Malakriss Posted January 11, 2012 Share Posted January 11, 2012 (edited) Two important questions about this overhaul 1) Will you also be fixing the long standing (and very annoying) bug with all Social gear not awarding stats until you re-equip each piece? Doing this each and every time we change planets or enter flashpoints is beyond tedious. 2) Will Rakata weapons be fixed so that the hilt, mod, and enhancements are not Tionese? and I thought of a third... 3) Will there be medium and heavy armor versions of Social gear offered? Either new versions for existing sets, or planned for the future? Edited January 11, 2012 by Malakriss Link to comment Share on other sites More sharing options...
DieselCheezel Posted January 11, 2012 Share Posted January 11, 2012 What I want to know is what they plan to do with higher level craftable custom level gear. Having it be functionally identical to the lowest level craftable stuff apart from having a higher level requirement and costing a hell of a lot more to make cannot be intended and if it is the patterns might as well be removed cause it makes them bloat. Link to comment Share on other sites More sharing options...
Tarka Posted January 11, 2012 Share Posted January 11, 2012 (edited) Personally speaking I don't know what to think about Emanuel's reply. From a non-crafter perspective, allowing purples to be fully moddable again and others things would sound great. But from a crafter perspective, we already get screwed over by the fact that better mods are available than the crafters can provide. Not only that but some of the top end items are not as good as what can be obtained via non-crafting means. So, my initial reaction is that it sounds like crafters are going to be shafted even more. Of course, we don't know the full extent of what's happening. But still, it has me concerned that craftable "complete" items in TOR will be generally as worthless as they are in WoW. And only the "modification" items will have any worth. This means that essentially, that crafting professions will, to varying degrees, become worthless. Only the "modifications" will be sought after. Edited January 11, 2012 by Tarka Link to comment Share on other sites More sharing options...
Fliksan Posted January 11, 2012 Share Posted January 11, 2012 One of my friends in game has worn the same ugly brown robe he got on Taris all the way up 50, and it's not by choice. *cough* bs *cough* Your friend didn't do any quests, or flashpoints, and apparently just PvPed to 50. Link to comment Share on other sites More sharing options...
Putok Posted January 11, 2012 Share Posted January 11, 2012 The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are. Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods: - All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel. - The set bonus of end gear purples (PVP and PVE) will be transferable to custom items. - Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc. As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. Just saw this post. Great news, thanks. Link to comment Share on other sites More sharing options...
BeeblesTV Posted January 11, 2012 Share Posted January 11, 2012 The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are. Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods: - All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel. - The set bonus of end gear purples (PVP and PVE) will be transferable to custom items. - Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc. As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. This is the best news I've read all week. Link to comment Share on other sites More sharing options...
Tarka Posted January 11, 2012 Share Posted January 11, 2012 (edited) Sounds to me that TOR is perhaps going to become yet another MMO whereby craftable and sellable end game "complete" items are being left out in the cold. Edited January 11, 2012 by Tarka Link to comment Share on other sites More sharing options...
Schnerf Posted January 11, 2012 Share Posted January 11, 2012 Sounds to me that TOR is perhaps going to become yet another MMO whereby craftable and sellable end game "complete" items are being left out in the cold. As it should be. Link to comment Share on other sites More sharing options...
bostonfnord Posted January 11, 2012 Share Posted January 11, 2012 We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. NO, you are really not. Until every single graphic armor design is also available in the "customizable/orange/purple/modifiable or whatever bull*&^ you want to call it" format then it will always be inferior to an appearance tab and you are not really supportive of players who care about their appearances at all. It's just lip service. We understand you wanted to try something different. It sounded good but it just didn't work out. please accept it. More experienced MMOs than this one has struggled with the same problem over the years and it took them awhile to figure it out but they did. The Appearance Tab, an elegant solution for a more civilized age . Please just add it already and all our appearance problem will be solved. Link to comment Share on other sites More sharing options...
bostonfnord Posted January 11, 2012 Share Posted January 11, 2012 We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. NO, you are really not. Until every single graphic armor design is also available in the "customizable/orange/purple/modifiable or whatever bull*&^ you want to call it" format then it will always be inferior to an appearance tab and you are not really supportive of players who care about their appearances at all. It's just lip service. We understand you wanted to try something different. It sounded good but it just didn't work out. please accept it. More experienced MMOs than this one has struggled with the same problem over the years and it took them awhile to figure it out but they did. The Appearance Tab, an elegant solution for a more civilized age . Please just add it already and all our appearance problem will be solved. Link to comment Share on other sites More sharing options...
Nowhere Posted January 11, 2012 Share Posted January 11, 2012 Please for the love of Yoda let me customize my gear. As a Twi'lek Smuggler ALL of the helmets clip through my Lekku (tentacles) and looks HORRIBLE. Either let me change my race OR give us some Twi'lek specific options AND let us mod all of our gear into those Twi'lek options. PLEASE! Link to comment Share on other sites More sharing options...
Super-massive Posted January 11, 2012 Share Posted January 11, 2012 The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are. Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods: - All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel. - The set bonus of end gear purples (PVP and PVE) will be transferable to custom items. - Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc. As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. This isn't tumblr, so I can't really post pictures freely... But this describes how I feel about this post: OH MY GOOOOOOOD Link to comment Share on other sites More sharing options...
