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BRKMSN

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Everything posted by BRKMSN

  1. Each season, I completed the track on 2 servers. During the season, I played the game that much more, helping populate another server for some time everyday. I would love for someone to explain to me how spending more time playing the game would be considered "abuse." It was clearly by design. If a player wanted to unlock GS levels using CCs, they would have been in the red at 100 CCs per level, so there's no way to "abuse" the system to gain CCs. The catch-up feature using credits is a credit sink, so that's working as intended. Just because some players choose not to play GS on more than one server does not make it "abuse" for those who did / do. The real explanation that people don't want to believe is that they swapped CC rewards for some Cartel pack rewards. While I prefer the old system, I'll still proceed through GS on 2 servers as I have done before.
  2. It takes me 10 minutes or less to find an HK part on any planet because I know what I'm doing.
  3. At release, this was level 65 content that was not too hard in gear around 200 with a companion between influence level 10-20. It should be even easier on a level 80 in 320 gear with a lvl 50 comp. If they want to make a more challenging version of EC, they should make a vet mode that gives you better rewards than garbage lvl 65 gear, but keep the story mode tuned the way it was released. That being said, they clearly aren't going to make any changes before GS week 3. It's been over-tuned each time the max level was raised. This is one of the many areas in the game the devs have all but abandoned.
  4. I'm sure both are equally important. A subscription means at least a temporary monetary commitment and many subs make CM purchases. So subs are very important. But even with inflation, I would not continue to subscribe if they raised the price. There are a lot of things I've stopped buying because of the price increases.
  5. Honestly, I would appreciate a few more QT points being added to different areas of the game with this being one. However, Since the swoop event is only 1 week every two months, it wouldn't make sense to have a QT point there the rest of the time. That's probably a big reason why they have not added one. Adding a QT point only during an event may not be as simple as it sounds, unfortunately. If you look to the Rakghoul event for an example, they didn't add a QT point, but added a temporary "taxi" that drops you off near the spike. Maybe they could do this on Dantooine for the swoop event.
  6. Every single video game is a complete waste of time and money when it comes to providing human needs. People that play video games do so as a form of entertainment or as a hobby. Everybody has to decide for themselves whether or not the price is worth it for the amount of entertainment they receive. Some people just enjoy generally playing the game. Others enjoy maybe just a few aspects of the game. Some people enjoy wasting their money. Some waste their money so they can have more time. Some people appreciate the options afforded by a game that allows you to play and grind for rewards or choose to skip the grind and get the rewards via purchase. Having been participating in the forums for the duration of this game, I can tell you that people complained about every form of subscriber rewards they have tried. The complaints were always about the rewards being "exclusive" or no longer available. Galactic Seasons is a system that rewards subscribers for actually playing the game, but gives players a chance to acquire old rewards that they missed in the past. On top of that, they created alternate paths to the rewards. We can do the objectives which we get to choose from a weekly list. The length of the season is long enough to allow us to pass on objectives each week or just take a few weeks off if we want. Then they created the credit sink "catch up" system for people that may have had something come up in real life that prevented them from keeping on pace. Finally, they created a way for impatient people with money to just buy the cosmetics outright. Don't forget that if you miss a season, the rewards will be available again during later seasons. Long story short, this is the best reward system they can have based on the feedback provided in these forums. I don't understand the purpose of your one-man crusade against Galactic Seasons. I understand people that are underwhelmed with the rewards. I understand the disappointment of people that hoped Season 3 would be as good to them as Season 2 was. I understand not liking change in general. I don't understand why you think that the grown adults that make up a majority of this game's player base will be unable to avoid the temptation of "or Buy now." The people that planned on playing the game will always play the game. The people that have to have instant gratification will spend their money and buy what they want. Both players will be equally happy. It's comical to me when a grown adult calls out an industry that is 100% entertainment based for "Predatory monetization." It's even more comical when that player funds the industry, not to mention the particular company he continually calls out for such behavior.
