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BRKMSN

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Everything posted by BRKMSN

  1. When they reply to you, they also send an email. You can reply back through your email to the person helping you.
  2. Not all player to player trade has to involve credits. This is both good for players with less credits that want to trade these items for something else (or credits) and for players that don't want to invest time in the event to get the specific items they want from it. Obviously the downside is that players won't be able to move it from character to character once equipped.
  3. Not all changes are well thought out. I recommend you make a suggestion thread in the suggestion forum with some ideas of what you'd like to see from these lockboxes to encourage more people to send their comps on missions.
  4. You always need to first complete the alliance alert "To Find a Findsman."
  5. They have been sitting on this as a potential credit sink for way too long.
  6. Different players have different perspectives. For you, KotFE and KotET were somewhat tedious. For others, 7.0 didn't add enough story content. When you think about getting a character from the starter planet to the latest story addition, there is a lot of content. Anyway, you'll still be able to progress the reputation track with a single character. They are dailies after all, and now the weeklies can be done twice a week per character. I'm sure with the weekly rep cap, you'll be able to keep up with just a single character if you choose to. But it's not really a race unless you make it into one.
  7. All the gear types can be upgraded from the appropriate vendors using the appropriate currencies. Conquest, FP, and WZ gear can all be upgraded to 326 currently. Set bonuses weren't removed from the game. They were moved to the legendary implants. I have never received lower level gear as a pvp reward on a level 80. I think you are stashing things in your storage while leveling and then opening them up later after you reach 80.
  8. You clearly thought she was saying something else. Comments happen here on the forums, reddit, facebook, etc... Tweets happen on twitter. She wasn't talking about "live chat" nor did she have a laptop out to follow chat.
  9. The preferred cap isn't based on the player to player trade economy. It's based on the fixed prices of things in the game.
  10. During the Life Day event, those people are trying to earn snow covered parcels. They won't keep throwing them at you if you have the debuff because they can't get a snow covered parcel from that. I recommend that people that hate snow balls just avoid standing around in public areas. I find it curious that people get all worked up about "being covered in snow flakes." It's strange to me because there are hundreds of things that affect our characters. De we get all indignant when a random stranger uses an aoe heal near us? That pesky green gas surrounding my character and strange numbers periodically leaving his body...
  11. The part that's hard for me to understand is that you want to be able to do repeatable dailies on different characters to keep things "interesting," but you don't have the same interest in doing the story content on different characters.
  12. That's the epitome of what Dailies are.
  13. I've always wondered how much strain the achievement system places on game performance (if any). I've always liked achievements. It gives me one more thing to do at times when I'm looking for something to do. When you have those achievements for "Kill 10 creatures," "Kill 100 creatures," and "Kill 1000 creatures", I'd love for there to be some super grindy "kill 100000 creatures" or something like that. I believe they should remove all completion percentages with the understanding that new achievements are often added at a later time. That way completionists will stop crying about the ones they can't get and points won't have to be removed from those particular ones to kowtow to whiners. What I'm trying to say is that achievements should never be 100% complete. "There's always a bigger fish." It would be cool if you killed 100000 Tuk'atas on Korriban you could get a Tuk'ata or a caged Tuk'ata as a deco.
  14. I think you want to leave player to player trade tax free, but the player to player trade credit cap should be much lower than the GTN cap. In turn, the GTN cap should be raised to an amount reflecting the current trade prices so that the credit sink can do it's job (slow inflation a bit). I'd also recommend doing away with the tax evasion guild perks. There has been a lot of criticism about 7.0, but they really dropped the ball when it comes to credit sinks (removing amplifiers and moddable max level gear). They did chase off a lot of whales that are sitting on mountains of credits, but now the only credit sink in the game is the GTN and people are avoiding that altogether because of the cap.
  15. The OP didn't post exactly what was said, so I have to presume based on the information in the post. The comparison was to Mercs and I'm guessing the wording was something like "Mercs are currently handicapped." Such a statement is not a knock on disabled people. The word actually has more than one meaning and it certainly can apply in an argument about an underperforming class. Of course it could have been a different word or phrase, but once again, they can have meaning outside of human disabilities. As you stated, their wordage has nothing to do with class balance issues. A player's hurt feelings should have no bearing such things.
