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BuriDogshin

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Posts posted by BuriDogshin

  1. Top guild on Makeb got 9.6mil points.

    If they averaged 50K per toon, they will be picking up 190 encryptions tomorrow. They will be well on their way to unlocking one of the larger rooms.

    On a personal note, I scored over 110k points myself across 3 toons.

    I scored around 420K points across 9 toons, in a Voss conquest: all got to 35K, three went higher (one to 89K).

    Stronghold boost was 69%.

  2. Yawn... People still cant read can they? Im honestly losing interest in saying this again and again and again.... Firstly i ASK The tank and GROUP if i can pull extras They AGREE, Secondly ... I dont tank anything, I bring them to the tank i drop aggro the tank takes aggro, Its not hard.... So please just READ With EYEs...

     

    All I read is that you don't understand the role of a tank. I am guessing you've never been one.

     

    Starting the fight is a key part of the tanking arts. It can be complicated, especially when multiple mobs are involved. You think you are doing the tank a favor by dropping a jumbled parade of mobs in his lap? The tank may not agree.

     

    Again: if you want to be the tank and control the flow through the FP, I suggest you roll a tank and queue.

    Or you can just get used to being kicked and stop QQing about it here in the forums.

    You may not have noticed, but sympathy is not what you are mainly getting here.

  3. You take over the tank's job ("im pulling everything and i mean EVERYTHING") because you are bored, and then you are surprised that the tank initiates a vote to kick you?

     

    Ever think that people who take on the often high-stress and thankless role of tank may do it because they like to tank? And that if you rob them of their fun, why might want to kick you?

     

    If you want to be a tank in FPs, my advice is that you roll a tank and queue. Problem solved.

  4. Yes, but killing your superior is not really a meritocracy. It is a very degenerated form of meritocracy at best. And if you notice, those people plotting are not really earning the position (which is what meritocracy is about), they need your help to do the job for them so that they can claim the credit.

    Sounds like a reasonable criteria for choosing administrators: can they muster support from others?

     

    Proving that you are willing and able to do what it takes to accomplish an objective demonstrates your merit. And the talents that one uses to eliminate competitors/superiors (intelligence, strength, insight, persuasion, guile, and so on) all have broader applications.

     

    So therefore, The Empire is a meritocracy, just one with a completely amoral "civil service exam."

  5. It seems that on the Republic side, except for the Smuggler, your character wind up just another cog in the political machine. It's too much like RL politics to be any fun.

     

    On the Empire side, on the other hand, except for the Bounty Hunter, your character becomes someone with a rare and very special position, a unique one in some cases, with far more apparent freedom than your Republic toons. There is a brutal honesty in Imperial politics you just don't see in the Republic.

     

    And oddly, on Makeb,

    your Imp toons save the planet, and your Pub toons create a massive refugee problem.

    Which sounds better on a resume ? :)

     

    That said, I tend to play mainly Light side toons, in either faction. YMMV.

  6. Now, if we just see a new improved and much LARGER XP buff item we can use....Id be a happy camper.

    I expect to see double XP boost consummables, 1 hour duration, available on the CM later this year.

    Don't ask me why.

  7. 350 to 400 points of healing per GCD ... not much need to stop and heal while doing the Weekly and GSI missions. But I am going to miss the high mob density.

     

    That said, as my wife and I are mainly doing dailies/weeklies for the Basics to buy Isotope-5, we will still do Oricon and CZ before Makeb, since Oricon and CZ pay 2 Basics per mission rather than 1, and are wicked quick with two 180 geared DPS and two 168/180 geared companions.

  8. I noted all the "if I am correct" use in the OP:

    He's just GUESSING that Wildstar has a feature he likes better than what SWTOR has.

    As in, "SWTOR has great looking Bound to Legacy gear, if I am correct." :rolleyes:

     

    Laughable it is. Much biased you are, OP? Shill for Wildstar, you are?

    When your SWTOR subscription out it runs, better will the forums be.

    Unhappy to have paid for it, your mother is.

  9. It's Legacy Gear. It was intended to be shared or handed down to your alt or alts. The only mirror I've ever made is of my main character. The only reason I made a mirror, was to be able to share my best gear.

     

    I created a mirror of my main (Z'reign, of Z'nnah) because I like running Sorcs. They share Legacy gears, in two flavors (heal and DPS).