  7. Your statement would be more accurate if you said "remaining subbed is not worth it." New content is slowly rolled out now, but there is a ton more content for new players to do now than there was originally. The sub, for new players, is a better value than ever before. But as I pointed out, real life inflation is real and while we haven't seen a subscription price drop, we haven't seen a hike either, thus the value of the subscription is better today than it was 10 years ago.
  8. Press L - Open conquest tab - find the weekly swoop objective - click "grant mission" - use the quick travel feature. This will only work on characters that have "been there" before. If you already completed that objective for the day, you can still use the "grant mission" feature from the list of completed objectives.
  9. Since this game released, the price of gasoline has tripled, the price of fast food has doubled, the price of soda has doubled, the price of houses have doubled, the price of used cars has doubled, the price of beef has gone up 60%, etc... The US$ subscription price for SWTOR has not changed.
  10. It's grayed out when they are not cheating. I've had to wait 3-4 minutes one time for a gambler to begin cheating. Entrapment anybody?
  11. I don't see how playing GS on multiple servers is "abuse." I actually thought it was a clever way to increase server populations and decrease queue pop time on the less populated servers. It will be interesting to see if this decision does less to inspire players to play more than they typically would.
  12. It would probably just be easier to pin all the threads.
  13. The kickstart tactical was actually a buff to the user. You could mount, go forward, unmount and mount again right away, repeatedly getting the buff and travel wherever you were going basically at the accelerated speed the entire distance. They decided that was "bad."
  14. That's why I send all mine to one character so I know where to "claim" sets. I have no intention of unlocking them all on every character. But I don't want to waste storage on the stuff either.
  15. It didn't seem to me like I had to hold all the pieces simultaneously on these sets. I was credited for individual pieces on incomplete sets and only had to acquire the missing pieces to complete the character unlock. I do believe they need to be in your inventory to get credit, but they can't be moved to a character's cargo hold unless they were at one time in the character's inventory. edit: to confirm this, I claimed a set from a character that had it unlocked, sent the set to another character that did not have it unlocked. I put the pieces in two separate mails. Claimed the first mail items and put them in the cargo hold. Checked collections and the set was still locked. Claimed the items from the other mail and checked collections and now the set is unlocked for the character. (I used two mails because my first attempt to mail the items to another character saw me habitually "claim all" and defeat the purpose of the test.) They weren't talking about Cartel Market sets. They are talking about the alliance crate armor sets which are already BoL which, as you note, don't need to be equipped.
  16. Thank you for your explanation. I, too, am a solo player. I have about 85 characters on the two US servers I can honestly say that I have never experienced any nightmares regarding guilds. On one server, about 3 or 4 years ago, I had some relatives that were getting into the game so we created an Imp guild and a Pub guild on that server. I also created a F2P account on that server to help with guild things like "self-invites." I do recommend that you create your own guild so you won't feel bothered by whisper invites. On the server where I haven't created a guild, none of my characters are in a guild and I don't have ignore invites enabled. I simply decline the invites as they happen and if someone follows up with a whisper invite, I don't bother responding. Nobody is mad or offended and I keep doing whatever it is I am doing. It's a pretty nightmare free approach. Some of your response is just general guild criticism and has really nothing to do with invites. That's another reason why you should consider asking a couple people to help you make a private guild. You'll also be able to invade planets (if you purchase a guild ship) and earn more rewards from conquest. My advice, though, when it comes to getting guild invites one way or another, simply don't waste your time if you have no interest.
  17. It would have to be bound to legacy to be transferrable. If they made Cartel Market items bound to legacy, people would never have to pay for account unlocks. I understand your sentiment, but this is the way things need to be to avoid exploits (we saw this with crystals many years ago). Fortunately, we have weapon slots on outfitter now and should have received plenty of BoL weapons we can use to move things without having to worry about what they look like.
