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odonoghuet

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Everything posted by odonoghuet

  1. Sorry, I only saw SWG on its deathbed and so never stuck with it to learn its systems. Could anyone explain: If Bounties are gained by ganked people putting them on gankers, wouldn't that imply an encouragement of exploit ganking PVE players on PVE servers to earn Bounties to propagate the Hunt system on PVE servers? I vaguely recall something about all Jedi being inherently under hunt... How would this actually make it more of an open world self propagating game? I guess I don't see how this does more than encourage PVP in daily areas to be some world perpetuating system? What would make this better than a PVP weekly mission of 'Kill 50 Republic/Imperial players in Open world PVP'?
  2. Aside from a reputation for PVPing, possibly arena specific to keep it separate from Valor, and the gambling system which has its own issues, what is this asking for that isn't in the arena system in game?
  3. Perhaps because of the variety of Reputations, a bar could appear when we gain reputation. So we trigger a rep item, and the bar appears on the screen as the character does his cheer, showing how close we are to the next level. Then after a few seconds, fades away.
  4. So would an option put onto the modification station that put the old armour piece beside the new and instantly transferred all the mods from one to the other at reduced cost compared to simply pulling them out one by one, resolve much of this issue (and justify the mod stations more)? Or is there more that this appearance tab would do that is vital?
  5. Especially with the speculation that the next major content drop after Strongholds will be 3.0 and include a new level cap, I was hoping we might consider rather than just more skill points up the current trees, some variety might be found is adding some legacy based choices to the tree. For example finishing the Inquisitor story could open a couple legacy point options on the tree for a lighting attack used periodically by your Trooper. We already have this to an extent in the heroic moment abilities from completing act 3 of the various classes. But some tricks that are kind of surprising visual touches of other completed classes from our legacy to our current tree, could give some nice visual variety moments and fill in little off rotation moments with something distinctive, and chew up those occasional spare points tossed to low tier rotation fill in attacks. Of course, this shouldn't be too dominant, and cut into the established classes.
  6. Isn't that like building to expect useless expenses of running at high performance when consistently less at high usage (that being average usage)? The problem seems more likely to be that the metrics should be monitored to determine if you need more resources than allocated for unexpectedly high average use or these results are not being acted on. In this case, the BA is lazy or the programmers are not following through on the calls for more resources to the areas of inflated average.
  7. Sorry to pick at only an element of reply, especially if it causes confusion by removing its context, but this is actually part of a grander issue. The "story" is subtly different based on the choices, especially the light side/dark side ones. In this regard the FPs over Heroics do tend to need multiple plays. To refine my previous answer, the request for multiple companions to do the flashpoint or heroic just once to see the base story, would be a poor use of programmer resources because of the limited need or reuse of such addition to the game. If you just want to complete the story you can over gear or over level it in all but the most end game moments, and those stories are freely available uploaded on youtube. For a fumbling player like me to beat the mechanics to 'earn' that story requires checking those videos to see how the most advanced mechanics of boss fights play out anyway. A request that the programmers go back and risk errors just to allow you more units to accomplish something you could group for or over level to get what you want, just a single play through, is a short sighted request. I'd rather they are working on a better and deeper experience for all, than an easier experience for a few. On the subject of the space bar, I have yet to see anyone who when a request to space bar conversations came up, has politely said something akin to - "first time doing this, can we please watch it," receive flack.
  8. I can see where you are coming from. For me, I find there is a stress in dealing with other players and feeling you didn't pull your weight. For others there is a stress in doing something they have done many times and easily but now with some guy who doesn't know the mechanics a difficult scenario or is not doing their role and wasting what game time they have or causing wipes and repair bills. Rare does it bother me that people don't know there role but it has happened so I can understand others getting upset. The problem is your request has two considerations you haven't considered, and the very way you are playing is causing you to divide further from what you have stated as the goal. In your original post you have stated you are waiting on doing the FPs at max, which means you will not know the mechanics when just starting to do them in hard modes. Your first steps into FPs and WZs are then inherently going to less than positive experiances if you go in so blind. But lets address the issue of what you are asking for. Firstly not all planetary Heroics are instanced, so not only would a programmer have to go through to change all instanced heroics to allow this crew party function, but then turn all heroics into instanced. Secondly in FPs and some rare planetary Heroic boss fights, the AI of the crew would have to be updated dramatically to survive even a phase, of each of these fights (multiple scores of fights x (5 companions x 2 modes x 8 classes + 2)). These are not just burning down HPs, but teamwork events that require the help of other players to actually survive. If they were to modify to your request it would be ten minutes before requests to nerf mechanics to make the companions survive to the point where there would be no point in them being multiplayer flashpoints. One thing you did say resonated with me and that is the problem of how the classes are made and the point of the skill trees. It is a separate discussion but the absolute balls up of balancing classes in this game narrowed the point of the skill trees and rotations to the point that the best rotation combined with the best tree is FAR too much of an advantage to make playing 'how you feel is fun' is not a viable choice in difficult content. This has encouraged an increased in bias to make players rude and demanding. Though if you show up claiming to be a tank in a non tank stance/gas cylinder, expect some flack. PS. As someone who has run a lot of FPs, Vote to kick is rare and generally only to replace long AFK or loot ninjas.
