Jump to content

Urglab

Members
  • Posts

    86
  • Joined

Everything posted by Urglab

  1. Sounds like it'd be fun! Not sure if I can attend, will have to see. I also don't actually have mastered ships on SF. Have never really wanted to play much with the slightly higher ping. Recently I've been flying a bit over there on Hakzem though.
  2. I don't want them to change anything about picking the crew based on their abilities. I just want to be able to hear different damn voiceovers from my copilot. Yes going with Kira isn't a horrible choice, suboptimal for sure though. But hey maybe I want to, I don't know, fly with good old sergeant Rusk cheering me on. Not only would I gimp my ship with a truly terrible copilot ability (lingering effect), but I'd also be sacrificing accuracy. Could I still do relatively well while gimping myself. Sure. But that's besides the point. Flying suboptimal stuff for ***** and giggles can be lots of fun in and of itself. But most of the time I want stuff that actually helps me instead of hindering me. And that means I go with the same damn copilots the vast majority of the time. I'll reiterate the point that I don't want to freely choose the copilot abilities or any of the crew passives. It's great that we have to choose hard what we want from them and that they're different for the factions. I just want to not have to listen to the same few voices I've been hearing for years.
  3. Something definitely needs to be done, it's getting ridiculous. Perhaps something like 5x self destruct without doing any damage and without being damaged by other players could trigger an autokick? Could still be gamed, but it'd be better than nothing.
  4. I'd like to add something to the list that I think would be an amazing change. Not a game mechanics change though. Give us the ability to choose our copilots separately from the copilot ability! There are so many copilots that never get used because their ability just isn't useful. A lot of them have real fun voice acting, would be great to hear them. I for one am quite sick of always hearing the same few copilot voices!
  5. One quick way to find out if the queue is popping is to search the who window for active matches with the following keywords. shipy denon mesas over That'll show you any players of your faction that are in a current GSF match. You can also (and should) join your servers GSF channel by typing /cjoin gsf
  6. Luckily it seems to just be visual. Here's my shields with and without Doc's passive boost.. https://imgur.com/a/ahp14vQ
  7. I personally prefer flying pub side because I love the way the ships look. I mean, just look at the Spearpoint, it's so adorable!
  8. Normally I just lurk. But I like your vids and your ion/rapid rycer. So I figured I'd say thank you
  9. Blank page for synthweaving too, trainer shows ~5 of the new tier schems. I don't want to lose my battlemaster and war hero schematics bioware, so please fix this.
  10. You feel it takes a long time to get back into the action. I guess that would be most pronounced when your own team is winning and pushing the enemy back hard towards their spawn. Fastest way back into the action would be while the enemy team is strong enough to sit at your own spawn, but I guess that's not ideal either It's a good idea to upgrade engines and thruster component (if the ship has it), this will help a lot with general mobility. Try equipping the blackbolt/novadive with booster recharge and shield to engine power converter. Once upgraded and with the right crew you can almost boost endlessly with that That said, in pvp you can get shut behind the respawn door for what feels like an eternity too. And the action is not always right outside the spawn.
  11. Yes, strafing is very useful in certain cases. But best to focus on normal flying, shooting and spatial awareness first.
  12. Definitely! Those matches are the best by far.
  13. You don't need to convert ship req to fleet req at all. Just play the game and it will come. Hell you can buy 2 extra ships with the 5k fleet req from the introductory mission. A lot of really good GSF pilots don't even bother subbing, because there's simply no need to. Yes, they don't gain req as fast as subs but they certainly don't lack in ship choice.
  14. Honestly I don't really understand where the people who only want to play with a flightstick are coming from. SWTOR is a m/k game, that's what the playerbase has. So of course GSF was developed with that in mind. And with GSF being a shooter and not a flightsim... well.
  15. +1 I really wish GSF would get some love, just some bugfixes would be amazing right now. Yes it's not easy when first trying it. But stick with it and you will see the wonderful depth of gameplay it offers.
  16. Ooh yea, latency, can be very deadly when using directionals and jousting. Need to switch shields to neutral before passing through the other person or you'll risk a lot of hurt to your unshielded rear.
  17. bump Is there nobody else who has broken repair drones?
  18. Bumping this because I'm 99% sure the ammo refill option on repair drones is not working right now. It does work for the repair probes on T3 strike though.
  19. Pike, very useful for attacking sats. Works best if there's some backup to help smack around the defenders of course. With barrel roll, regen thrusters and quick charge shield it's a bit of a rapid response strike, can almost reach denon B with barrel roll and boosting in one energy pool. Quads and clusters with wingman are deadly enough for most fights, as long as I disengage before my tiny shields go down.
  20. The game needs credit sinks, this is one of them. Even then, in the grand scheme of things they're rather small credit sinks.
  21. Was looking forward to 3.0 even without any work being done on my favorite activity in swtor. Seeing it broken like this has rather dampened my enthusiasm though, fixing it sooner rather than later would be very welcome!
  22. You misunderstood the throwaway line about giving strikes feedback shield. It has nothing to do with being a counter to gunships (obviously!). It'd just be an interesting extra choice to have on a strike. I personally would have fun using it against scouts confident of jousting my strike. After all, fun builds are fun, double torpedo gunship woohoo!
×
×
  • Create New...