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Malakriss

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Everything posted by Malakriss

  1. Will Shroud of Memory bonus mission be on sale during one of these sales?
  2. Seems to affect party / ops / guild chats but nothing else.
  3. Two weeks ago I experienced the bug in chat where I could not send anything to guild, but could send everywhere else and see everything including guild. Even had the officers promote/demote my rank to no avail but it "fixed" by itself after a couple hours. This was during primetime and other people were randomly reporting people listed as offline but were talking in guild chat and other channels just fine. If you're squelched it will say you are squelched, other issues/bugs appear to be temporary database problems and affect very specific channels.
  4. By giving us the information so far out players are able to plan their gaming accordingly. Specifically, most old vets I know now expect to sub for more months of 12x XP than months they will actually play the expansion. We will experience the story of the flashpoints now as level 60s that can run past everything without wasting grueling hours on level matched enemies in instances that are years old. We do not anticipate staying subbed past November, but we do look forward to November 2016 when we might sub for one more month to catch the rest of the story! We appreciate this heads up and hope you might have more new content by then!
  5. I hopped in someone's public stronghold who has 12 of these slot machines next to the decoration vendor. They were placed in six pairs, so six different people can roll two machines at the same time. I had to max my last 25k of rep before I could sell tokens. ~550k credits below starting amount 310x Scrap: Jawa Junk (Purple) 285x Scrap: Assorted Droid Parts (Blue) 322x Scrap: Scavenged Scrap (Green) 60x Cartel Certificate This took a couple hours while watching a hockey game, RNG on rep tokens will fluctuate the initial credit investment
  6. I do not think they remembered that the reputation tokens can be vendored for credits back. Even without the cash back the amount of jawa materials you can get for a single stack of tokens (49,500 credits) probably needs to be adjusted. This is guaranteed max Legendary reputation with Contraband in a single night (although with the 36k weekly cap you might have to wait until next Tuesday to click the extra tokens). On top of that we are getting cartel certificates to boot.
  7. How about not putting them out in the open on a linear route that can be cycled in less than 5 minutes
  8. The current spawn rate is likely: 20% Ruusan Crystal 20% Enigmatic Artifact Fragment 20% Luminous Red Crystal 20% Luminous Green Crystal 20% Luminous Blue Crystal A smarter table would be: 33% Ruusan Crystal 33% Enigmatic Artifact Fragment 11% Luminous Red Crystal 11% Luminous Green Crystal 11% Luminous Blue Crystal
  9. The reward from the Rishi [DAILY] The Great Beast Hunt which rewards companion 192 offhand items has Ashara's lightsaber as Main Hand Only instead of the appropriate Offhand. You can tell this is supposed to be the offhand because it only lists "Requires Ashara Zavros" and Ashara is the only marauder type that dual wields. The main hand weapon from [WEEKLY] The Enemy Within lists both "Requires Lord Scourge, Ashara Zavros"
  10. After playing on another character for awhile I switched back to the affected one and came back dead with no loop and only the option to revive at the medcenter. Maybe that instance of Rishi closed and forced the character out, ending the loop.
  11. Continues occurring regardless of what I do. Unable to log in other characters while the affected character is currently logged in after exiting the client.
  12. While switching instances on Rishi my character my character apparently was registered as being in an exhaustion zone and died. Although now that I'm in the cantina I repeatedly get the "You are defeated" pop-up followed immediately by another death courtesy of Hungry Sea Predators. Lose the mouse cursor after awhile after repeated black screens which make it difficult to operate to chat or operate the Customer Service window. Any way to fix or get some CS attention aside from a ticket and wait?
  13. Mainly for grade 11 materials, but make an artifice recipe that uses 4x Red+Blue+Green Luminous Crystals that results in 4x Ruusan Crystals or 4x Enigmatic Fragments. Although this would require more physical actions than simply adjusting the spawn rate of the color crystal nodes it would be in effect retroactive since it allows early gatherers to convert existing stock.
  14. Don't be afraid to show your love for Justin Bieber. Accept it, don't hide your legacy name.
  15. Hard/Nightmare mode Soa drops Armoring 25s Mod 25s and Enhancement 25s come from the previous operation bosses. After patch 1.2 goes live crafters will be able to reverse engineer these for a chance to learn the schematic, but currently there are no other sources besides boss drops.
