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  1. http://motivatedgrammar.wordpress.com/2010/04/22/jealousy-and-envy/ http://www.vocabulary.com/articles/chooseyourwords/envy-jealousy/ http://www.diffen.com/difference/Envy_vs_Jealousy As for logic... The time one spends playing the game should not determine which game functions one may access. Consider: Bob and Fred both pay $15 per month, both are full subscribers. Bob plays 18 hours per day, his source of income is an unemployment pension (living off the work of others), and he spends all his spare money from his pension on games. Fred has an education and a job, and various social and fitness related activities most days, various responsibilities, and pays his own way in life. Both pay the same full subscription amount. But only Bob can spend the time every day to "earn" (to borrow the term used in this thread) fifty million credits through repeating the same set of quests every day. Only Bob is willing to spend all his money on games. Fred commits his income to paying a mortgage to increase his equity, and to various savings accounts devoted to future gains, so that while Bob is living in his mother's basement, Fred will own a nice home and be able to afford nice vacations and such. But all that really matters here is that both pay the same subscription fee, and should have the same access to the same game functions.
  2. TL;DR: People aren't earning anything through some mysterious form of hard work that involves sitting on their butts playing games all day. They're buying guild ships by selling cartel loot. http://i61.tinypic.com/2csc953.jpg
  3. To rephrase a question as a statement, usually re-arranging the words and swapping a verb works. For example: "Will the game ever offer up such incentives for people who can't spend so much time online, and don't have unlimited use of Mum & Dad's credit card? " Becomes: "The game should offer up such incentives for people who can't spend some much time online, and don't have unlimited use of Mum & Dad's credit card." I didn't say they were doing anything wrong. I'm saying the game is geared towards raking in the cash from people who: 1) Have spare cash, probably their parents' cash; 2) Are unemployed and can spend most of their time playing computer games. The word you're looking for is envy. Would that not also apply to you? 1) Do you assume the game rewards or functions to which I refer are actually earned by others? http://i61.tinypic.com/2csc953.jpg 2) No. I pay the same subscription fee as all the other subscribers, plus or minus some exchange rate variations. Yet for paying the full price of a subscription, I do not get the game functions given to those who blow real money on cartel coins. Example: I just saw a guy selling a ton of cartel packs, asking for 50 million credits. Coincidentally the exact price of a guild ship. Now through using a credit card and buying cartel stuff, he "earns" a guild ship for his guild. After which he and his pals can use that guild ship for a game function, that being to invade a planet. A game function that is absolutely not available purely through a full game subscription. Meaning that full subscribers are not able to access a game function supposedly for everyone unless they blow money on cartel loot or spend a ridiculous amount of time playing.
  4. What's happening at the moment is that all the kids with no obligations on their time and money, and the unemployed dropouts who play 18 hours a day, and the kids with access to Mum & Dad's credit card, are buying cartel coins and selling the cool stuff on the GTN, and using the funds to buy things like guild flagships, stronghold access, rare stuff on the GTN, et cetera. It's not a matter of people being rewarded for "working more". For those of us with obligations on our time and money, well, we sit here and see all the unemployed dropouts and the kids using their parents' credit cards getting all the fun stuff, and think "Well, that's f***ed. Unless I quit my job and studies, and give up my social life and gym and stuff, I won't be getting any of that stuff." So here's the question: Will the game ever offer up such incentives for people who can't spend so much time online, and don't have unlimited use of Mum & Dad's credit card?
  5. Excuse: "It's jargon, not illiteracy, therefore it's legitimate English!" Translation: "I wasn't aware of the correct way and now am upset. My defensive response manifests as lashing out at those who find some flaw in me." Excuse: "It's slang, not illiteracy, therefore it's legitimate English!" Translation: "I wasn't aware of the correct way and now am upset. My defensive response manifests as lashing out at those who find some flaw in me. Excuse: "A famous comedian defended creativity (not illiteracy) with language, therefore it's legitimate English!" Translation: "I wasn't aware of the correct way and now am upset. My defensive response manifests as lashing out at those who find some flaw in me. I'm sure you could find many excuses for neither knowing nor practising the fundamentals of English. However, it still will not help you pass your exams or secure a decent job.
  6. I agree. We actually have standards where I work. If you can't handle the fundamentals of English, you won't make it inside.
  7. You seem to assume there is some gravity of mood associated with literacy, and an opposing lightness of mood associated with illiteracy. Such is not the case. One's mood is not relevant to one's facility with English, except in extreme circumstances. Pretending that habitual stupidity is the result of being in a fun mood is disingenuous. You can have a good time and still be literate.
  8. The common response to being corrected, at least on the Internet, is to get all defensive and attack the one giving the correction. Rarely do kids online accept good advice and correct their mistakes. I suggest trying it at school, next time you have an English test. Or at your next job interview.
