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BuriDogshin

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Posts posted by BuriDogshin

  1. There are really only two ways of changing it. First way is when you complete a legacy wide conquest task, those points go to every toon in your legacy.

    This proposal I disagree with. I shouldn't get a total of 40,860 points (9 Imp toons, with 78% Stronghold bonus) for just doing HM BT once including the Bonus Boss. Just doing 5 HM50 FPs shouldn't get all of my toons 60% of the way to their 35K goal.

    The other is to remove the legacy lockout. All of the 1 time conquest task will only complete on the toon you completed it on and not lock out all your toons.

    This proposal I agree with. That said, I see no evidence that a Conquest-specific per-toon lockout mechanism has been coded into the Conquest stuff. The per-toon lockouts they do have in Conquest are just piggybacked on pre-existing daily and weekly lockouts.

     

    I guess they could just add some new Weekly missions (For example, "Complete BT (any difficulty) [WEEKLY]", "Defeat BT Bonus Boss in HM [WEEKLY]" and so on) with trivial rewards, purely to impose a once-per-toon lockout on Conquest objectives. That seems pretty easy and wouldn't require much new coding. Tait, please pass that idea along, would you??

  2. Re: Conquest complaints:

    What is the big deal about it?

     

    Maybe this article can answer that question?

    Unhealthy complainers bellyache to anyone who crosses their path ... "Chronic complainers get stuck in victim mode, and that irritates the people around them," ... these types love to talk but rarely listen. ...

    Bad complainers are annoying at best, depressing at worst. They spread negativity and give griping a bad name.

  3. Well, I guess at least you have moved on from the greed shtick. An yes I guess it is un-reasonable in your opinion that with a new system in place that some of the older ones be updated. Can you state any harm that might be brought about by them changing/fixing this?

    Point by point: You implicitly admitted to the greed. You still have no clue about commercial software development. And given your track record, why would I waste time trying to convince you of anything you did not already believe?

  4. your user ID/member ID says otherwise...

    More to the point, his unrelenting need to complain NOW about something that has been in place since at least patch 1.4 says otherwise. And he's already admitted that he wants this so he can make more profit off gathering mats.

     

    He keeps asking for a statement from BioWare that this is WAI. Well, it has been this way a long time, and it is not listed as an open bug anywhere. The assumption any reasonable person would make is that a long-standing property of the game that is well-known, non-harmful, was brought to BW's attention several times int he past, and has not been changed in two years is indeed working as the developers intended. There is no evidence to the contrary here, so the OP is being unreasonable.

     

    Next I expect the OP will start complaining that the Vanguard gap-closing leap animation is a a bug because it is not as cool as the Powertech jump, and demand proof that it is working as intended. That's just ridiculous.

     

    Bioware should not waste time responding to people who, like the OP, make unreasonable assumptions that something that has been in the game a long time is a bug, without providing any evidence of harm or dysfunction.

  5. I am a computer programmer and I can tell you there is no such thing as a small change in a program as large and complex as SWTOR.

    Agreed. I have coded, and I have designed microprocessors. There are no small changes in complex systems.

     

    And the trump card: BioWare has more important things to do with their resources than change this.

  6. tl;dr; Of all the issues in the game, why pick this one to complain about?

    He thinks he can make more money if BW changes it. He doesn't realize that all they would probably do is change the names, since changing the yields would alter the game economy in unpredictable ways.

     

    Frankly, IMHO this issue isn't worth Eric's time to craft and vet a reply to it, much less the time it would take a coder to alter, validate, and integrate (and possibly break) the code to change it. I'd rather they spent dev time on, for example, implementing training dummies we could place in our Strongholds. Or the 3.0 expansion. Or a lot of other things.

  7. I'm not sure what's considered a large guild, but ours has 82 unique accounts. Although, we only had 45 that contibuted points and only 27 of those broke 30k total across all characters and we won the planet we invaded.

     

    I am curious as to where you get those stats. Is this an officer-only function for guilds, or self-reporting by members?

    Edit: Never mind, I found it: the Guild tab has it as an option. Sorts weirdly tho.

  8. There are threads on this subject going back to 2012. I'm pretty sure BioWare was aware of those posts.

    I'm more sure they didn't change Grade 6 mission types since then. Probably because it is

     

    (wait for it ...)

     

    working as intended.

     

    And nobody cared much recently until the Grade 6 became valuable again ... greedy OP? Yeah, probably.

  9. I accumulated 420K points this week, over 9 toons, including 89K on one toon, all on my own (no one fed me mats, in fact, I fed mats to my wife so she could get 2 more toons to 35K).

     

    Not sure how much time I spent doing it, but doesn't it seem likely that anyone who wants to can spend 1/12th that amount of time and resources to get one toon to 35K?

  10. A mailbox goes on one side...cargo hold on the other. Way more convienient IMO.

    Not in my strongholds. I have a nice arc of mailbox - GTN terminal - Cargo bay - Legacy Storage.

    I can stand in one place and reach them all without having to move. :)

     

    I need to take a few steps to get to the Guild bank, modification station, and appearance station, but oh well.

  11. . well is IMPOSSIBLE for mid and small guild to even arrive in the top 10. ... This make me really disappointed, because actually we have the best guild ship (top leaderboards of points with things placed in a correct way...) but we will never be able to unlock more, because we can't win.

    Can't win your encryptions to unlock your ship? Then buy them. They are not bound AFAIK, and I expect quite a few will wind up on the GTN tomorrow morning. We will see what the price is.

  12. I had some lag on Nar Shadaa during peak hours, but still usable.

     

    Consistently less lag on Tatooine.

     

    Also had no lag when I visited Kass City but I don't use that one much.

    Have not used Coruscant much at all but I imagine it will be like Kaas City ...

    until new players start buying and using the home world Strongholds.

     

    I think by year's end we will see that home world Strongholds being almost as laggy as Nar Shadaa is now.

    I expect that only the luxury housing on Tatooine will stay fast.

  13. Frankly, in very short order, no one else besides you is going to care because only the top 5-10 guilds on each server will be able to compete, everyone else quickly will ignore this.

    Not likely, if nothing else because some weeks there will be 15 planets to choose from, and that means 150 guilds will finish in the top 10 on each server. Also, check the different Conquest criteria at http://dulfy.net/2014/08/07/swtor-planetary-conquests-guide/ -- they vary a lot.

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