  9. I rather like the Inheritance and Birthright legacy gear kits but even if Birthright was way too weak (seriously Inheritance is great for at least 4 levels from base while Birthright gets at best 2 before being weaker than purples) they really become dead drops once you have played long enough (done nearly every class at least once) and especially with XP boosts and Double XP weekends they are kind of wasted. One option would be to put multiple levels of the gear on the vendors. So a Birthright Helmet might be up there for level 34 now but could have a level 39 and 44 version available for purchase too to sink some of these abundant kits. Another option is the Legacy vendors also sell bind on legacy armour which can be very viable, I still love the Exalted Bountyhunter set. These Legacy armours are exceptionally expensive compared to similar BoL gear available through the events and the likes (or given free with every new character after GSF). So could the kits be used to create a discount on this stuff.
  10. Not really viable but I'd like to see some kind of layered PvP scenario which links multiple battlefields in real time. Basically much like Ep VI Endor battle or the Ep I Naboo battle, there is a push on multiple battlefronts for a single victory. As a primitive example, lets use existing assets and apply them to a mission of 'Disabling a Warship' Attackers and Defenders, and several groups of players in each. One group of players is allocated for a GSF battle. This battlefield would include elements such as a capital ship and satellites. One group to a Voidstar like battlefield, including the doors and access points but also power conduits and force fields. One group to a ground based battlefield, including elements such as node controlled turrets and some datacrons. The goal is to get the players into the core of the Void star and sabotage the engines, then get out. In the GSF battle the attacker must not only target enemy fighters but seize satellites targeting the ground battle and hit key sections of the enemy capital ship at key times. The defender must maintain satellites firing, target enemy fighters and enemy boarding pods. This is made harder for both as they must occasionally dodge force lightning storms and turret fire from the surface. The ground battle plays much like a small fast Novre coast where the turrets are either targeting fighters for the defender, or the capital ship for the attacker. As well Datacrons can be accessed by characters (themeatically force users but legacy everyone is force) causing force storms into the GSF battle. Defenders must also avoid orbital targets from satellite weapons captured in the GSF. The ramifications of taking nodes and datacrons in this way is a little empty as they are off screen so this zone needs more development. The voidstar battlefield is in this case the core, where the attackers must fight to get to the engines, then reverse and fight to escape. This is made harder in that there is no bombs to put on doors and force fields still block the bridges you deploy. The Key is that once you slice the door, or deploy the bridges, you have to call to the other battlefields for support, with turret fire from the surface and hits on the capital ship by the GSF open the way to the next phase/section. Also how quickly the boarding pods are interrupted by GSF impacts here in releasing players from respawn, just a little but the being too effective or ignoring the pods will speed up your allies or your enemies respectively. Being separate zones should avoid lag from too many players at a single time. Not really viable to pug so may be too targeted to big guilds to ever get off the ground but it would bring back that epic multiple hero aspect of several Star Wars moments. A multi operation PVE version could probably be devised as well.
  11. I am pretty sure that modifying it with an augment kit will bind it to you (but it will say it will before binding so you can safely test unless you turned that option off), but certainly adding the augment itself will. Of course this doesn't apply to Bound to Legacy gear.
  12. I'm kind of confused on the extra rooms bit. The video is unclear on if additional rooms come with default architecture/trappings denoting the purpose of the room IE do I by a room based purely off size parameters or do I buy Bedroom 3, Trophy room 6, Refresher 2, each with default wall colours and trappings for labelled purpose? Also is the final layout of the room modular, such as if the main room has 3 doors, can I dictate the attached rooms, or are they set in locked code. Do some rooms require prerequisite rooms such as a Hallway before they can be added, and when adding rooms can you change the layout? Could you be locked with Main room leading the Bedroom leading to Trophy room, because you poorly planned ahead?
  13. Maybe a Holiday version of J.A.R.V.I.S for our homes.
  14. I wonder where they might put this homestead? See I think I wasn't alone thinking that our city based apartments were going to be instanced. Possibly something like a building lobby and crossing into an instance to an elevator with a single choice destination of your apartment. Not mindblowing housing but certainly neater than the abandoned cities of SWG. But a Tatooine Homestead implies something just out in the desert with outdoor and indoor elements. . I suppose it could be one homestead on the map and entering the door is instanced to your house but that would feel worse than the apartment concept above. Another choice is a cave to an isolated location that holds the homestead but the cave has the instance doorway. The very word Homestead makes me think it won't be a some Shmi Skywalker house in a city, not that it could be put in the faction based cities of Tatooine, but I suppose it could be made into a town of such for housing. Or maybe an apartment set of housing running up the walls of the cliffs like where the scanned moisture vaporators are... Heh, I guess it would be too much to ask for it to have at least a back door to Outlaw's Den.
