Jump to content

JediMasterShake

Members
  • Posts

    573
  • Joined

Everything posted by JediMasterShake

  1. Server: Jung Ma Bounty Hunter Level: 50 PvP Level: 56 Here's the deal with Tracer Missle. This is the only post you ever need to read on the subject ever again. Say that Bounty Hunters can output X damage using their best rotation (while standing still). TM spam can do about .9*X (in other words: they can do 90% of their max damage simply by spamming TM). However, if they do simply spam it, they will not only do less damage (90%) but they will also be less efficient in terms of heat, compared to their ideal max dps rotation. Now answer me this... is that overpowered? Of course not. They are playing sub-optimally . So why the uproar? Because if you saw any class running around that can still be relatively effect while only using one button, you'd be annoyed too! It's simply dumb. It shouldn't be quite as powerful as it is - it's bad, or at the very worst, uninteresting game design. But you need to understand - OVERPOWERED is not the right word to use. It is, 100%, most assuredly, NOT overpowered to spam tracer missle. You will do less dps than if you were using your other abilities, and you will raise your heat faster. Does that mean it needs to be changed? Sure, it could be changed. But it certainly shouldn't be a priority.
  2. http://tor-talk.com/exclusive-interview/ I know this has likely been posted around in other threads, but I just wanted to say how much I enjoyed listening to Stephen Reid in this interview. He answered every question as thoroughly and honestly as he could and seemed to genuinely have fun chatting with the few guys on the other end of the interview. This is kind of interview that should make you feel optimistic about the game. And don't get me wrong, I'm not a fanboy. I generally post about issues and things that are broken, but credit where credit is due: Stephen Reid seems like a great community manager, and I'd want him to be working on any MMO that I was playing.
  3. I realized it wasn't worth lowering myself to your level. You're entitled to your opinion, no matter how crude or ill thought out it is.
  4. Oh, so they did fix it. Just to be clear, the patch notes and Georg's first post (which I believe has been edited), if read literally did NOT lead you to believe the same conclusion that Gabe just posted. Gabe describes a logical fix. I will retract my initial post completely.
  5. What they've said, and you can check the patch notes and Georg's post, is that they've: - Increased Centurion Comms in bag (which buys rating 126 gear) - Decreased actual gear piece tokens in bags (which buys the 136 rating gear)
  6. /nods There you have it. Who would've thought being handed free loot would be a bad thing...actually, pretty much anyone.
  7. I suppose you didn't read my post. Or if you did, you didn't process it with honesty, if that makes sense. I'm not complaining about a single thing. I myself fell about dead middle in the bell curve (math!). But I know folks who are at both ends of the spectrum. It was a poor game system, and game systems are things that interest me greatly. Finally, Bioware has addressed the issue, their objectively poor game system... but instead of admitting their mistake, they have put some makeup on it and passed it off as fixed. This is a life lesson. Admit your mistakes. It builds character. Perhaps there's a reason you missed the point...
  8. EDIT: The patch notes and Georg's first post of the day lead me (and many others) to wrong conclusions. Gabe has posted the official new token system, and that is posted here: http://www.swtor.com/community/showthread.php?p=2452276#edit2452276 ---------------- This is not a knock on Bioware, Georg, or anyone in particular. This is a life lesson. The pure RNG system of distributing champion PvP gear was poorly conceived. http://en.wikipedia.org/wiki/The_Bell_Curve The tail of that graphs represents 30, 40, 50,000 real people who play TOR, who have gotten utterly shafted by this system. Sure, the folks on the other side of the bell are ok with system, hell, they like it (or maybe they felt their gear came too easy...another problem) But this is math. Bioware was GUARANTEED to piss off many, many people who played many, many Warzones trying to get geared up. It was a bad system. Plain and simple. Now, instead of creating a new system of distributing PvP gear, something that could be drawn up in a matter of minutes (and implemented in a matter of days), they stuck with their mistake, avoiding having to admit it was a failure. When you make a mistake in life, fix it and move on. Admitting when you've ****ed up and owning your mistake is one of the most admirable qualities a person can have.
  9. I'd wager that every current MMO will lose 90% of it's players who consider PvP to be their #1 priority to GW2. It's a PvP game built for PvPers, with some cool PvE thrown in. And it looks amazing. Not like most games out right now (WoW, TOR, RIFT, etc) that are PvE games first, and PvP second. Their PvE playerbases are safe.
  10. Yea, otherwise they'd have to pay Darth Maul royalties... and you know what they say about Sith... give em an inch....
  11. Hmm weird. Not sure I understood that official response. Anyone care to translate?
  12. So it's really a function of the unknowns of the game, or maybe even not trusting the other group members that leads you to Need for other gear you might want for companions?
  13. So, to clarify, you admit that given the two choices at the beginning of a 4/8 man zone: A. Player Need > Companion Need > Greed B. Player or Companion Need > Greed You would pick A?
  14. I told you I wasn't ignoring your post or your valid points. I've created a hypothetical from a few pages back. To actually engage in the discussion I'm having, it would be best if you read it from the beginning.
  15. Your scenario is not instructive, and you've made it clear you're not here to engage in an honest discussion.
  16. I'm not ignoring your comments, many are valid. However, they are not valid for my exercise. I am assuming ALL THINGS EQUAL. You have 4 players, with average gear, with average companions, in a hypothetical 8 man zone. This situation is a proxy for trying to balance the needs of the player and the companion when loot drops. The idea is not to dive into specifics, but to address the greater concept of rolling on gear.
  17. Keep reading into my second post for an explanation of why you and your companion are WORSE off when everyone rolls Need on everything.
  18. "Going with the 'need' what you 'need'. And assuming the other 3 also do the same, it is indeterminable what the loot distribution will be." No, it isn't. As I wrote: it is the EXPECTED VALUE of the loot. http://en.wikipedia.org/wiki/Expected_value Therefore, on average, you will end up with LESS output from you and your companion under Method B (as I've defined in my previous posts.) A = Player Upgrade B = Companion Upgrade A > B A > .25A + .75B
  19. My post was a continuation, you missed the first half. If you read from the beginning, it will make sense to you. Secondly, I simply, but that invalidates nothing. I am merely taking the expected value of each scenario in order to create a situation where we can work with the pieces in a logical fashion. If you disagree with that, I'm not sure I'll care to continue to explain it. You have to use the mean outcomes here. We aren't playing a "what if" game. Imagine we had metrics on every parameter - we want the average.
  20. Unfortunately it seems you are here solely to argue and promote your way of thinking, not to engage in an intellectual, logical discourse. Have a nice night. If you care to engage the argument I'm making, one that is based in logic, with a very few simple assumptions, then I'll be happy to respond to you further.
×
×
  • Create New...