  18. I'm paying attention. I, like others, am just curious what the motivating factor is behind this request. Guilds that invite new players on starter planets know that some of these players are completely new. If a player accepts the invite, that player may have questions about the game that guild members can answer. The guild should expect this because of their recruiting method. You stated: Addressing each point: Blind invites can happen at any level if you are not in a guild and don't have "ignore guild invites" enabled. Level caps won't stop this or help. New players may not know anything about certain guilds, but pretty much anybody that can read a popup and click accept understands what joining a guild means. Guilds that blindly invite un-guilded players are probably less picky than those that don't, but they are trying to grow which is what guilds are supposed to do. I don't see how this is an indicator of toxicity. I seriously doubt guilds are racing to entice new players before they can learn about the "ignore invites" feature. There's probably an extremely small percentage of players that would have no idea there's a feature to ignore various types of invites. Anybody that has played any other social game before would know to look for such a feature if they find a particular thing to be annoying. Who doesn't know what guilds are? This doesn't need to be explained in a popup. Finally, what nightmares are players experiencing here? So whenever I find a topic like this, I always wonder what motivated the OP to make their suggestion. Often, it turns out to be a lesser guild trying to handicap a more successful guild that employs different recruiting tactics. More specifically, it is usually because of Conquest. I wouldn't make a level cap nor would I default any "ignore feature" to "on" at the beginning. They could make the confirmation message upon joining more helpful by explaining that you can leave a guild later by typing: /gquit. Everything else is self explanatory.
  19. The biggest problem is that players keep whining about the player to player trade inflation. Bioware's go-to fix is to nerf credit rewards again. I remember really enjoying conquest during 6.0. There wasn't a lot of new content rolling out, but conquest was rewarding and it kept me doing a lot of things. Now that they removed the extra credit and XP awards, conquest has lost it's appeal and for the first time since launch, I'm considering other games (or alternatives) for my free time. The bottom line is that games need to feel rewarding to play. Like others, I feel a massive move to devalue or remove credits without the implementation of credit sinks would lead me to quit. My sub hasn't lapsed since the game launched. I understand with gearing, the system has to be overhauled every so often and we basically have to start from scratch with a new system at a new max level. But credits have been a staple throughout all the changes within the game. If they take away what I have built up, I won't be starting over. Any new player just starting out is very unlikely to plan to be subbed for 10 years. If the game caters to the players that just arrived and feel the game just isn't fun unless they look a little bit cooler, then they'll be selling out to a portion of gamers that don't subscribe for long. It would be one of the dumbest business decisions a company can make.
  20. If you have the full sets in a character's cargo hold, then they are already in collections for that character. You can delete them from your cargo hold and claim the full sets on that character whenever you need them. The sets bind to legacy and can be moved to another character. If you are just keeping them around to preview them, they can be previewed from any character by previewing armor sets in collections. In other words, there is no reason to use storage space unless the sets haven't yet been completely unlocked on at least one character.
  21. Several years ago, they reversed the Claim all items and delete all items checkboxes in mail. After deleting things a couple times accidentally and contacting CS one of those times, I eventually got used to the new format. Being aware of the credit cap wasn't an issue until the last couple years. It's kind of crazy right now to "claim all" when you know you had listings at the capped limit. Regarding your complaint (about the current system), I believe a simple popup Confirmation / Notification would be sufficient. The item(s) you are claiming in the mail will cause you to exceed the player credit cap. [Claim anyway] or [Cancel action].
  22. As soon as a new player joins a guild, they start benefitting from the guild bonuses and perks. Once again, the current system is fine. There should never be a level requirement to join a guild unless the guild sets that as its own requirement. Don't recruit noobs if you don't think it's right. Other guilds can do whatever they see fit to do. I always wonder whenever I see topics like this if this is one of those bigger guilds that just can't quite win an invasion in Conquest because of a mega-guild that recruits on starter planets.
  23. The current system is fine the way it is. We don't need a level requirement for guilds. Some new players might enjoy having and using the guild perks from the start. Popup messages are self explanatory and a player can quit a guild as fast as they can join. There's nothing wrong with making suggestions. But creating dramatic reenactments for the purpose of persuasion is manipulative. Is a guild toxic just because it invites someone? Is it less toxic if it waits for that player to hit level 10? Are we pretending there's a guy in a van enticing children with the promise of candy?
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