  9. Endgame What gamers think it means: The game activities available when one reaches the highest level. What it actually means: The final stages of a game, in which few moves remain, and the game is drawing to a conclusion. If the activities are repeatable ad infinitum, and do no in any way indicate that one is close to finishing the game, it is not in any way "endgame" content. http://www.oxforddictionaries.com/us/definition/american_english/endgame http://dictionary.reference.com/browse/endgame http://www.vocabulary.com/dictionary/endgame http://www.collinsdictionary.com/dictionary/english/endgame https://education.yahoo.com/reference/dictionary/entry/endgame http://www.merriam-webster.com/dictionary/endgame http://www.yourdictionary.com/endgame http://dictionary.cambridge.org/dictionary/british/endgame http://www.chess.com/article/view/the-principles-of-the-endgame----for-beginner Personal What gamers think it means: http://www.oxforddictionaries.com/us/definition/american_english/personnel What it actually means: http://www.oxforddictionaries.com/us/definition/american_english/personal Stat/statistic What gamers think it means: Gamers believe this means "number". What it actually means: A statistic is a piece of data based on, or derived from, a range of numbers. A single numeric value, such as your character's strength, is not a statistic. http://www.oxforddictionaries.com/us/definition/american_english/statistic https://education.yahoo.com/reference/dictionary/entry/statistic http://www.collinsdictionary.com/dictionary/english/statistic http://www.macmillandictionary.com/dictionary/american/statistic http://www.merriam-webster.com/dictionary/statistic http://dictionary.cambridge.org/dictionary/british/statistic http://dictionary.reference.com/browse/statistic?r=66 http://dictionary.infoplease.com/statistic Than What gamers think it means: Then. What it actually means: http://www.oxforddictionaries.com/us/definition/american_english/than Then What gamers think it means: Than. What it actually means: http://www.oxforddictionaries.com/us/definition/american_english/then Invite What gamers think it means: Invitation. What it actually means: To issue an invitation. The noun is invitation. The verb is invite. You can not send someone an invite. You can send someone an invitation. You can invite someone to your group. Your What gamers think it means: You're. What it actually means: http://www.oxforddictionaries.com/us/definition/american_english/your http://www.etymonline.com/index.php?term=your See also: http://www.oxforddictionaries.com/us/definition/american_english/you%27re http://dictionary.reference.com/browse/you%27re?r=66 BONUS How to use an apostrophe: http://www.apostrophe.org.uk/page2.html
  10. I have done every datacron there is. I absolutely refuse to do it all again on every character.
  11. No. Cool game things are for unemployed people who can spend 18 hours a day playing computer games.
  12. Somehow, all the little interkiddies out there got the pea-brained idea that they win points in life by being rude little dirtbags. Rude, dishonourable behaviour has become something to which they aspire. I was on DK this morning and saw two people asking for help in General chat for quite a while, and the only reponses they received were rude and thoughtless; and by thoughtless, I mean it literally. And yes, when I finished what I was doing, I went and helped them both. I suggest doing something material that can help change the behaviour of gamers, help them learn to become more positive and helpful people. Since interkiddies won't learn to be nice folks without some material gain, introduce a nomination system with some material reward, perhaps decoration items or cartel coins or something. If someone has been uber helpful, the person they help may decide to give them a nomination/point. Maybe it can be as simple as one point gives you one cartel coin. You could even add achievements for being uber helpful. Sure, it might be abused, with groups of friends/guildies all throwing each other tons of points. Ways to prevent such abuse of the system include: A limit of one point from a person to a person per day. This forces people to help a larger number of other people if they want to rack up the points. A limit of one point from a person to a fellow guild member per day. A hard limit of ten points earned per day regardless of how many people you help. I'm sure you can think of gazillions of other options.
  13. The game includes jukeboxes. Players like customising things. Extend it to customising music via the jukeboxes. Maybe you click on your jukebox, an interface comes up, and you can actually stream music similar to Spotify and other such music streaming systems. Players get to add some Black Sabbath or whatever to their Sith guild halls. Music provider gets a cut for every tune played. SWTOR gets an additional feature that players like. You'd have to limit the number of jukeboxes per area of course to avoid annoying competing sounds.
  14. Where I work, we deal with very large scale IT infrastructure. One of the problems we sometimes face is that our business analysts will determine that the expected average traffic means we'll require X level of network and server capacity. What this means is that every single time the actual traffic is greater than X, things don't work. Is this why Ord Mantell (and possibly other zones) are so laggy that they're not really playable? Did some BA determined that you required level X of capacity, and any time you go above that, everything stops working? In a BA's world, that sort of thinking means efficiency of expenditure, and no unnecessary costs. What they always fail to take into account is the reputation loss. Every single time you go above that expected X capacity and things don't work, you lose players, and you get people spreading tales of how bad the system is. In other words, the BA's idea of saving money is actually a false economy. You are far better off building your infrastructure to handle the peak load, not the expected average.
  15. So, one achievement requires killing the terentek mauler on Korriban, and it seems the only way to do it is to play an Inquisitor. What if I don't want to play that class at all? Why make it impossible for everyone else to get a global achievement? These things should not be inside class specific instances.
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