  16. There are some class balance changes coming beginning with 7.1. What specifically do you suggest gets nerfed on Warriors/Knights?
  17. Credits are still useful for things that are not CM items. If you simply want to avoid spending CCs for CM items, then you just have to adapt to whatever the player trade barter currently is. Credits would still be fine if "trust" wasn't an issue due to credit caps and listing caps being an issue. They probably should focus any changes right there. Increase the GTN listing limit as needed, allow the tax to remove credits from the game, and limit the amounts that can be exchanged in player to player trade windows so people don't circumvent the tax. It might be wise to remove the guild tax perks as well. This way trade can still continue in a secure way and there will be an effective credit sink that at least slows inflation a bit.
  18. Class balance If you increase the sniper attack range to say... 100M, not a single class can counter that. The longest gap closer by a melee class is 30M. Once an attack begins, sprint no longer works. So snipers would sit back and never take damage. In WZs, you wouldn't even have to leave the spawn area to stop a node capture or bomb plant. In PvE, there are no npcs that can match that range. I understand what real world sniping is, but if you're going to go all 'real world" on us, then lightsabers should decapitate a sniper with a single basic attack. Basically, a force user should be able to stealth up, bind you with the force and end your life with a single attack.
  19. It told you you already have it. The mail item can't be claimed because you are already at the unique item limit. When you go back to find it again, it won't let you pick it up because you are at the unique item limit. Just get the other pieces and finish the quest. You clearly have it regardless of what the mission tracker is saying. Honestly, I can't even remember if that updates at all anyway. Once you finish the quest-line and get HK, you can claim the item from the mail and save it for another character (if you plan to do the story over the credit option).
  20. Why not? That is after all just your opinion. Players that invest time crafting or trading and keeping up with current trends, deserve the rewards they get for the time they invest in understanding the ever-changing game economy. Just because others have little to no interest in that aspect of the game, the players that do shouldn't be punished. The issue will always come down to the game failing to have sufficient credit sinks. Most of the items in the cartel Market could have been credit sinks if the game didn't rely on CM sales for revenue. I fail to see how the "inflation" is the big deal people make it out to be. If we made CM items untradeable as proposed, then people would still have to use CCs to buy them. News flash... they can do that right now and save their precious credits. But ... but ... but now the prices of crafted items are up as well due to inflation. News flash... Everybody can craft their own stuff if they put in the effort. The players that are the problem in this game are not the ones that put in the effort. It's the lazy people that don't want to invest the time that are complaining because they don't want to craft, don't want to sell or trade for profit, and they are the ones that sometimes turn to credit sellers because they want something but don't want to spend time farming credits either. Now you can even make 20000 Cartel coins in just a few months whenever another Galactic Season begins and use those CCs for direct purchases or unlocks. The CC prices of CM items remain where they have always been and periodically go on sale. Basically you can play your way to a few free hypercrates every 6 months or so, just by playing the game. So...... yeah......
  21. Credits are one of the few things that have been a "reward" for playing this game since launch. Every so often, because of a lack of credit sinks, they nerf credit rewards in the game. If they did what you propose here, this game wouldn't be rewarding at all to play. This so-called "inflation" is always relative as it only affects player to player trade. The more things cost, the easier it is to make credits by selling things.
  22. Technically, you always "lose" the taxed amount anyway.
  23. The are three big problems with your proposal: 1) The ability to trade cartel market items for credits helps drive CM sales and brings in game revenue. 2) Players also like to buy things for their friends and sometimes their own alt accounts (some players have more than 1 SWTOR account). Your proposal would prevent that. 3) CM Crates are purely RNG and what would people do with duplicate bound to legacy items? How would that affect sales? Once again. the only real solution is to punish exploiters and combat the credit sellers with proactive measures using manpower. Removing trade (involving CM items) from all players because of the actions of the credit sellers would likely make a lot of players unhappy.
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