  15. Can we get Force Feng Shui benefits based on decoration placement?
  16. In what way would this actually pay off? In only 5 levels could they actually make a story for each of the 8 classes that pays off as an act 4, as in bigger than act 3?
  17. I'm not an expert but let's break down what I imagine is done to make a side quest for SWTOR. So I don't want to have to use spoiler tags, lets make one up. On Hoth, a new side quest is added where a military officer has you investigate a Ortolan over suspicious trades of stolen supplies to the enemy. Over the quest the Ortolan reveals his parts were not stolen from your military but were in a cargo ship under the ice he found, but now something in the bowels of the ship woke up and killed his men. Inside the ship is a lost insane HK model assassin droid killing everyone to appease a maker who will not answer. This probably should have a dark side option of tricking it into going murder town on your enemies or light side offering a paradox to clog it's computer brain that leaves it vulnerable to you attacking it and ending its threat. So a quest giver would need to be designed, scripted, voiced, player character conversations recorded, players and NPCs animated, placed in the environment, and coded to determine if he can be spoken too or not by characters based on level, etc, at the start of the quest and the end when turning the completed quest in, and a reward window. Then a building or cave must be appropriated or placed to put the Ortolan. Most likely there would also be a fight to reach him in this. The Ortolan too must be designed, created, scripted, voiced, player reply voices, the scene animated, and integrated into the software environment. Travel to the icy ship and destroy guardian Mobs, then have to again design, create, scripte, voice and player voice, animate, and code the HK droid interaction. Then test it all several times for bugs. This tiny story line is not a small amount of man hours work, and then doesn't actually address the elephant in the room that is will the story contradict/confuse/foul up the established game story. To make it then a class specific act would mean making eight of these in arcs that realistically must be BIGGER than those before it. No spoilers but act 3 for most of the class specific stories was pretty major culminations of power and events. Part of what felt a let down for Makeb for me was that it was just a planetary story, while the class stories were both more personal and more setting defining. I won't say that there is no way to top them, but it is hard to over the top them without changing the landscape heavily. Player made content in prior games that I have seen tended to be poorly implemented and rarely more than grinding shortcuts. Administration approved player made content is even harder to work with as you have to effectively have an employee reading fanfiction and fanart looking for actual usable content. A 'liked' or voted for content submission website could shorten this list to what people most like to make a threshold for submissions to be examined by an employee, but then in game people would be spamming general chat to read their story or vote for their ***** looking sabre hilts design. Then the legal and questionable ethics of if they release material they planned independently that is very similar to elements of one of a thousand player submitted story ideas, they need to be protected by plausible deniability that they did this independently and never saw the player submission, so it does not need to be credited/reimbursed. I can't see a pay off to the required resources in any way for player made class specific stories outside of independent fanfiction you incorporate into your imagined experience of the game.
  18. If it is received in a reward window it could have two versions of the weapon, one off-hand blaster and the other off-hand scattergun and the player chooses the reward. However, but let's say it is only a half an hour (time amount pulled out of my *** and to be honest I think is LOW) of making another weapon, allocating it stats and an already used graphic, and entering smoothly running code to change the reward window and then testing the update for glitches, just for the payoff that everyone who has run a smuggler has likely moved past and even those with new smugglers would only notice if they picked that advanced class and were female and wanted to romance Corso and actually wanted to use that offhand rather than one already provided and modded by that level... I think it would be a poor allocation of resources.
  19. That said, having undersea domes linked by submarine speeders would be akin to Makeb with its layout of isolated pockets.
  20. Perhaps a Scorpio and other droid companion customization to look like HK-51.
  21. Would have a big impact on the GTN with people buying on high pop servers and emailing to sell on low pop.
  22. Yes please. This is biggest when guildies are asking for help to finish such abandoned ops and you don't want to say no because I would lose my weekly.
  23. OP, you haven't really given much detail for anyone to make suggestions rather than for you to vent. No one who replies is going to disagree that it is frustrating/annoying/painful to be in a losing streak but sometimes you are going to get a bunch in a row, good or bad. Assuming you have done your research and fully know your class, your efforts and skill will still be reflected on the scoreboard among your team members. And if you are showing leadership and organizational skills, the votes should reflect that occasionally. Value your efforts with a objective eye, not an anecdotal one. Considering yourself bad because you randomly run against strong players is as bad as considering yourself good just for being carried by them. If you want to do well, keep researching to get the most from the system and keep playing to get the most of your skills.
  24. As someone who works casual shifts I can't commit to a progression team and only pug operations. The current setup of the weekly on operations means some pugs fall apart after a mid point boss. This means some pugs actually form just to complete the operation for those after commendations from the final bosses. If a pug player helps out on this, he then can't get the weekly with another group because of lockout. If guild mates are asking for help to do this, it can be especially awkward to say no to, just to keep the option for possibly getting the weekly later for more comms. So could we change the weekly on operations to be for either the mid point boss or the final boss?
  25. Might be fun to have another Chevin event in preparation for another big Gree incursion, then have it be a fake out, with the Chevin's working for another faction/group, new or old.
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