JonathanCP
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JonathanCP started following Memo_
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Memo_ started following JonathanCP
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Why doesn't the inheritance/birthright gear level up with us?
JonathanCP replied to Rileysoph's topic in General Discussion
They never were intended to level up with you. This gear is a fun addition, usefull. It's the Best in Slot for the level you acquire it. And most of the time, you will use the said item for 3-7 (even more if you don't really care) levels before upgrading it. -
Well, obviously, staying home is NOT the activity for you. I'm glad you discovered that. But you need to understand that a lot of us do enjoy staying home, and there's not need to bash the activity of staying home. Just get out of yours, and let us, trolls, be happy.
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Anyone else not getting the Fleet landing cutscene to play with Agent ?
JonathanCP replied to Saul's topic in Combat Styles
Same. Absolutely no new cutscene for me on my Agent -
Allow me to quote my thread here: a guide to sensor min/maxing http://www.swtor.com/community/showthread.php?t=698787 Now, please keed in mind that Sensor Dampening has been nerfed since this was written. You will read in the "known issues" that Sensor Dampening is restricted up to 15,000. So whatever your sensor is, and the opponent's dampening is, you will (for now) always be able to detect it up to 15,000m EDIT: Communication range is the range up to which you communicate your own sensor's reading to your teamates.
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Are banned accounts returning for payback?
JonathanCP replied to GalacticKegger's topic in General Discussion
Each time the game hits a positive milestone, the so called haters will come with a vengeance. That's what we're seeing this month, with the (somewhat successful) release of GSF and 2.5 as a whole. They cannot tolerate this game's relative success. They rejoice at (eventual) drops in revenues or subscriptions numbers. This makes them feel good, superior. Their only satisfactions come from belittling others, either here or in real life. They feel sadness everytime a positive post is made, a positive review comes out. This actually has so little to do with the game, it's unsettling... This is a well known behavior of certain kids in kindergarden: they cannot bear the sight of another kid enjoying a toy; they will try to destroy the toy. What we're seeing here is the "adulthood" version of such behavior. I feel sad for them. I also feel sad for their close ones.. -
HATE OR LIKE: the good, the bad, and the UGLY...and more…
JonathanCP replied to Jaegor's topic in Galactic Starfighter
WTH are you talking about OP?? -
24 gigs (!?!?!) of RAM? Do you play 6 games at once while doing video edits?
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She mentions "FOCUS sensor range", not sensor range. Apparently, FOCUS sensor range is yet another boost to your sensor range that applies in the cone in front of your ship.
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How Galactic Starfighter could be better
JonathanCP replied to Htorihpes-Zarr's topic in Galactic Starfighter
Your problem is there. Not in the game. -
Then don't! It's been known for weeks it was PvP There was the PTS to check it out for 2 whole weekends. There were TONS & TONS of videos on YouTube and fan sites where you could have seen how it was like You only have yourself to eblame
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Two issues, but otherwise thumbs up!
JonathanCP replied to Viperswhip's topic in Galactic Starfighter
1) fly into an asteroid: problem solved! 2) completely agree! -
Subscribers Need Cartel Coins to Play GSF?
JonathanCP replied to Anzel's topic in Galactic Starfighter
May I remind you that you can convert a WHOLE LOT of reqs using your monthly amount of CC you get with your sub? -
1) During the lockon process, you do not need to use your cooldown ability. Just try to get out of LOS or out of range 2) Once the missile is locked, THEN use your cooldown ability. 3) Get some upgrades on your cooldown ability to reduce it's CD time 4) Some crew members will also decrease this CD time. There ya go. Some solutions that do not involve removing a whole lot of things in the game
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Sensor Dampening question (for devs)
JonathanCP replied to JonathanCP's topic in Galactic Starfighter
You probably are right. Thanks. That makes sensor dampening more useful against sensor upgraded scouts than strikers now... -
That is the reason they give you stats about assists, and total damage done when the game ends. Just rearrange it the way you end up at the top of the list 😇