Xatoo Posted January 11, 2012 Share Posted January 11, 2012 I love the game, but the armor for alot of the classes could be better and brighter colored. I was expecting more colors, like in the movies. I have a Sentinel that has the worst looking gray vest thing at level 17. Can't wait to out level that thing!~ Link to comment Share on other sites More sharing options...
fendergibson Posted January 11, 2012 Share Posted January 11, 2012 I WANT CUSTOM PVP GEAR AT LVL 50! Thank you Link to comment Share on other sites More sharing options...
gurugeorge Posted January 11, 2012 Share Posted January 11, 2012 The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are. Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods: - All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel. - The set bonus of end gear purples (PVP and PVE) will be transferable to custom items. - Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc. As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. Huzzah! Nice one, and thanks for the response. Link to comment Share on other sites More sharing options...
Dovafeyn Posted January 11, 2012 Share Posted January 11, 2012 why is it like every other mmo this ones pvp gear looks better than pvp. ffs i pve Link to comment Share on other sites More sharing options...
theLast Posted January 11, 2012 Share Posted January 11, 2012 Remove "armoring" schematics from Cybertech, Cybertech does too much already.Add strength and willpower armorings to Synthweaving, and add aim and cunning armorings to Armormech.Drop the distinction between tanking and DPS armorings, give them equal amounts of primary stat and allow primary stat diversity to rely more strongly on the "modification" slot.Add a non-removeable flag to certain item modifications to create demand for crafted mods; mostly quest rewards since they essentially are free.Nerf certain quest reward item modifications to make player crafted mods more appealing. I was completely in agreement with you until I saw this. Cybertech does too much already? The only thing worth a damn from cybertech is the armorings. The earpieces are useless compared to just the quest rewards, not to mention the drops from NPCs. The grenades not really worth using. Even the Mods you can make as a Cybertech are BS. You get better stats on mods from vendors or quest rewards. It's bad enough that at 40+ all the quests reward you the blue Armorings, you really want to take them away from Cybertech completely and make Cybertech useless? I do agree however it wouldn't be a bad idea to equalize the Armorings (combine them for ACs) and buff up the mods to make up for them. However, they definitely need to make all mods craftable by Cybertechs, not just power or crit ones. As for Synthweaving and armormech, they have enough as it is. They can already make full sets of Moddable gear for all 3 armor types. They really shouldn't be making the mods for them as well, especially not the main and most useful mod (the one that determines the item's armor rating). That's just too much. I saw the last two items on your list, but I don't really know what to say about them. They have potential to be a good idea if done together, but a horrible evil very bad idea if done separately. Link to comment Share on other sites More sharing options...
Gurluas Posted January 11, 2012 Share Posted January 11, 2012 I also clearly support this. Link to comment Share on other sites More sharing options...
Savish Posted January 11, 2012 Share Posted January 11, 2012 If they scrapped the mod system then you couldn't swap mods/enhancements for different ones with the stats, with the mod system you can not only choose your look but also customize your stats as well... Im pretty sure a A-tab doesn't let you do that. Link to comment Share on other sites More sharing options...
Savish Posted January 11, 2012 Share Posted January 11, 2012 My proposal: Cybertech: Earpieces, Starship Upgrades, All Modifications, BoP Speeders, Non-Combat Pets Synthweaving: Force Armor, Force Armorings Armormech: Tech Armor, Tech Armorings Artifice: Colour Crystals, Hilts, Shields/Generators, Enhancements Armstech: Blasters, Vibroswords, Viborknives/Scatterguns, Barrels Should look as such Cybertech: Mods/Enhancements Synthweaving: Force Armor/ Force Armorings Armormech: Tech Armor, Tech Armorings Artifice: Colour Crystals, Hilts Armstech: Weapons/Barrels the other stuff is fluff and can be gotten elsewhere easily or is just social this gives each crafting profession 2 main things they can craft. Link to comment Share on other sites More sharing options...
bostonfnord Posted January 11, 2012 Share Posted January 11, 2012 Im pretty sure a A-tab doesn't let you do that. That is incorrect. Your normal armor slots would be exactly the same as it is now. Your normal gear, if customizable, would stay so, or not. Nothing would change except the following... There would merely be a second set of slots to gear up to wear for appearance purposes only which wouldn't effect your stats in any way, just your armor graphics. Link to comment Share on other sites More sharing options...
Talmund Posted January 11, 2012 Share Posted January 11, 2012 Just make a system to import all stats from a drop to an orange piece of gear and then destroy the dropped gear in the process. Then lock any modifications from being removed from the new piece of gear, only overridden by a new swap. Cut, paste and lock too easy Link to comment Share on other sites More sharing options...
Savish Posted January 11, 2012 Share Posted January 11, 2012 That is incorrect. Your normal armor slots would be exactly the same as it is now. Your normal gear, if customizable, would stay so, or not. Nothing would change except the following... There would merely be a second set of slots to gear up to wear for appearance purposes only which wouldn't effect your stats in any way, just your armor graphics. I'm not really sure how to respond to this... that's basically saying they keep the mod system which would still require the adjustments they stated to make the mod system work at 50 anyways and also add an appearance tab... as it is now they can either scrap the whole system which would just be silly or they can make some minor adjustments to make it work. Link to comment Share on other sites More sharing options...
Draemos Posted January 11, 2012 Share Posted January 11, 2012 You had me until this part. Please don't add in useless complexity for no justifiable reason. :\ They justified the reason... Link to comment Share on other sites More sharing options...
kribo Posted January 11, 2012 Share Posted January 11, 2012 The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are. Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods: - All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel. - The set bonus of end gear purples (PVP and PVE) will be transferable to custom items. - Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc. As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. This is how i know this game will keep being amazing. The part to focus on is where he says "fairly important issue". if they continue to address "fairly important" issues i will have no complants. of course im assuming that means all issues from fair to high importance will be addressed in time. Keep up the good work BW!! Link to comment Share on other sites More sharing options...
Recommended Posts