDiciple Posted January 12, 2012 Share Posted January 12, 2012 I'm surprised this hasn't been suggested before but instead of buttons to turn off xp and such, why not make there be a "level up" button that you can toggle to auto like the original kotor games, don't want to out level your friend, well this way you can both play while the other doesn't and come back to matching levels. Yup good idea, keeping in lvl range is being a pita. Link to comment Share on other sites More sharing options...
guided_by_voices Posted January 12, 2012 Share Posted January 12, 2012 It's more like veteran gamers got tired of our lives being sucked away having to grind constantly. You want grind? Plenty of games for that. I simply refuse to spend months maxing out a character anymore. Even original EQ is more streamlined now. It has nothing to do with the fast food generation. So really don't change EXP gain. My character is still level 48, and I have 100s of hours invested. all we traded was exp grinding for quest grinding. Link to comment Share on other sites More sharing options...
Valkyriane Posted January 12, 2012 Share Posted January 12, 2012 hahah I am actually strugling to get to 30... It is so frigging boring to play. Happy that soon it is over. Link to comment Share on other sites More sharing options...
JediMasterShake Posted January 12, 2012 Share Posted January 12, 2012 My wife and i have been playing MMORPGs since EQ in '99 and this one is a blast. I could go on and on telling you how much fun we are having, but it's just going by too dang fast. We are casual players and in a few weeks play we are already 39. That's just way too fast and you can only reroll so many times. Cutting EXP gain would slow the game down and add needed time sinks. If the game doesn't have the content that would allow a decrease in EXP and still allow leveling then Bioware could retool some of the flashpoints making them hard but solo-able as well as Heroic 2/4. It's a great game and I hope we get to play it for a long time. Annnnnnnnnnd this is why story shouldn't be a pillar of an MMO. Link to comment Share on other sites More sharing options...
Jswizzle Posted January 12, 2012 Share Posted January 12, 2012 all we traded was exp grinding for quest grinding. No we traded 1,000s of hours of grinding, for 100s of hours of quest grinding. I good trade I think. Link to comment Share on other sites More sharing options...
chrisftw Posted January 12, 2012 Share Posted January 12, 2012 (edited) WEll since the OP is an expert in the field based on his Masters Thesis in the genre why stop at 35%? why not just reduce it by 86% perhaps even 120% that way it'll force you to do every single quest/heroic/operation/flashpoint and even still you probably won't even reach level 40 at that point then in the essence of FUN because the OP feels that slower level gains are fun. you can grind mobs that give 2 exp a pop. also increase the amount of experience it takes to level perhaps at level 50 you need over 1 billion experience. any FUTURE expansions should require a billion experience per level which has diminishing returns depending on how many NPC's you kill that day. so if you kill your way through 500 enemies you will no longer receive experience from quest/kills for that day. Edited January 12, 2012 by chrisftw Link to comment Share on other sites More sharing options...
fro_do_fraggins Posted January 12, 2012 Share Posted January 12, 2012 Sure, as long as you make the compelling quest content to keep me from grinding. Let me know when you have that working and the millions to pay for it. Link to comment Share on other sites More sharing options...
Beslley Posted January 12, 2012 Share Posted January 12, 2012 WEll since the OP is an expert in the field based on his Masters Thesis in the genre why stop at 35%? why not just reduce it by 86% perhaps even 120% that way it'll force you to do every single quest/heroic/operation/flashpoint and even still you probably won't even reach level 40 at that point then in the essence of FUN because the OP feels that slower level gains are fun. you can grind mobs that give 2 exp a pop. also increase the amount of experience it takes to level perhaps at level 50 you need over 1 billion experience. any FUTURE expansions should require a billion experience per level which has diminishing returns depending on how many NPC's you kill that day. so if you kill your way through 500 enemies you will no longer receive experience from quest/kills for that day. You forgot to add in xp loss upon death Because it isn't a good MMO unless you lose 25% level for dying. That way you have to grind up xp back to 50 every time you wipe in an ops group! This is the essence of fun. Link to comment Share on other sites More sharing options...
Urglab Posted January 12, 2012 Share Posted January 12, 2012 WEll since the OP is an expert in the field based on his Masters Thesis in the genre why stop at 35%? why not just reduce it by 86% perhaps even 120% that way it'll force you to do every single quest/heroic/operation/flashpoint and even still you probably won't even reach level 40 at that point then in the essence of FUN because the OP feels that slower level gains are fun. you can grind mobs that give 2 exp a pop. also increase the amount of experience it takes to level perhaps at level 50 you need over 1 billion experience. any FUTURE expansions should require a billion experience per level which has diminishing returns depending on how many NPC's you kill that day. so if you kill your way through 500 enemies you will no longer receive experience from quest/kills for that day. Congratulations on missing the point of this thread by a few thousand lightyears. Link to comment Share on other sites More sharing options...
Gerandar Posted January 12, 2012 Share Posted January 12, 2012 why bother, so the people who are 50 are alone for even longer? getting tired of that complaining, maybe it will give them more time to make some real endgame content not this 2 OP's. say what you want but putting hard/nightmare modes is just a lazy excuse for saying "hey guyz we haz content" its lazy. Link to comment Share on other sites More sharing options...
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