  16. I don't know if they changed it, but you used to go to the Voss Artifice Trainer to learn the high level schematics. As far as boss / world drops... for BoE schematics there are only blue offhands for level 25 and 37, for BoP schematics there are only the three Magenta color crystal schematics.
  17. I hereby request on behalf of the class that a legacy unlocked version of Force Lightning be added, strictly for Sorcerers, that replaces the movement reduction effect with an armor reduction effect. We're flexible on the amount / duration / mechanics, but we're tired of operation bosses laughing at us and talking smack about us at the bar "Hey did you guys see that silly sorc trying to snare us again? They never learn."
  18. For the past couple weeks the ball lightnings on the Soa encounter have been 'randomly' getting a second shock off before they explode and die. This is most noticeable on Nightmare with the increased amount of damage where a double shock will often kill its target. The problem is that the AE shock aura runs off the server clock. So for instance if an ability pulses every 2 seconds it would hit at 10:00:00, then 10:00:02, and 10:00:04. This presents a small timing window at both extremes: one good and one bad. Entering AE range at 10:00:02.1 for instance, would mean you have 1.9 seconds before a shock (2nd at 3.9), while if you entered range at 10:00:01.9 you would get shocked almost immediately at 0.1 seconds (2nd at 2.1). 2.1 vs 3.9 is a huge difference, especially when you consider there is no combat log, timing mechanisms, or visual cues from the ability. Back to the first point: a couple weeks ago something changed. Maybe it had something to do with the ability delay fixes or maybe the server code now has a slight delay in detecting that the ball lightning should explode and die, thus allowing a second shock on the low end of the 2.1 - 3.9 window. But the fact of the matter is that double shocks are occurring and causing unavoidable deaths if you happen to hit the wrong extreme. For the sake of the raiding community can the devs please tweak the timing on the ball lightning shocks to be slightly longer? So that we know everyone who explodes a ball properly will live, guaranteed, and then we can all focus on making sure no one eats a ball right before a Force Cyclone. Because in addition to the double shocks, Soa loves to pick the ball lightning targets for Force Cyclone too.
  19. Try not all standing on top of each other and avoid the splash damage?
  20. Proclaiming the purple crafting industry dead-on-patch-arrival and demanding "reparations" for a change people knew would be coming is, frankly, trolling. It also sounds like the OP went all crafting completionist on the level 47/49 trainer greens and can only assume he was marketing to the people who couldn't attain Columi/Rakata and advertised it as better than Tionese. Those people would be the "12kers" that we see in PVP who still wear green/blue items (or orange gear with green/blue mods). Most of which don't even have augments in their green Exceptional items, but will apparently develop some market and gear sense immediately upon patch arrival and invest in purple Armorings, Mods, Enhancements, and Augments instead of just buying a purple chest/legs/helm. In reality the actual impact of this change will be a completely new market of crafting augmented orange gear for a) people who can attain Tionese/Columi/Rakata and want a better look or b) people who were already wearing dropped or social orange gear with purple mods.
  21. I seriously doubt there's anywhere close to 60 of the level 49+ patterns for the three gear slots across both professions, let alone one.
  22. You must have missed the part where they specifically said they will allow the orange crafted pieces to crit in the next content patch. You know.. the one we're all discussing?
  23. The fact of the matter is, in order to outfit our custom gear we have to first earn and loot the operation / PVP items and then fork out the extra money to swap the modifications over to the appearance item of our choice. But in order for us to have that choice there needs to be a mechanic to add an augment slot to an existing piece, otherwise instead of being limited to the appearance of operation/PVP sets we will now be limited to the appearance of synthweaving/armormech sets. While they're at it, they should fix the bug with social gear stats.
  24. Khem Val with 10k affection has crit crafted both versions of the Radiant Blade and one of the Zez-Kai Ell's Double-Bladed Lightsaber, all on the first try. So yes, it does increase your crit chance. Yes, I am soooooo gosh darn lucky. And yes, I'm scared to try anything else for fear of ruining the streak.
  25. I'm currently using six of the Crit+Surge (56) enhancements in all of my Rakata and Columi set pieces. Just stock up on Columi/Champion helms and gloves and pull them out as needed. Little expensive, so I'm not going to do the next six until I get Battlemaster gear for my PVP set. The real question is... which (58) mods to use.
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