     

    But also, I started out Pub side and then went mainly Imp. Now, I'm running Pub side again (and still Imp too) so rather than have to re-gear my Pubs (who I sent on vacation shortly after Oricon released) I just use Legacy gear to share what my Imps already had. Sage shares with Sorc, Guardian with Jug, Vangaurd with PT, Scoundrel with Operative. It works very well for the Force using classes. For the Aim and Cunning based classes, I have to have unique mainhands and offhands (hooray for Gree offhands). And of course each toon needs their own earpeices, implants, and relics, but that's fine: Artifact Micro-filament gear is not a bad starting point for Ears and 'Plants, and these days a few hours of PvP over the course of two weeks gets the nice Obroan relics.

     

    I look forward to each new release of Legacy gear, mainly to see what new looks I can create with them. It's a more limited selection and a lot more work than just using CM armors, but I enjoy the challenge.

     

    Now, I did unlock Casual Vandal in my collections, and that's what my toons and companions wear when they are not geared for battle. Can't have members of the Dark Council walking around in their underwear, can we? I am not a huge fan of stripping in public to change gears though:

    Hey BioWare, a portable changing room would be a nice toy to have.

    :)

  10. Argh! I just realized we have a software vendor on site on Monday and Tuesday that I am required to be at cause the CEO will be in attendance so I won't be able to leave work early!

    I set my own schedule, so I'll just login as soon as the servers come up Tuesday morning. :p

  11. And it's those very numbers that make me go "W'T'F is BW thinking."

    I get it's a interesting goal to go after but the massive amount of time needed across an entire guild is simply staggering.

    Which is what makes it an achievement worth pursuing, for some people.

     

    There will be a race to be World First and Server First to fully unlock a flagship.

    I expect we will see World First full flagship unlock before the release of 3.0.

     

    And what will that say about the guilds who do it? Perhaps it says "this guild that can do anything it sets its mind to." Some people will want to join a guild like that. Others may not. So it's a useful thing to know.

  12. It almost makes you go, "W'T'F' are they thinking?"

    It makes me think some people need to go learn math.

     

    Keeping it simple: based on Infernixx' post, and on 8-manning the L50 16m ops in 45 minutes, each Dark Project takes 18 man-hours (MH) of effort running L50 ops. Unlocking a room takes 100 to 300 Dark projects - 1800 to 5400 MH. Sounds like a lot, and it would be: for a single player. But for a guild?

     

    Looking at three example guilds with different numbers of active members, the breakdown is like this:

    Guild A: 40 active members -> 45 to 135 hours of effort per player per room unlock.

    Guild B: 60 active members -> 30 to 90 hours of effort per player per room unlock.

    Guild C: 90 active members -> 20 to 60 hours of effort per player per room unlock.

    Of course, there are larger and smaller guilds.

     

    So what does that mean in terms of time to unlock? Depends on how much time each week people commit, on average. From my experience, it isn't unusual to see people online playing SWTOR 15 hours a week or more; I know of several people who play for over 30 hours a week. How much of that time would they be willing to put into L50 runs to get room unlock mats?

     

    If it's only 4 hours a week -- one or two evenings of play -- then Guild A would unlock a room in 11 to 34 weeks, Guild B in 7 to 22 weeks, and Guild C in 5 to 15 weeks. Slow, but that's a causal approach to the effort.

     

    But if it's 10 hours a week - for example, 2 hours on 2 weeknights, and two 3-hour weekend sessions -- then Guild A would unlock a room in 4 to 14 weeks, Guild B in 3 to 9, and Guild C in 2 to 6 weeks. That's not bad, really. And 10 hours a week, while not causal, is not that unrealistic either. I think some people spend more time than that posting on the forums.

     

    And of course, the guild does not have to earn the mats by running EV and KP: yes, someone has to run them, just like someone has to run missions to bring new credits into the game, but the mats are all tradeable, so you can always just do whatever content or crafting you want and use what you earn to buy the mats.

     

    Myself, until 3.0 comes out, I don't really need the proceeds of whatever I do for myself anyway: my toons are all geared well enough for DF/DP HM, and my companions don't really need to be in fully-augmented 180 gear. So I'm willing to direct a large part of the proceeds of my SWTOR activities to unlocking rooms in my stronghold and in the guild flagship. They seems a more worthwhile pursuit -- to me -- than the other things I could do with the credits. If they do not seem so to you, well, don't do it. No one is forcing you to.

  13. Sometimes I wonder if you even read what you wrote, and what people actually type in reply... Try again, your replace makes no sense at all.

    Your original post you said that you wouldn't bother to run stuff if it wasn't for the BoL gear rewards. This says that the content itself isn't compelling.

    Again, bad logic on your part. It's not that I don't enjoy it, that's not why I would not otherwise run it.

    It's that I enjoy doing other things more. Even among the things you enjoy doing, you gotta prioritize. Content can be compelling but other content can be more compelling.

     

    I like just about all the PvE content I've done, and a lot of the PvP. But I like some more than others, and some of it is better at accomplishing certain objectives (such as raising money for GSH & GFS, or getting geared up) than others. My objectives change over time, so what I tend to run changes over time as well.

     

    Perhaps that's something those who constantly complain about the game may not be able to understand.

  14. So... let me be sure I understand you...

    Instead of making the content actually worth running on its own merits... instead, offer some type of rewards for running content over and over that people actually DON'T want to run?

    ... What kind of twisted logic is that?

    It is your logic that is flawed. You assume I don't enjoy running it. I generally do.

    People can enjoy running the same roads, dancing the same dances, playing the same games over and over again. Not everyone gets bored after the first time through.

  15. If this remains 'as is', I don't see many guilds putting much time or effort into Guild Ships. Most guilds don't have the tenacity or inclination to spend a year farming 6 EV/KP runs every week to get a single room unlocked.

    As I pointed out in a longer post, many guilds can farm way more than 6 EV/KP runs a week.

     

    Sure, that's the limit for an eight toon guild.

    But an 80 toon guild can farm 10 times that many a week.

    Yes, I'm assuming geared L55 toons with a clue can 8m the NiM 50 content. BTDT.

    But even if they ignore NiM, 80 toons can 8m 40 EV/KP runs a week. 120 toons can 8M 60 SM/HM a week. And so on.

     

    Or is there some per-guild or per-legacy lockout on op rewards that I am not aware of?

  16. To get a better perspective on what I'm talking about, this is how things are going to end up being done after 2.9 when it comes to farming mats for Dark Projects:

     

    16man NiM EV: 8 ADCs, 2 RENs.

    16man HM EV: 8 ADCs, 2 RENs.

    16man SM EV: 8 BCAs, 2 SPPCs.

    ...

    The rewards for doing all three modes of KP are the same as EV listed above. So, doing six runs of the relevant 50 OPs will net you 32 Alien Data Cubes, 8 Rakata Energy Nodes, 16 Biometric Crystal Alloys and 4 Self-Perpetuating Power Cells.

    ...

    Now, at least 8 of your guildies will need to go do HM False Emperor for the Self-Perpetuating Power Cell...

     

    A Dark Project requires 3 Self-Perpetuating Power Cells, 6 Alien Data Cubes, 6 Biometric Crystal Alloys, 3 Rakata Energy Nodes and a crapton of sub-55 green mats.

     

    So, with six runs under your belt in the first week, assuming we have all the green mats for the Invasion Force item already, we can make...2 Dark Projects. Per week. Assuming you can get your Guildies to go do 3 runs of EV, and 3 runs of KP and 2 runs of HM False Emperor.

     

    For two Dark Projects, per week. And you need 50 of those to make a single Framework. And you need 2-6 of those to open a single room. And there are 15 rooms to unlock.

     

    Unless I did my math wrong, it'll take a guild...25 weeks to get one Framework by farming 50 Ops. And almost a year to get one room unlocked.

     

    Your math fails to account for alts. With my alts in my Imp guild, I can run EV 21 times a week, and KP 21 times a week, without running my disfavored alts. A lot of other people in my guild have more geared alts than I do. It would take a big time investment tho. But me doing 15 L50 ops in a week (in maybe 14-18 hours) is certainly possible.

     

    So, with 4 8m HM raiding groups with three or more geared alts per player (less than 100 toons total), a guild could realistically do more than 60 Ops a week. That's two weeks per room unlock, if I follow your math correctly. Pretty reasonable.

     

    In fact, any guild with enough geared toons can farm probably do half an op per toon or more, per week.

    So a 100-toon guild, 50 per week easy. A 200-toon guild can unlock a room per week.

    And if instead of alt-a-holics you just have that many active players, it is even easier.

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